Star Citizen dogfighting captured on video
Chris Roberts and Cloud Imperium Games has raised over $40 million so far for Star Citizen. So, what does their space game look like? A new video...
Chris Roberts and Cloud Imperium Games has raised over $40 million so far for Star Citizen. So, what does their space game look like? A new video has emerged from PAX East.
The game is being built on CryEngine and looks impressive. Unfortunately, there's still no release date yet. Check out the video (via Eurogamer):
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Andrew Yoon posted a new article, Star Citizen dogfighting captured on video.
Chris Roberts and Cloud Imperium Games has raised over $40 million so far for Star Citizen. So, what does their space game look like? A new video...-
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well yeah, if you want to call things by their actual and correct names, then inertia.
http://mrwgifs.com/wp-content/uploads/2013/07/Embarrassed-Asian-Lady-Chokes-On-Stage.gif
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There may be little gravity in space, but that doesn't mean the laws of physics don't exist. Centrifugal force, thrust gravity, etc... all fundamental physics of motion are still very much at play. It's why ships in star trek needed inertial dampers to prevent the crew from become stains on the walls when jumping in and out of warp.
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G force is no the same as gravity!
G-forces are applied to a pilot when making fast turns at high speed. It's centrifugal force, it just happens to be measure in G's (with 1 G being the force Earth exterts on objects via gravity). G-forces would very much exist on pilots in space, just as they do in fighters on earth.
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different levels of Gforce. Using the thrusters to strafe is pretty mellow compared to pulling a turn or climb at speed. The thrusters are weak and he wasn't really traveling very fast. The strafing with thrusters would feel like sitting in a car sideways as it accelerates really fast. Sure you'll get thrown around, but you don't black out. You black out when you experience amplified gravity that makes it hard for blood to get up into your head, strafing sideways wouldn't do this. Strafing up would, but only if you did it insanely fast. It's like those drop zone style amusement park rides that launch you straight up. A hornet moving that quickly straight up would be some impressively fast maneuvering for a heavy fighter and since nobody ever blacks out on the amusement park rides, I think pilots are safe.
I'm sure someone can better explain the physics of why climbing at speed is way more intense than a straight vertical movement, but it is. Think about how it feels to hit the bottom of the first drop on a rollercoaster.-
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They didn't chose to make this unrealistic. They chose to have the IFCS limit the thrust strength when you're slewing. You can actually see the g-forces on the left side of the screen just under the ship's health display. There's a display that shows all 3 fundamental directions and the vectors of gravitational force.
One other thing: This system also accurately models the difference between positive, negative, and compound g-forces. So when he was pulling negative Gs, that was properly modeled to be more effective on a human (humans can handle positive gs significantly better), and compound positivie horizontal+vertical Gs have a much stronger effect.
If you'd like more information about this, you should read: Rapid Response by Dr. Stephen Olvey
http://www.amazon.com/Rapid-Response-Inside-Racing-Life-Saver/dp/184425982X - Which goes into detail on g-forces and how they work on the human (and what is modeled in Star Citizen).-
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Chris Roberts spoke about it in one of the Wingman Hangar episodes, as has Ron [REDACTED] Irving (repeatedly in different episodes, since the question keeps getting brought up).
As for the information about the US Navy and CART team information on g-forces, that came from a concierge question (aka, one of the people whose spent over $1,000). They get to directly ask questions to the staff.
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Two reasons:
1) When you are turning you are using the main rear thrusters to actually change inertia's direction. The weaker ones are simply pointing the main ones in a different direction. Think of a car drifting around a corner.
2) Everything is-fly-by wire with real physics. If they want to make the flight computer interpret strafe inputs as firing the thrusters at less than full power, they can do that.
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Especially at an early stage like this where it's just fighter ships, and they don't have any subsystem controls. When they get the subsystems exposed, plus the various radar and weapon types, different multi-crewed ships with capital ships with C&C sections, that's when it'll get more involved.
For now, it's purely a basic back-end performance test.
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I'm happy for him and all you Kickstarters! The thing I liked best in this vid was the Attitude Thrusters. I'd like them to be more visible when active so you could actually say "That guy is trying to strafe Ship Relative Downwards" because you see 4 thruster flames coming from his top surface.
(I mean, you can SEE them now, but longer or brighter exhaust plumes would be nice) -
this looks both great and boring.
it's great that we have a new breed of space flight games, I'm very excited. Always loved my tie fighter's.
it's boring because this really doesn't look all that diff than, say, Freespace. It's like we haven't progressed at all since Freespace. Everything just looks too "sterile", I wanna see BSG-style crazy shit happening. The most disappointing part of this video has to be when the hangar door opened and he just sorta "floated" out into space... god, c'mon.-
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This game is 18 months minimum from release. As far as we know, there is only one ship working for dogfighting. The full release will have dozens of ships. There will be large battles with capital ships firing at each other, and fighters maneuvering around them.
I think your criticisms are premature.
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I get the overwhelming sense from this video that this game is just a collection of a bunch of features, with no real direction or end goal in mind. Hey look...we've animated the climb into the cockpit! Hey look...we've got G-Forces! Hey look...we've got individually modeled thrusters! Hey look...you can shoot asteroids!
That's great and all, but what exactly do you get to do with all of this stuff? You didn't show any of it coming together in any meaningful way. You would think with all the time and money these developers have, they could put together a demo that is more interesting than this. Should have planned this one out a little better.-
They're not demoing their game, and that wasn't the intention of this presentation. This presentation was about a part of the pre-alpha test for alpha-level backers, specifically Version 1 of the Dogfight Module.
I think people assumed this was a Star Citizen presentation about what the MMO is going to deliver, when all it was was a demo of the V1 DFM that is coming out for alpha testing next month.
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