Zenimax and id Software file lawsuit against Oculus VR [Update]
Nearly three weeks after accusing Oculus VR and John Carmack of stealing their intellectual property, Zenimax and id Software have formally filed suit against the company in a Texas court.
Update: Oculus has responded to today's lawsuit. A statement to Kotaku reads, "The lawsuit filed by ZeniMax has no merit whatsoever. As we have previously said, ZeniMax did not contribute to any Oculus technology. Oculus will defend these claims vigorously."
Original story: Nearly three weeks after accusing Oculus VR and John Carmack of stealing their intellectual property, Zenimax and id Software have formally filed suit against the company in a Texas court.
The lawsuit claims that Oculus misappropriated trade secrets and accuses founder Palmer Luckey of breach of contract, copyright infringement, unfair competition, unjust enrichment, trademark infringement, and false designation.
"Intellectual property forms the foundation of our business," Zenimax Chairman & CEO Robert Altman said in a press release. "We cannot ignore the unlawful exploitation of intellectual property that we develop and own, nor will we allow misappropriation and infringement to go unaddressed."
Oculus has, to this point, denied Zenimax's claims, stating, "We are disappointed but not surprised by Zenimax's actions and we will prove that all of its claims are false. There is not a line of Zenimax code or any of its technology in any Oculus products."
-
Ozzie Mejia posted a new article, Zenimax and id Software file lawsuit against Oculus VR.
Nearly three weeks after accusing Oculus VR and John Carmack of stealing their intellectual property, Zenimax and id Software have formally filed suit against the company in a Texas court.-
-
-
-
-
-
-
Er, accidentally posted early. http://collective.square-enix.com/
-
-
-
-
-
-
-
-
-
-
Not a legal expert but I read about half of the lawsuit and it sounds like Luckey might have fucked up in a few ways early on. Carmack may have as well. However, Zenimax was aware what was going on and just let it happen without any sort of formal agreement of compensation, so I feel like they forfeited the right to claim infringement to some degree. At least I'd like to believe that. Courts probably won't see it that way.
-
-
-
It's interesting that Carmack isn't listed as a defendant in this lawsuit. If he had restrictions on soliciting Zenimax employees, and if any IP he made while working there was owned by Zenimax, why isn't he listed? Clearly they don't feel they have a case against him.
It seems all this hinges on Zenimax claiming that Oculus has disclosed "knowhow" in violation of the NDA. It's not clear that they have though, as there's no evidence they've disclosed anything; they've simply been bought by a third party who has now assumed all their undertakings. They're not using the disclosed information to gain any competitive advantage either, because Zenimax decided to cancel all VR work. I guess Zenimax is arguing that they never agreed a "Proper Purpose" for the disclosed knowhow.
There's also all that copyright and trademark stuff to do with how the Rift was marketed, but that just seems slapped on for good measure.-
Oh man, just read the actual bit:
135. Luckey disclosed Contract-Protected Information to third-parties, including
Oculus, without expressly-authorized permission or authorization from ZeniMax. Oculus knew
and had reason to know that Luckey received such information pursuant to the Non-Disclosure
Agreement.
That sounds pretty crazy. Zenimax knew he was working with Carmack in order to develop the Rift at Oculus; it's not like he was just chatting with Carmack for the love!
But yea, their substantive point is that they reckon that they believe the NDA should have allowed them to dictate to Oculus:135. Luckey disclosed Contract-Protected Information to third-parties, including
Oculus, without expressly-authorized permission or authorization from ZeniMax. Oculus knew
and had reason to know that Luckey received such information pursuant to the Non-Disclosure
Agreement.
-
-
Yeah it's interesting reading. There's some eye-rolling weaselphrasing in there, even if taken at face value, but it includes a fair number of fact-checkable events that seem pretty dubious on Oculus' part.
In the end I doubt it matters much to almost anyone. Some amount of money will change hands, Oculus will continue to do whatever it is doing, and life goes on. -
Unless Carmack had a contract with is employer, and maybe he did because he is special, everything that he comes up with while employed at Zenimax was probably owned by Zenimax. A lot of game companies have their employees sign something that says any ideas they have, or thoughts, or anything they make is owned by the company.
-
-
-
-
-
-
-
-
At this point, it's like a mad science experiment, seeing if the crazy development process will result in something good, or if it will succumb to the hellish grind that is "The 7th / 8th Console Generation Multiplatform AAA Video Dame Development Industry under the Ownership of a Megapublisher".
I wish the developers at Id well, but I also wish them sympathy for the dumb business posturing and ivory-tower mismanagement perpetrated upon them by Zenimax. The ones who are staying at Id probably have it worse than the ones who have left.
-
-
-
Lawsuits of this general type are just baffling to me. The clear implication is that a knowledge worker is barred from working at any similar company. Not only is this ethically questionable and in clear violation of the spirit of fair labor, but it has a chilling effect on innovation when companies can hire people just to take them out of the competitive labor pool with no intention of actually using their skills.
IP laws are just straight up bullshit most of the time.-
-
But if they quit, you've lost your entire investment.
Except, you know, all of the stuff they did while they were working there. If they weren't creating more value than they were taking up while there, then you should have fired them before they left. Ideas are like assholes, and worth about as much. It's up to you as an employer to be sure you can take advantage of any ideas your employees develop, whether they stay to see them through or not.
Even worse, you've now created a race to the bottom: it would be in every company's interest to just poach employees to steal these ideas, rather than develop their own.
No, you've created a race to the top for employees with advanced skillsets. Their abilities will be adequately compensated if in demand, rather than artificially capped.-
Right. You pay people for the work they're able to do with their knowledge. If you have interesting concepts developed at your company, then you patent them. You don't just try to get everybody you've ever hired on lockdown so that they have no other employment options.
I don't get why everybody is so sympathetic with employers these days. They need the help now less than they have in a long time.-
I don't think its sympathy for the employers as much as its an understanding of contractual obligations. Employer A hires you and you sign a contract that everything you learn or develop while there is typically their property or they have first rights to it. A lot of times you may come up with something that was generated by working with or doing something else on company time and that means its theirs. its all kinda crappy but its the risk you run when you decide to sign that contract, because in essence they are taking the risk on you working out for them and you just want their money and tools.
-
Again, the implication is that the employer owns all of your knowledge, because it's essentially impossible to prove when you learned something when so much of what you learn is self-study. And they apparently own it indefinitely. They have the power to sue when you apply anything you know related to that field in another job. So I learned a lot of JavaScript at one job; does my employer then own my knowledge of JavaScript, making it impossible for me to employ those skills in another job? This is a great vehicle for vindictive employers to punish people who leave.
-
-
-
-
-
-
Two things:
1. Anyone that says that Carmack is not relevant anymore just have no clue how brilliant he is and what work he has done apart from engine programming. His close work with video card makers has made a huge difference.
2. If it's true what this document says, Oculus would not have been anything that it is without the work that Carmack did during work time at id, which by contract indeed makes ZeniMax the owner of anything he created or did. Also, it's evident that ZeniMax provided much of the vital tech to make it work at all. ZeniMax's stupid mistake is that they kept feeding Oculus with tech and resources, despite how obvious it was that Oculus played dirty all along. Question is, how much did Carmack do on his "spare" time during work hours at id? Alot, byt hte looks of it. This is a mess. -
-
-
This is so weird...the slow death of id is such a weird fucking thing...its something I never would have imagined in the late 90's or early 2000's. They've been slowly dying for a while I guess...but I've always hoped for them to pull it together.
Id was one of the most significant companies during its heyday...hell, shacknews started off as fucking Quakeholio ffs. This would have been unimaginable back in the day, it would be like Blizzard dying off, or Valve. Hell, it would almost be as much a mind-fuck as Nintendo dying off.-
-
Doubtful.
http://www.gamesradar.com/nintendo-doomed-not-likely-just-take-look-how-much-money-its-got-bank/
"Buried in reams of financial data is the revelation that Nintendo have 812.8 billion Yen (£6.7/$10.5 billion) in the bank - enough for it to take a 20 billion Yen loss (£163/$257 million) every year until 2052. Then there's almost 469 billion Yen (£3.8/$6.0 billion) held in premises, equipment and investments. When that runs out - we're in the year 2075 by this point - they've got some of the most valuable intellectual property in gaming to sell off before the company goes out of business."
-
-
-
-
Sierra, Apogee, Microprose, 3DR, etc. Tons of "big" and "iconic" game studios have died or been absorbed. After Doom 3 you could tell it was pretty much over for id and that nothing great was going to come from them again.
Carmack might be great at technical stuff, but the realization into a full story driven game in todays market... not so much. -
id became obsolete when other engines caught up with them. They were kings of their own little world because no one could touch Doom and Quake's engines.
Once competitive arena multiplayer started dying off, and particularly when id took a crack at proper single player games, their faults became readily apparent.
Doom3 and Rage aren't terrible games, but aside from nice engines, they're pretty bland.
-
-
-
-