Unreal Engine 4 now available via monthly subscription model

Developers that are interested in making games off Unreal Engine will be able to do so for cheap through a new monthly subscription model. For...

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Developers that are interested in making games off Unreal Engine will be able to do so for cheap through a new monthly subscription model. For $19/month, you can have access to "everything," including the engine's complete C++ source code.

Once your game is ready to ship, you'll pay a royalty: 5% of the gross revenue of your game. Unreal Engine 4 is available right now.

Do note that "this is the very first release, aimed at early adopters." Current shortcomings include OS X and Android support. In addition, C++ programming documentation "is sparse."

Epic says that "if you're looking for a more polished product, please check back in 6 months."

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    March 19, 2014 9:15 AM

    Andrew Yoon posted a new article, Unreal Engine to be made available via monthly subscription model.

    Developers that are interested in making games off Unreal Engine will be able to do so for cheap through a new monthly subscription model. For...

    • reply
      March 19, 2014 9:18 AM

      Go on...

    • reply
      March 19, 2014 10:45 AM

      Interesting. $20 a month with 5% royalties on gross after ship vs. $75 a month with no royalties for Unity.

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        March 19, 2014 12:07 PM

        I've used Unreal 4 back in October and how anyone manages to ship anything without a lot of programming support would be amazing. Unless they have done some massive updates in the last 4 months, it barely scratches the feature set Unity offers. Most of the systems were just copy paste from Unreal 3 or were schedule to be copied pasted.

        UE4 is a nice looking graphics renderer, Unity is a gaming platform.

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          March 19, 2014 6:41 PM

          how anyone manages to ship anything without a lot of programming support would be amazing

          They don't but that holds true for most any AAA production and its technology.

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        March 19, 2014 12:22 PM

        I thought Unity had a royalty kicker once you crossed a certain number of units, or is that not the case?

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      March 19, 2014 12:26 PM

      I don't understand how subscription models for software components works. If I buy a game that pays for it's engine like this and they stop paying the subscription does my game stop working?

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        March 19, 2014 12:31 PM

        If you cancel your subscription you still get access to the last version you downloaded and can still ship games using it provided you pay the royalty.

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        March 19, 2014 12:33 PM

        No



    • reply
      March 19, 2014 12:46 PM

      [deleted]

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