From Software's Bloodborne announced
During its E3 press conference, Sony showed off Bloodborne, the latest from From Software and Sony's Japan Studio and the apparent finalized name of the rumored Project Beast. It's coming in 2015, and a moody trailer shows off the grim spectacle.
During its E3 press conference, Sony showed off Bloodborne, the latest from From Software and Sony's Japan Studio and the apparent finalized name of the rumored Project Beast. It's coming in 2015, and a moody trailer shows off the grim spectacle.
A description accompanying the trailer says you're tasked with exploring the ancient city of Yharnam, as a curse now plagues the city. The result, apparently, is a lot of horrific things trying to kill you.
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Steve Watts posted a new article, From Software's Bloodborne announced.
During its E3 press conference, Sony showed off Bloodborne, the latest from From Software and Sony's Japan Studio and the apparent finalized name of the rumored Project Beast. It's coming in 2015, and a moody trailer shows off the grim spectacle.-
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I'm stoked for a new setting. I wonder how much of Demon's / Dark Souls Miyazaki will be carrying over to this new game? From the 19 seconds of gameplay footage there's certainly some stuff like fog doors, big bosses and basic gameplay but what about invasions and coop? I can't wait to find out more about this game.
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Its bittersweet for me. I really wanted a proper PS4 only Souls game that isn't gimped by PS360 hardware limitations but at the same time it will be nice for a bit of change to play something new seeing as Dark Souls II just came out recently. I think its still important that Miyazaki helms another Souls game, I am certainly not tired of the series and will welcome a new one with open arms.
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Wow, those are some inspiring words from Yoshida. I had no idea he was inspired so much by the Souls series and how some of the PS4 features were a result of that. I remember when he hated Demons Souls, he sure has come around since then. I'm glad that he has taken a liking to the series. Thanks for sharing this.
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I'd love to see an article on the various game / system that the Souls game have influenced. He says it influenced the design of the ps4, Watchdogs has invasions, Zombi U had messages you could leave for others and I've always suspected that even Nintendo took a cue from them in the design of the Wii U and it's message leaving system. Plus a bunch of game designers have said they were influenced by it. A really comprehensive article on just how far reaching its design choices have gone in inspiring others could be a great read.
Get on it Craddock! -
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I'm really excited for the fact that now there is more horsepower to work with we can have more detailed/larger worlds. The previous souls games were great but as you said they always seemed very desolate and I'm certain this was due to hardware limitations. If we look at Dark Souls II vertical slices we can see that area's shown in these demos had much more assets and atmosphere which gave the environments much more character and didn't feel so empty or desolate. For example in the vertical slice in a castle hallway (dranglaic castle or aldias keep?) we could see pictures hung up all over the wall and more things filling the rooms to give it character including better lighting. In the retail version we can see that all of these things have been removed and are left with mostly empty hallways, which is very depressing.
I'm very much so looking forward to Bloodborne and hope this game brings a positive taste of things to come for the Souls games.
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Official site is up http://www.playstation.com/en-us/games/bloodborne-ps4
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