Minecraft for Oculus canceled due to Facebook acquisition
Mojang was "in talks" about bringing a version of Minecraft to Oculus Rift. However, yesterday's acquisition by Facebook has put an end to all of that.
Mojang was "in talks" about bringing a version of Minecraft to Oculus Rift. However, yesterday's acquisition by Facebook has put an end to all of that.
"We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal," company head Notch said in a tweet. "Facebook creeps me out."
Elaborating further in a blog post, Notch detailed the issues the game would face when being ported to VR. "It doesn't really fit the platform, since it's very motion based, runs on Java... But perhaps it would be cool to do a slimmed down version of Minecraft for the Oculus."
Ultimately, the Facebook acquisition proved to be too distasteful for the Minecraft creator. "Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers," he said. Ultimately, Notch concludes that "VR is not bad for social. In fact, I think social could become one of the biggest applications of VR... but I don't want to work with social, I want to work with games."
It's unlikely that Mojang's disapproval of the Facebook deal will really prevent interested parties from playing Minecraft in VR. There are already mods that promise a VR experience for the block creation game.
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Andrew Yoon posted a new article, Minecraft for Oculus canceled due to Facebook acquisition.
Mojang was "in talks" about bringing a version of Minecraft to Oculus Rift. However, yesterday's acquisition by Facebook has put an end to all of that.-
You know he wrote a whole piece on it not just a tweet.
http://notch.net/2014/03/virtual-reality-is-going-to-change-the-world/-
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
says the man who publishes games on microsoft and sony platforms.
microsoft/sony is not a company of grass-roots tech enthusiasts.-
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Isn't Microsoft's heritage the very definition of grass roots? From kids in a garage to the most popular OS in the world? At the very least, the Xbox division focuses on games (non-mobile, non-browser based) and hardware. In contrast, facebook wants to focus on social media, ads mobile/social "games" and data harvesting.
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It would be like saying netflix is about technology. Netflix and Facebook both use tech to achieve their goals, but netflix is about movies, not the storage systems and database behind them. Facebook is about "social gaming" and targeted ads. They just happen to need lots of resources to do that. The tech is the means to an end. Whats so difficult to understand?
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They can diversify, sure, but they're going to have to earn our trust. They've done too much to lose it (at least if you pay attention) and at the moment all of their users are the product. At the moment the real customers are advertising firms. So its a pretty big shift to go from think of users as the product to users as the customer.
There's also the fact that this company that many nerds/geeks/whatever dislike just bought up the developer of one of the most promising new interfaces that gamers and hardware hackers alike were all looking forward to.
It would be different if facebook had a good track record in the gaming/hardware market, if they had put out a successful device already. It would be different if all of our experiences with facebook thus far had not been watered down "games", targeted ads, and sanitized corporate-approved "messaging". -
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Facebook is about communication and connecting people. The ads are how they monetize the service they provide. That doesn't mean all future sources of revenue need be based on ads.
VR has the potential to become an important method of online social interaction, so of course Facebook wants to get in on the ground floor there. This doesn't preclude the Rift from being used as a gaming device.
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Yeah, he is an awful businessman, thats what makes him so great. Passing your article through a business development manager is what someone employed in Facebook probably should do. Notch is the kind of guy who offers to settle lawsuits by Quake Deathmatch. Business and profitability is phony pretend bullshit. Thats exactly why he doesnt like facebook.
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They were making a niche device for a hardcore segment of the PC gaming audience. That future doesn't suggest widespread success to me.
Their vision is for VR to be in every household - a product as ubiquitous as a television or iPad. The goal isn't just to make immersive racing games.
Facebook let's them actually accomplish that vision, bypassing the growing pains of trying to sell and market a product with less than a $100 million in investments. Nothing about this acquisition means the Rift won't come to market, or that it won't be a quality device for gaming.
You're just making shit up and assuming that anything Facebook touches dies. Even though they built a pretty incredible social networking platform.-
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The first question in yesterday's conference call, following the announcement, was about Facebook's handling of Instagram and whether we'd see a repeat of that. The answer was that while some people are unsatisfied with it, Instagram did grow to over 2 billion users under the Facebook banner. It might suck, but it's hard to deny those results.
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They couldn't even keep their website up for devkit sales because they were so popular.
so how exactly were they going to handle the load when it became a publicly available product and takes off in the way you hope?
Their kickstarter funding is a drop in the bucket compared to the other funding they've already gotten before this deal, but that funding is a pittance compared to the FB funds. -
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Your timeline missed several critical things.
Along the way they took $16 million dollars in venture capital money. And then they took $75 million in venture capital money. The moment they took a single dollar of VC money they were 100% committed to selling out. That is the ONLY reason VC people make investments. To sell out either to another company or via IPO. The surprise factor here is not that they sold but that they sold to Facebook. It'd be less shocking if Microsoft, Sony, Google, or Apple bought them.
And to be perfectly clear that capital was *required* for Oculus to go forward. Manufacturing is expensive. Very, very expensive. The $91 million in raised VC money was enough to put out an retail kit they would be content, but not thrilled, with. And then they would need a lot more money to keep going. The profit from selling the retail kits might have been enough to cover that, but it'd be really really tough. Margins on hardware are not very good.
It's also worth pointing out that the Kickstarter delivered EXACTLY what they said they would. The Kickstarter was to back a development kit. Every devkit was delivered. They were also selling a dream of a VR future and not only is that dream happening it's going to happen bigger, better, and faster because of Facebook. Furthermore it's going to happen bigger, better, and faster not only for Oculus but for every other company jumping in the VR space. A two billion dollar acquisition officially makes VR the hottest new market in town. That's hella exciting.-
If OR didn't get acquired and continued down the road everyone raging expected. They probably would have released a product but ended up in trouble trying to break even and expand into new markets. At that point they would still ended up being acquired however with less leverage. They'd basically be looking for a bail out. With this current acquisition, they have more favorable terms and also they can reinforce their momentum more than the the alternative.
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Well in a big way I don't want to answer the question for I don't want to piss anyone off, but I feel like you have to take a side in life and it’s my philosophy that it has to be 0 or 1 there is no fuzzy logic in the way I live my life, or make a decisions or take a side.
To me in life it is important to live a certain way, have morals, stick to an ideal of how you want to live your life and how you make your decisions. Ultimately we all want to leave a mark on the earth and be remembered in a certain way. The question is how do you want to be remembered or do you even care?
Having said that 2 billion dollars is a lot of money I am sure a lot of people would probably change their rules in their mind, soul and heart but make no mistake that does show ones true self. The acquisition is an achievement and an impressive one no one can take that away from JC, congrats well done, your set for life even more so then before, battle ship sunk you win.
Do I think it was a shady deal and basically screwed over all his fans, promises, idea of Oculus and in a way abused Kickstarter, yeah I do it was badly done.
I am 100% with Notch and agree with his comments especially the part I highlighted, to me the whole Kickstarter to acquisition was something right out of a movie “I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
I don’t know it just feels wrong in my gut I don’t like the deal that went down at all you cannot help but feel like you got stabbed in your back. The thing to keep in mind it was not like JC had no money and was just starting out he had many options, personal funding, achievements, connections, reputation, fans, support etc he did not have to make such a deal with Facebook it was his decision to go down that path.
Still like I said you can’t take away JC achievement, congrats, but I don’t support it what so ever he could have accomplished his goals with hard work make oculus be a massive success on his own and his fans. The thing is he choose not to and went down the corporate path with Facebook and a 2 billion pay out.
My last feeling is if I took the 2 billion and was in JC shoes I would then have nothing to do with the gaming industry and just walk away if I went down that path. For I could not face my fans, industry etc and pretend like my decision didn't matter or had no impact.
Well atm this is how I feel, maybe down the road I feel differently, I hope I don’t.
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I agree with the synopsis of Facebook, but I don't agree with your angle on JC. He's the CTO, not the owner. I wouldn't be surprised to learn that he wasn't completely onboard with the acquisition but we'll never hear him state that. I think it goes without saying that JC would have taken much more pride in making the OR a huge success without Facebook stepping it. :)
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Kickstarting a game does not make you an investor. You have no ownership over Oculus. All that is owed to you as a backer is a dev kit or whatever or items were offered in your pledge packages.
A successful Kickstarter helped Oculus raise more money and prove to real investors that the company had legitimate interest from the public, eventually leading to the Facebook offer.
I think anyone who views this $2 billion offer as anything but good for the future of VR is completely deluded. -
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why would you not feel great? the whole purpose of the kickstarter was for fans of VR to help these guys prove that it could be a real thing. What better proof that the mainstream now believes it than a $2 billion acquisition? What were kickstarter backers thinking? That this tiny amount of money was going to be enough to launch a revolutionary hardware platform? Their $2.4 million donations were already a single digit percentage of OR's total funding at this point. If backers really believed VR was the future then how did they expect this tiny upstart to compete with the big guys with billions in the bank? Because if VR is a real thing you know those guys are going to get in the game (ex Sony just announced their offering and they have much more money than OR). The kickstarter did exactly what it was intended to do. It crowd sourced funding to help these guys make their vision and reality and now they've got the attention of a company that will allow them to go after even the loftiest goals.
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Ultimately it's rather pointless arguing about it because it will all boil down to personal opinion. Kudos to you and others like you that see this in a positive light. At the very least it's good to be positive even if the project fizzles later on. You can always say you supported the team. I can appreciate that.
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this is looking at it without emotion, something that is used often times in the kickstarter promo. Technically you are correct, but once again, we're all human. Hopes and dreams were dashed yesterday and now they'll have a long up-hill battle to try and win that crowd back over.
The long-term results of this buyout may potentially harm an already fragile kickstarter movement.-
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might just change it up, if I ever put another dollar toward a kickstarter I will understand that it might be just to elevate them to a point where they can be bought out. If I'm ok with that going in, then great. If the dev is playing the small-guy indy thing like it's going to help him well that's going in one ear and out the other because everyone has a price. We're seeing that now more than ever.
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You're looking at Kickstarter entirely wrong. If you pledge to a Kickstarter project, your're pledging to that product. You're not investing in the company, you're not buying the ability to vote or determine the company's future. All you're saying is "yes, I want the product you want to sell" that's it. If the company goes on to be wildly successful or fails or does something you don't want, that has nothing to do with your pledge. If the Kickstarter delivers the product you pledged for, your contract is fulfilled. It's probably not even correct for me to refer to it as any kind of contract.
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Kickstarter is pretty much a stepping stone. It's just a way to generate a bunch of startup capital without really having to pay much back. If they're running things right it should just be a stepping stone to bigger things. Not necessarily a buyout but ideally growth to the point that their business model is sustainable and capital becomes easier to obtain when needed. Just seems kind of naive to view it any other way.
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I completely agree with your opinions, and kudos to Notch, but I'm not sure much respect is deserved. He didn't turn down $2 billion. He's turned down some MUCH smaller amount of money to port his game to their hardware. And that's not a difficult conviction to keep when your bank account looks like his.
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I totally disagree with your entire post. Oculus has been taking investment from other companies since the kickstarter finished. Some are angel investors that are all about their exit - going public or selling. That is what tech Startups are all about.
And no - no one kickstarted them as a company. They kickstarted a product. The product was delivered. If you believe otherwise, that is your failure not oculus.
Do I think fb is the perfect end game for oculus? No clue. But they needed money to grow. This gives them the capital.-
I'm not even think the investors would be ready to exit at this point. There isn't even a product in the marketplace. This solidifies their investment at this point where FB would really have to destroy itself for them to lose money. They now have pretty much 2-3 years of guaranteed growth and momentum before this has a chance to plateau and for them to cash out.
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1. This 2 billion dollars is not a payout. This is so they can actually get their product to market the way they want to. At the moment the company is not much but an idea with a prototype. They are just getting started. They are not some old company that has been in the market for years where the chiefs and board members are looking to cash out and jump ship to the next thing.
2. JC is not the CEO or Co-Founder. I'm sure he was involved in many of the discussions, but I don't see him holding much leverage in the companies decision to be bought be Facebook. Even if he has invested his own money in it, it probably wasn't that significant compared to other money raised to date (sans the Kickstarter campaign).
3. JC joined well after the Kickstarter campaign so how is he screwing over fans? He is living his life for himself, not his fans. He owes us nothing.
4. Life is completely full of grey areas, just look at laws and politics. Yes, you can try to live your life in black and white, but you'll end up being ignorant of the nature of other people's opinions, ideas, ideologies, perspectives, etc. Unless you're fortunate to find a partner who is completely 1:1 with your mindset you will have to sacrifice your beliefs for the partnership you create.
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because you are sold on an ideal, then that suddenly changes and at best you are in the dark and unsure of the future you were so excited about when you forked over your hard-earned dollars.
http://i.imgur.com/NPLjenz.jpg
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“Strategically we want to start building the next major computing platform that will come after mobile,” he said on a conference call on Tuesday night. Zuckerberg sees the acquisition as part of Facebook’s mission to build the so-called knowledge economy. “There are not many things that are candidates to be the next major computing platform,” he said. “[This acquisition is a] long-term bet on the future of computing.”
- Mark Zuckerberg -
It's like the NPR station you donated to selling itself to CBS, and some dude on the internet is calling you naive because 'you got your tote bag, right?'
It's just a fundamental misunderstanding of how donating works, and the psychology behind it. If Logitech or Madcatz or FB itself had started a kickstarter for the rift, would it have made the same amount of money? -
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This wreaks of entitlement to me. Kickstarters got exactly what they were owed, which was outlined in the pledge descriptions. You aren't entitled to anything more than that.
People in this thread need to relax and see how this plays out. The Rift team aren't the type to sell out for money. Despite how much some people hate Facebook, they employ some insanely smart people and have the cash to elevate VR into something much bigger. Only time will tell, but to instantly decide this is the death of the OR is ridiculous.
"This partnership ensures that the Oculus platform is coming, and that it’s going to change gaming forever." – Palmer, Brendan, John and the Oculus team
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And so begins the mainstream coverage - http://abcnews.go.com/Technology/oculus-rift-gaming-headset-facebook-bought/story?id=23065367
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Just once.... I'd love to see fucking nerds stop and say, "you know this is complicated. I'm going to reserve judgement until we have more information."
BADURRRP! ME NO GOOD AT PEOPLE FACEBOOK SCARY NOT SMART LIKE ME I ONLY DRINK CRAFT BEER AND EAT COSTCO PEAS BOILED IN MY KICKSTARTER BOILER. EVERYTHING SUCKS! IM UNPLEASANT TO BE ROUND CAUSE I NO ACCEPT COMPROMISE OR JOY IN LIFE.
Get fucked Internet. You are the goddamned worst.-
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I think we're having two wildly different conversations. Not only do I give no shits about what Notch does, I don't care what Facebook or Oculus do either. I've not really slept in about 2 days, so maybe I'm murky here, but I'm talking this sky is falling retard baby shit I am seeing all over, not even just here. People are losing all their shits less than a full day after it was just announced on every level from dudes on the Internet to the largest Indy game dev yanking his support before anyone knows anything other than 2 billion dollars are being exchanged.
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He's just as allowed to conduct business as he sees fit, just like Facebook and Oculus. However, one of those almost definitely had months of negotiations, pouring over documents, case studies done, and untold hours of other research, and another had a few hours to boil it over, a NeoGAF thread and maybe some phone calls to buddies with connections to either company.
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And, this is also after he said, 8 months ago, he'd never sell OR:
"No I don't have a ton of money; I have equity in the company. But we're not planning on selling the company or doing anything to liquidate that - we're trying to remain independent and build what we're building." - Luckey
http://www.eurogamer.net/articles/2013-07-11-happy-go-luckey-meet-the-20-year-old-creator-of-oculus-rift
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Y'all were invested as fuuuck in this toy. Now it's not a toy, it's got the potential to be world changing. There will still be gaming VR if people want it. Oculus was rapidly becoming one of several with big no shit companies like Sony and Valve looking into it. They just straight up started playing another game.
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like shacknews movie threads... about movies that don't exist yet? :D come on man. this is the information age! we have thumbs up and down, karma points, all sorts of judgment! rotten tomatoes! metacritic! reserve judgment? HAHAHA. far from it! come on man, that takes patience. that shit is long gone. people need to exert their two cents right now and then get that shit retweeted so they feel like a hub of information!!
the whole thing is a jump to conclusions mat! enjoy the ride! -
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Calls from ZBA for calm reflection....
http://ia.media-imdb.com/images/M/MV5BMTM4MTk0MTg4NV5BMl5BanBnXkFtZTcwNjk0NTk5Mw@@._V1_SX214_.jpg -
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"I don't want to work with bad companies" says man who previously worked with Microsoft, Google and Apple. "This one is way worse"
"Big fan of privacy and not harvesting user data for advertisement. Buy Minecraft Pocket Edition on Google Android today."
"Facebook creeps me out." he said before logging into Google Plus -
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he was one of the top tier supporters that paid 10k, a few days ago he met with carmack (who twittered a pic of notch with his kids) and co as part of that and they tried to talk him into supporting the rift. he was hesitant because minecraft doesnt lend itself to it given that the java based engine and the huge world people build doesnt lend itself to do 90fps solid but they pushed and he was considering doing a lite version.
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