Watch Dogs review: hacking the GTA formula
Watch Dogs is a game that defines itself as more than a mere Grand Theft Auto clone.
Making Use of the Magic Phone
The game puts you in control of Aiden Pearce, a morally gray hero who finds himself chasing after cybernetic criminals after the death of a loved one. Armed with vicious fighting skills and all sorts of technical know-how built into his cell phone, he sets forth to write the wrongs in Chicago's CToS system, doing anything from breaking through firewalls to creating car accidents, all with the push of a few buttons. What sets apart Watch Dogs from the other GTA clones is how you can use all these technical doodads to your advantage. Aside from setting markets up for would-be targets, including ones that don't necessarily appear on your radar until you scan the area for anomalies, you can use the environment to your advantage. During police chases, you can pop up blockers and change signals to throw off your pursuers. In gun battles, the smallest things, like a car alarm or an exploding circuit, could throw someone off enough to let you clean house. More surprises await, and they often find new ways to toy with your surroundings. Ubisoft Montreal was smart enough to make all this functional with the push of a button. Granted, the phone did need to be reasonably charged in order to use its special abilities, but there was a fair recharge system that didn't take me out of the action for long. Plus, Watch Dogs shows its opportunities from a good distance away, including said traffic lights and secondary details, so it's easy to plan accordingly and improvise in the middle of a mission.Aiden Pearce, man on a mission
A Fighting Chance
Aiden's melee techniques are fierce and effective, capable of bringing down armed guards with very little lethal force. If you prefer gunplay, the game has it in spades, along with a truly capable cover system that promises you won't get your head blown off. That's if you aren't leaving yourself open to bullets, mind you. My only complaint was the inconsistent enemy AI. Over the course of several missions, most guards would remain placidly ineffectual as I ran towards them wielding a baton. Other times, they would catch on quickly and respond with deadly force. The unpredictability became especially problematic in later missions, where I would have appreciated a more consistent balance. You can buy or steal a wide variety of vehicles, from trucks to motorcycles to fancy cars. Though the steering controls are a bit stiff and tank-like, I found that once I got used to them I was driving around Chicago without much of a problem. It's fun once you get the hang of it. Meanwhile, this virtualized Chicago has plenty to see and do aside from the regular mission structure. Being able to hack in to random phone conversations and play vigilante with people in trouble provides plenty of entertaining side activity, especially when you find some key people in the city. All of this is complemented with a rich variety upgrade options to use Pearce's abilities however you'd like. Want to make your reload faster while shooting? Or perhaps add a little oomph to your combat techniques? There are literally dozens of ways to expand your expertise in the game, and all of them feel like they pay off later on, especially against tougher opposition.Reach Out and Make Some Enemies
An online-capable feature also allows you to hunt down (or become hunted) through other players with contracts, which adds a nice distraction to the regular run-of-the-mill action. Unfortunately, we weren't able to test out the other online modes in our review period. Even so, the campaign itself lasted a solid 35-40 hours in my playthrough, and provided plenty of fun playing in the city sandbox and listening in on passers-by even when I was finished.The city of Chicago looks outstanding throughout
Sweet Home Chicago
When it comes to presentation, Ubisoft hit it out of the park with Watch Dogs. The city of Chicago is faithfully represented, from the smaller suburbs to the bustling, populated areas to the bridges. Every inch has been layered with nicely rendered visuals, so you actually feel like you're coasting around the city, creating the kind of havoc usually reserved for the Blues Brothers. The character design is truly dynamic, as this world doesn't just belong to Pearce. You'll be introduced to several of his colleagues and his enemies, and also get some insight with his family in a tremendous, subtle way. It's great to see fleshed-out characters such as these provide heft to the story. Audio is excellent, too, between some quality voice work (even Pearce's scrambled contact sounds pretty cool) and a variety of great tunes you can store on your phone to blare later while you're driving. Being able to hack other people's libraries to grow your own is a tremendous feature. There are times when you'll have to readjust the camera, mainly while you're backing up with driving, and sometimes the solution won't be so obvious with getting through a room, though access to something such as a camera can help move things along. Overall, though, this game is a nice intro of the GTA formula into a next-generation set-up.You're gonna have fun with this one -- you'll see
It's a Hacker Party, and You're Invited
Watch Dogs could've easily been Grand Theft Auto with tech equipment. But Ubisoft Montreal has managed to flesh out this experience as something more, making fantastic use of the technology and applying it just right to deliver a remarkably deep experience. Furthermore, the presentation is quite good on newer game machines, and all the aspects click--albeit with somewhat inconsistent driving controls and AI. This game may have been a long time coming, but it's been worth the wait. Final Score: 9 out of 10.This review is based on an Xbox One copy provided by the publisher. Watch Dogs is available now for Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC for $59.99, and will come later this year to Nintendo Wii U. The game is rated M.
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Robert Workman posted a new article, Watch Dogs review: hacking the GTA formula.
Watch Dogs is a game that defines itself as more than a mere Grand Theft Auto clone.-
Going over some of the videos and I have got to say that casual players trying to make the game look fun have done a much better job at making this look interesting than the devs who really went out of their way to try and make the game look smart and poignant.
This definitely looks a lot better than I thought it would. -
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I really shouldn't even reply to such a bullshit post, but here goes.
http://www.reddit.com/r/Games/comments/26l57g/watch_dogs_review_thread/
Skim through that, you'll see several people who say the controls are less than ideal. Do you get used to them? Sure, but that doesn't make it less clumsy. -
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That makes a lot of sense, from what I've played.
The first impression that I have got from combat is two fold.
1 It feels like a massive open world Ghost Recon Future Soldier. Very punchy. Very tech driven combat. It's super solid.
2. Because it's so far so rare, (No rampages and even "justified" shoot outs) that you hardly feel safe taking out a weapon and going to town that it's SO satisfying when combat is engaged.
I like the supporting characters in much the same way you might like a good Game of Thrones douche-bag bad guy.-
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Sorry. I still get a deep impression that there was some ghost recon crossover. Even though that game (GRFS) was just a series of kill boxes, the combat was compelling enough to see me through the game.
When I found myself sneaking around, using cameras and environmental things to distract and kill enemies. I was tickled. Within the first 5 minutes of the beginning they show you how to craft electronic combat devices of various types.
About an hour in I got caught by a blume agent, and in a panic, I whipped out my assault rifle instead of my silenced pistol and found it had the same grin inducing punchy sound and feel as Ghost Recon.
So far, I am loving it. (I've been wrestling with computer BS since, which has kept me at about 2-3 hours in. New ram from Newegg in the morning.)
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I can see why you say Splintercell. I was thinking more about the visceral feel of combat specifically (GhostRecon) and slightly less about the spycraft in general (Splintercell). Without the map though, that would push it into full spycraft, which I couldn't find a way to turn it off.
Which file has the option to turn it off?-
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That's basically my approach. I find the ctos hubs a welcome release for that reason also.
Oh! Last night, I found myself running around the woods up in Pawnee, and up a path behind a motel, I found a little ramshackle barn... let's just say in the middle of the night with surround sound, I nearly filled the back of my pants.
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The driving controls feel something like Scarface: The World Is Yours, if anyone else has played that (on the original XBOX/PS2).
I definitely prefer GTA IV/V driving controls, BUT I think the tank-like controls in Watch Dogs are more out of necessity: you will be triggering traps etc. a lot as you drive around and at least for people playing it the first time you will want that extra grip on the road/controls. -
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The only thing I cam across was finding a "blue" citizen in a crowd, and then trying to find them again and they are gone. I mean, the actual model is still there, but for some reason the game decided to refresh te info on the NPC walking around and now that song I saw wasn't there.
It happened like 5 times in the couple of hours I got to play.