PlayStation VR headset 'Project Morpheus' announced
Sony is making a VR headset.
Sony has confirmed plans to make a VR headset, currently dubbed "Project Morpheus." The long-rumored device will compete with Oculus Rift as competition in virtual reality begins to heat up.
"Virtual Reality is the next innovation from PlayStation that may very well shape the future of games," Shuhei Yoshida confirmed at a GDC panel.
The current dev kit features a 1080p display with 90+ degree field of view. However, this is a prototype and isn't necessarily indicative of a final retail product. The VR headset can be used alongside PlayStation Move. Tracking of both the headset and controller are handled by the PlayStation Camera. The headset also promises "true spatial sound, synthesized by simulating the human ear."
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Andrew Yoon posted a new article, PlayStation VR headset 'Project Morpheus' announced.
Sony is making a VR headset.-
I don't think the PS4 is powerful enough to have quality VR. Occulus developers say they still aren't where they want to be with VR, partly because you need at least 1080p 60fps for each eye to have the immersive experience. PS4 can't hit that with most games now.
I guess it can still be cool, but they will definitely have to cut back on a lot of stuff, like ambient occlusion, to get a high resolution rendered twice.-
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You need to watch this: http://www.gamespot.com/videos/reality-check-do-we-need-60-fps-on-ps4-and-xbox-on/2300-6415658/
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Yes, 90hz was their stated minimum for immersive VR. They also made a big deal about "low persistence" where the panels are dark most of the time and just pulse the image when it's fresh, so that you don't get smearing while your eye is looking at something but you turn your head while keeping your eye locked. The Sony stuff doesn't have either of these features.
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You'll need to render a bit more of the scene to deal with things like occlusion and motion parallax differently in each eye, but that still is only necessary for near objects. There's a lot of optimization that could be done here that would avoid having to render two fully separate 1920x1080 scenes.
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I can see rendering the two frames simultaneously being useful: you could potentially only load a texture once and paint it twice, once into each frame. It could be quicker than rendering the whole of the left eye then starting again and rendering the whole of the right eye.
Perhaps all VR systems do this already.
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I seem to remember Sony TV glasses from 14 years ago: http://www.penny-arcade.com/comic/2000/01/12
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It does still work. Standard monitors can only show one cue, perspective. A VR set does so much more, eg just tracking your head makes a massive difference. In fact it should do everything that makes your vision work IRL.
Like roggor said below, VR with one eye is like real life with one eye. You lose some depth perception, but you lost that IRL before putting on the headset.
This has ofcourse been tested:
http://kotaku.com/playing-occulus-rift-with-only-one-eye-1074765790
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He's right though. I'm a huge Sony fanboy, but these guys are notorious for showing us their latest cool thing and then dropping it a year later.
Remember the E3 where Sony hyped the shit out of 3D and Move? How long after that did they continue to support either of those with games and advertising? -
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I sure hope this goes mainstream and its required for all games not optional. It will give me a reason to stop being a gamer. I'm serious. I thought it would be 3D, but that went up in smoke...maybe this will do it. I'm very weak and always stay...but I dislike it when things become mandatory, where you have to rearrange your entire living room to accommodate one piece of new technology and really im to old for all this stuff. So I am ready to close this chapter in my life and hand it over to my kids.
BRING IT ON! -
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