Dark Souls 2 producer discusses PC version and possibility of world events
Dark Souls 2 launched on Xbox 360 and PS3 earlier this week, to the excitement of many within the Shacknews community. Producer Tak Miyazoe recently spoke out about various aspects of the game, including answering some of Chatty's questions about the game's difficulty, online system, and the upcoming PC version.
Dark Souls 2 launched on Xbox 360 and PS3 earlier this week, to the excitement of many within the Shacknews community. To help commemorate the launch, producer Tak Miyazoe recently spoke out about various aspects of the game, including answering some of Chatty's questions about the game's difficulty, online system, and the upcoming PC version.
Miyazoe emphasizes that the development team had Dark Souls 2's PC version in mind from the beginning, designing it to be a good Dark Souls experience across all platforms.
"We apologize for the delay, but we did spend time working on the PC version, making sure that we do attend to higher resolutions, higher framerates, and also keyboard mapping most controls," Miyazoe told GamerHub TV.
Miyazoe also adds that Dark Souls 2's server-based system for online play leaves open the possibility for world events. However, the development has not planned those out at this time, first wanting players to enjoy the online system as it is currently constituted.
"One of the main reasons why we wanted to re-visit the game server system was for that added level of role-playing in the online world, itself," Miyazoe added. "The Covenants have been improved. The new game servers, based on the beta we had last year, we noticed that there's a lot of online activity, a lot of players leaving blood messages, a lot of ghosts being seen. It obviously adds a new level to the online system itself."
Dark Souls 2 will hit PC on April 25.
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Ozzie Mejia posted a new article, Dark Souls 2 producer discusses PC version and possibility of world events.
Dark Souls 2 launched on Xbox 360 and PS3 earlier this week, to the excitement of many within the Shacknews community. Producer Tak Miyazoe recently spoke out about various aspects of the game, including answering some of Chatty's questions about the game's difficulty, online system, and the upcoming PC version.-
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I can believe it - like if the dev studio wants to do a pc version, but the publisher won't fund it until the console version is done or even launched and reaches some measure of success. Doesn't mean the dev wouldn't at least build out assets that can be used on the pc. Might take a bit more time to build stuff, but better to take that cost up front and not have to rebuild stuff again later just for the pc.
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