Why Titanfall doesn't support cross-platform play
Why is there no cross-platform play in Titanfall? The Xbox 360 version is one reason to blame.
Titanfall launched today on Xbox One and PC (review here). With PlayStation platforms forever excluded from this Microsoft-exclusive, some have been wondering: why is there no cross-platform play? The Xbox 360 version is one reason to blame.
"Mostly, the reason for that is with the 360 version--we're not developing it," engineer Jon Shiring explained to Engadget. "We're not going to be the ones doing the patching on 360. We could get ourselves into a very bad spot where if we patched all the servers, the 360 people couldn't play for a while until Bluepoint (the studio behind the Xbox 360 version) applies the patch and gets it through cert."
Another bottleneck: Xbox Live and Origin. While the game may be Microsoft-exclusive, the PC version uses EA's Origin service. That means Xbox Live players wouldn't be able to see Origin players and vice versa. "It's not one huge technical thing stopping us; it's a lot of little ones," Shiring added.
-
Andrew Yoon posted a new article, Why Titanfall doesn't support cross-platform play.
Why is there no cross-platform play in Titanfall? The Xbox 360 version is one reason to blame.-
-
-
-
-
I play all the time on PC with a gamepad because games like Dark Souls, Skyrim, and The Witcher 2 feel better to me with a pad and I even sometimes play single player FPS like Bioshock with it but I still play any high precision or online FPS with a mouse and keyboard as well as preferring the mouse for games like Diablo 3 even if they had gamepad controls available.
-
-
-
I get shit on every time I say this, but just because you use a control scheme capable of higher precision doesn't mean you are automatically more precise than someone not using that scheme. Individual skill/familiarity with a specific device plays a huge role. Everyone assumes that if you're using a M+KB vs. dudes with gamepads you're automatically fatal1ty playing against a bunch of toddlers.
I use a gamepad for a good number of modern FPS games on my PC, and it's not like I get owned immediately upon loading in, otherwise why would I continue to use it? I do just fine, if I say so myself. I wouldn't even consider myself particularly skilled with a controller - especially compared to some console gamers I know.
Especially for something like Titanfall, I don't think the gulf is as wide as many would assume. It plays totally great with a gamepad, I never felt like I was at a disadvantage.-
Every single time they've tried to put the two together gamepads get utterly destroyed. The only way they can make it more even is to cheat and handicap the mouse+keyboard. That's just the way it is. You are of course right that just because someone is using m+kb doesn't make them better, but the average m+kb user is going to beat the average gamepad user almost every time and has a greater degree of success against better gamepad uses.
-
-
I think you're giving PC gamers too much credit. Plenty of people just plain suck at videogames, regardless of input device. I think that metric is more important than "average M+KB player skill vs average gamepad player skill".
I sincerely don't think it's as huge of a deal as everyone (especially on sites like this) want to make it out to be. But what ya gonna do. -
-
-
-
-
Agreed. Everyone totally underestimate how poorly everyone else is playing in a pub match. If you're paying attention, not AFK, and familiar with the mechanics -- you're already pretty far ahead of the crowd. Think about all the fools playing with no sound, or who're talking to someone in the room, or a zillion other things that make you have a mediocre round.
The point about M+KB destroying controllers makes more sense in a scrim/league setting, but that's almost beside the point. Nobody doing league play is going to handicap themselves, so the problem solves itself.
Players really do learn to adapt pretty well to substandard conditions. I think the mistake is in calling every pub round some sort of skill-based fight to the death.
-
-
-
-
-
-
-
-
-