Battlefield 4 opening 'Community Test Environment'
DICE is introducing a "Community Test Environment" to Battlefield 4, letting willing players opt in to a separate client where they can experiment with changes. First up will be further optimizing the netcode.
DICE is letting players get more involved with improving Battlefield 4, with an opt-in Community Test Environment. The CTE will give the studio a test bed to try new ideas and solutions to current issues, and it DICE already has plans for the first test.
Netcode will be the first test, and the CTE will be the guinea pigs for minor tweaks to the networking code for optimization. Spots are limited and you need to be a Battlefield 4 Premium member, according to the announcement, and you'll need to download a separate PC client and play on that version when you want to be a part of the test. DICE isn't offering any kind of special incentives for doing this, so helping will have to be its on reward. You can find sign-up instructions and guidelines at the official site.
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Steve Watts posted a new article, Battlefield 4 opening 'Community Test Environment'.
DICE is introducing a "Community Test Environment" to Battlefield 4, letting willing players opt in to a separate client where they can experiment with changes. First up will be further optimizing the netcode.-
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It sounds a lot like crowdsourcing QA and playtesting for Battlefield 4. Whatever pre-release QA and playtesting that EA and DICE did for Battlefield 4 was legendarily abysmal, from what I've heard about the laundry list of bugs that's still getting resolved.
Yes, all software has bugs to varying degrees, but bad netcode, "sound loop crashes", single bullets that do tons of damage... this game still needs some help, and apparently EA's QA department isn't up to the task.
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Netcode, on PC seems very different than BF3. Of all the things they do with the new engine, wouldn't you think that the well tested netcode from BF3 would just migrate on over? After all the optimizations, I'd love for an article (from them) discussing the netcode changes between BF3 -> BF4 and what they optimized in BF4 (post patches).
Here's hoping whatever they learn will be applied to the newer Battlefront-like games, so it won't be such a shit show that BF4 was.
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