More of Mirror's Edge 2 unveiled, new trailer
EA revealed more from the upcoming sequel to Mirror's Edge.
Ever since it was officially hinted at last year, people have been avidly waiting for new information on DICE’s follow-up to Mirror’s Edge. During today’s EA press conference, the company came through with flying colors, officially confirming the follow-up.
The behind-the-scenes vignette features plenty of concept art behind the game, including a slight redesign for Faith that, while faithful to her original design, fits a little more snugly with this generation of gaming. Some concept video was also revealed, showcasing some improved physics, particularly with parkour-like running skills, coming off walls, and more.
Combat also played a big part in the behind-the-scenes video, as Faith is capable of knocking down enemies from above, as well as taking them on in hand-to-hand combat.
While the game is still early in development, the crowd was definitely excited about what shown. More from Mirror’s Edge 2 will be revealed in the months ahead.
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Robert Workman posted a new article, More of Mirror's Edge 2 unveiled.
EA revealed more from the upcoming sequel to Mirror's Edge.-
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Looks pretty much like Mirror's Edge, which is fine. But it really should be a combat free experience. There is no justifiable reason that a 120 lbs. woman could beat up dozens of armored men wielding guns. It's also not fun as a player, which all the more reason to just excise that component from the game. Focus on the navigation and running. Produce a tight four to five hour experience.
Also, her gloves are iconic now? Can I get a two-for-one purchase of Faith's iconic gloves and Watch Dogs man's iconic cap?-
I agree. Combat was easily the weakest component of the game for me. The fact that most of the obstacles involve red enemies that must die before proceeding was what killed it for me.
In a game that boasts first person parkoir with unique styles of maneuvering through stages, why am I frequently forced to fight my way out? That's not the emphasis of the game in the least and distracts from the game's prime game mechanic.
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