Project CARS will support Sony's Project Morpheus
Slightly Mad Studios has announced that Project CARS will be among the first games to use Sony's Project Morpheus and details how players will get a true first-person perspective.
Two years after raising over $600,000 on Kickstarter, Slightly Mad Studios' Project CARS remains in development for PC and consoles. But the studio is now turning its attention towards crossing its racing game with virtual reality, announcing that Project CARS will be among the first games to support Sony's Project Morpheus headset.
"Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible," reads a statement on Slightly Mad's WMD portal (via Joystiq). "So when you're racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it."
Slightly Mad also plans to use Project Morpheus to allow drivers a full first-person view of their cockpit. Players will be able to move their heads around their cars through the use of the PlayStation Camera.
Project CARS is aiming for a November 2014 release on PlayStation 4, Xbox One, PC, Wii U, and Steam OS.
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Ozzie Mejia posted a new article, Project CARS will support Sony's Project Morpheus.
Slightly Mad Studios has announced that Project CARS will be among the first games to use Sony's Project Morpheus and details how players will get a true first-person perspective.-
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Lack of distance perception is one of the reasons why I always have to turn on the driving line in GT5 and Assetto Corsa, since I'll otherwise hit the brakes way too late for most of the turns. I'll have to try a racing game with Morpheus or Oculus Rift to see if that problem goes away with a display that covers peripheral vision.
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I think I lowered it to about that point, but then when I'm looking ahead for details on the next turn, it's really small and grainy, even at 1600x1200, since I have to have the FOV so wide. I guess this means that Rift and Morpheus have a chance of being an ideal display for driving games, as long as their head tracking stays accurate and responsive enough to not induce motion sickness.
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