Sniper Elite 3 preview: night sniping
Shacknews recently had a chance to go hands-on with Sniper Elite 3, taking a trip through the Gaberoun stage and learning that sniping in this series still isn't as easy as it looks.
Killcams in Sniper Elite 3 are even more detailed than their predecessors
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Ozzie Mejia posted a new article, Sniper Elite 3 preview: night sniping.
Shacknews recently had a chance to go hands-on with Sniper Elite 3, taking a trip through the Gaberoun stage and learning that sniping in this series still isn't as easy as it looks.-
Got this game the day it came out. I am most definitely NOT disappointed.
The game upgrade options are a bit arbitrary I have to admit. I mean, how does having a 'blued' scope reduce a gun's recoil?
Anyway, that aside, I'm having a great time with this game, now that I automatically pull and hold R1 before firing. One doesn't necessarily need to use the sniper rifle at all. I'm having fun attracting the opposition to a point where they are fairly close together by chucking rocks around, then swapping the rock for a grenade.
The sniper nest are great too. Pick some off and hide for a while. I have found that if you get detected, try throwing a stone or two to distract the opposition. They will think you have relocated and won't attack you.
Using the stone is useful too for luring the opposition to your trip mines. And don't forget to lay land mines around the place to cover your back when sniping.
I thought they might add 3D to improve the game over the previous version, great though that was, but they didn't. No, instead they have improved the game itself and I can tell. So I won't be complaining on that score. Come to think of it, it may not be technically possible to implement stereoscopic 3D in the nighttime levels anyway.
Being back in World War 2 in the North Africa Theatre is great too. I'm fed up fighting Russkis and Mad Mullahs. Get too much of that in real life. Nope. Right now I'm happy dealing it out to Fritz.