Removing Kinect could increase Xbox One processing power
Microsoft VP for devices and studios Yusuf Mehdi signaled that removing Kinect may free up more processing power for games, but still feels that having the Kinect attached is "the premium experience."
Microsoft's decision to offer a Kinect-less Xbox One starting in June could have an impact on the processing power used for games, according to VP for devices and studios Yusuf Mehdi. Though he insists that Kinect is still a "core component" of the system, he signaled that the system no longer being required to listen at all times could have an impact.
Polygon raised a point to Mehdi brought up by Ben Kilgore, one of the system architects. Kilgore said that the system was always listening, as opposed to Xbox 360, where the game is getting almost all of the power. He was posing this as a good point at the time, noting that the old Kinect on 360 needed its commands processed in each individual game. But now that Kinect is no longer being packaged with XBO, Mehdi says, the system resources devoted to it could change.
"We are in discussions with our game publishers about what we might do in this space and we will have more to talk about soon," he said.
This comes in the midst of several Xbox One games lacking the resolution of their PlayStation 4 counterparts. The trend has led to speculation that Microsoft's console isn't as powerful, and devoting more of the system to games could have an impact. Regardless, Mehdi says that Kinect is still valuable to the company.
"Our view is that the Xbox One with Kinect is the premium experience," he said. "The things you are able to do are pretty magical. I think that (early adopters) are hopefully delighted as well with their usage."
-
Steve Watts posted a new article, Removing Kinect could increase Xbox One processing power.
Microsoft VP for devices and studios Yusuf Mehdi signaled that removing Kinect may free up more processing power for games, but still feels that having the Kinect attached is "the premium experience."-
That's kind of a stretch I think, kinda like worrying about onboard sound using up too many cycles on a modern pc setup. Between the media(like here) and MSs own, just looks like they are flailing around saying "Look look! We might almost be as powerful as the -ever so slightly more powerful- PS41"
Get over it, start worrying about putting some stuff on them to play ffs. -
-
-
-
It isn't about blind hatred of the device. The Kinect had what five years or so and two consoles to find meaningful uses of it. It hasn't elevated itself beyond being a minor fixture with the voice commands or dancing games. If the Kinect had several well put together first party games this might have been a different story, but as you can see with the Fighter Within and Kinect Sports that hasn't happened.
I would rather just buy the console by itself for $100 less and choose to buy the Kinect later if they create legitimately quality software for it.-
-
But Kinect already had a significant install base on 360 and still very few worthwhile games materialized. I am not saying that Halo 4 should have been a Kinect game, but you would think a few devs would have been able to make a worthwhile Kinect title with an install base of a couple million sold Kinects. The same goes with the install base of the Xbox One.
That all conveys the message to me that it is either not possible or at least VERY HARD to make a good Kinect title. If it's that hard then it might just not be worth the invest.
-
-
-
Microsoft really needed to build up a library of titles that utilized it in new and novel ways that are genuinely fun. Instead we got a further iteration of the old Kinect motion controls and better voice recognition. There really needed to be a game to have a WOW factor using before the console even launched.
Without any kind of leadership the 3rd party developers are left scratching their collective heads as to how to implement kinect support in their game. If there were strong kinect only/assisted games from the start this would be an entirely different story. If Microsoft had shown the device was integral to the console experience their would be less desire to decouple it. This is what it ultimately boils down to it.
I think the voice recognition is a cool feature but its not worth $100 over the cost of the unit at this point.
-
-
-
-
-
-
-
First,, I would suspect M$ would need to patch the XB1 to allow the always on nature of the Kinect to be toggled. This would allow game makers of non-Kinect titles to turn off all Kinect functionality. Going out on a limb, but I suspect the SDK would be modified to allow develoers to either ask or notify players about turning off Kinect functionality. Perhaps providing the ability for users to leave Kinect on, but take a hit in resolution or frames.
-
-
-
-
-
-
I think this is a terrible idea that's just going to lead to more fragmentation of the market. One of the reason the original kinect was always seen as a gimmick was that developers couldn't count on the user having a kinect, so unless a game was specifically made for kinect only (like the dancing games), devs couldn't assume a user would have one, and thus all of the cool things devs could do designing for a controller + kinect had to be a secondary consideration. The reason I was happy that a kinect was included with every XB1 was that devs could assume that everyone would have one, and thus wouldn't have to make any design sacrifices to work with systems that did not have a kinect.
-
But Kinect had an install base of milions on Xbox 360. While that may not be enough for titles of the nature of CoD, it's still significant.
But if millions of installed Kinects is still not enough for at least one or two devs with the vision to really give it a crack (on a less than AAA-budget) and show'em, then the hurdles must be significant to overcome for the majority of devs.
I am sure devs would have become better at coming up with original Kinect concepts if you really, really forced them into it for years, and then we might have seen something truly groundbreaking. But well, you can't do that.
-
-
This whole decision really pisses me off. I was primarily an XBOX fan. I had a PS3 for the Blu-Ray player functionality and the occasional exclusive. So I bought an XBOX One on day one because it had some unique functionality. Now it is just a less powerful PS4.
I am going to sell this turd and get a PS4. -
-
-
-
All the xbox fans that have been waiting for a price drop. A lot of people are hooked on xbox live and don't want to switch to playstation and then as more people get the xbox one the cod people will see their friends on xbox still and get an xbox one as well so I'm sure plenty of people will be picking up an xbox one now. For me at least they are going in the right direction with the xbox one finally. I still have a few more problems with it that I'd like to see fixed and there still aren't any games I'm interested in but I'm sure that'll change in the next year or so. For right now I'm happy with my PS4 though and this should push sony a bit more and help make gaming better for all of us!
-
-
-
-
-