Flappy Bird pulled by upset creator
Though Flappy Bird was first released in May 2013, it's only recently become the latest hit craze compulsive mobile game everyone and their mum needs to play. A cutesy take on the classic tradition of helicopter tunnel games, it has players guiding a wonky bird through endless obstacles by tapping to flap. But at the height of its popularity, creator Dong Nguyen has pulled the game from app stores, saying it "ruins my simple life."
Though Flappy Bird was first released in May 2013, it's only recently become the latest hit craze compulsive mobile game everyone and their mum needs to play. A cutesy take on the classic tradition of helicopter tunnel games, it has players guiding a wonky bird through endless obstacles by tapping to flap. But at the height of its popularity, creator Dong Nguyen has pulled the iOS and Android from app stores, saying it "ruins my simple life."
Flappy Bird had been earning an average of $50,000 per day, the Vietnamese developer told The Verge last week. Not any longer.
"I am sorry 'Flappy Bird' users, 22 hours from now, I will take 'Flappy Bird' down," Nguyen announced on Twitter on Saturday. "I cannot take this anymore." 22 hours later, it was gone. He added, "It is not anything related to legal issues. I just cannot keep it anymore."
What exactly the problem is a mystery--whether he's overwhelmed or upset by the fame or money or goodness knows what--as Nguyen is quite vague. The clearest indication--though one still quite open to interpretation--came several hours before announcing his decision, when Nyuyen said "I can call 'Flappy Bird' is a success of mine. But it also ruins my simple life. So now I hate it."
Unpleasantly, but not unsurprisingly, vultures are swooping down to the corpse of Flappy Bird. Several clones with similar names are already on app stores, typically with more aggressive monetisation than Nguyen's in-game banner ads.
While Flappy Bird may not have gone the way he wanted, Nguyen isn't giving up. "And I still make games," he tweeted after announcing the takedown.
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Alice O'Connor posted a new article, Flappy Bird pulled by upset creator.
Though Flappy Bird was first released in May 2013, it's only recently become the latest hit craze compulsive mobile game everyone and their mum needs to play. A cutesy take on the classic tradition of helicopter tunnel games, it has players guiding a wonky bird through endless obstacles by tapping to flap. But at the height of its popularity, creator Dong Nguyen has pulled the game from app stores, saying it "ruins my simple life."-
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Well, he could publish it under a different name and/or hire someone to act as the "face" of the game, now that he has the money to do so, to mention one option for his future. Or just use the name he now has to find a job or whatever. The dude essentially put a stop to "free income", so maybe he has reasons that aren't obvious. One would think so.
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Maybe he had a pre-existing drug addiction and his new-found fame was feeding it. Or he's having family issues, as many new millionaires do when their relatives all start demanding money (can't imagine it's any easier in Vietnam). Maybe he was simply overwhelmed by the success and isn't capable of handling it emotionally yet. There are plenty of legitimate reasons to walk away from fame that may not make sense to people who know nothing about it, but there's no reason to assume that he's a diva. Sheesh, it's almost as if now that Phil Fish (who WAS a diva) is no longer around people are looking for a new indie-developer punching bag.
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Or trees near airport runways
http://avherald.com/h?article=46e20f3a&opt=0
WTF India!?
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no big deal you can buy phones preloaded with it on ebay. http://www.ebay.com/sch/i.html?_sacat=0&_from=R40&_nkw=flappy+bird&_sop=3
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Here's an HTML5 version: http://uralozden.com/flappy/
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I somewhat doubt that he was BS'ing about the $50k/day figure. That's over a million dollars in the past three weeks when the app was number one on the chart. Turning down that much money when he's already completed the project and only has to maintain any bugs that come up is silly. $50k a day is also more money in a much shorter period of time compared to other hits like Ridiculous Fishing which took six months to reach $1 million -- though Ridiculous Fishing is a paid app.
But let's assume that the Flappy Birds creator was truthful about the stress he was facing. He never says where the source of his stress is coming from. Some people have assumed that it's from the press and fans, however these two groups are easy enough to ignore. It could however be hounding from friends and family due to his newfound fame and wealth -- something not unlike what happens to lottery winners whose name gets published. However, in his early tweets, Dong Nguyen was pretty open and playful with people playing his game. But he did later say that he was uncomfortable talking to journalists which leads credence to his claim about stress. The guy is from Hanoi, Vietnam where individuals and the culture itself isn't as used to celebrity as compared to America and Europe.
There's speculation that Nintendo was on his ass about copyright infringement. Why didn't Nintendo go after him earlier then since Flappy Bird has been out since May 2013? Simply put, the game wasn't popular and no one knew about it including Nintendo. Did Nintendo pressure the creator or Apple and Google to take down the game? Nintendo does have a history of protecting their IP but a simple fix like changing the artwork would've been relatively quick and easy, thereby continuing to ensure the game's existence and revenue. However, Dong Nguyen openly tweeted that him pulling the game wasn't due to any legal issues.
And the other speculation is that he used bots to quickly boost the App Store ranking. It's pretty unusual for a game to have been out for eight months already and previously ranked #15xx to suddenly start jumping up hundreds of spots starting in November 2013 and become #1 by January 2014. He's pretty dismissive about this accusation and says, "it doesn’t matter. Don’t you think? If I did fake it, should Apple let it live for months?" If there were bots involved, he's blaming Apple for not catching them. On January 9th, 2014 the game suddenly received 90 reviews in one day. On January 12th it received 180 reviews also in one day. On January 17th it had 360 reviews. On January 18th it was over 600 reviews in one day. And on January 30th the app had over 4,600 reviews in one day. For comparison, Flappy Bird has more reviews than the Facebook app.
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I love how everyone is outraged by this. It's really hilarious, and sad. Mostly sad. As if anyone speculating really knows why he's doing it.
The guy has his reasons, leave him be. People are jealous when the guy makes $50K/day, they're jealous when the guy doesn't make $50K/day. Dude can't win. Y'all are dicks. -
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>Create casual game with simple art style, no budget, and unobtrusive ads, zero microtransactions
>Don't bother marketing it
>Get shat on by the "hard core" crowd for releasing a simple casual game
>Make $50,000 a day
>Say "I don't like the attention, and I never wanted to make millions, I will drop my game from the market"
>Get shat on again by the "hard core" gamers for ????? -
Situation: you have a hobby of making tiny little games to make people smile, bring happiness, and just have fun.
Suddenly one of your joke games is really, really popular. Except that it doesn't make people happy. It does something weird and unexpected: it makes them angry. They can't stop playing for hours at a time and then they rage out about how much they hate your game. But they keep playing. You've accidentally made a highly addictive game that does the opposite of bring happiness. People are throwing away hours of their life into your joke game, and they don't think it's funny, but they don't stop playing.
Now the game is making you a lot of /money/, but it isn't making people /happy/. Do you keep the money and say "oh well, people are assholes, not my problem", or do you stop distributing the game so that other people don't get caught in the rage-trap?
Flappy Bird's creator's twitter account makes it perfectly clear that he never intended it to be a huge time-suck. He constantly tells people to relax and take a break and to smile.
I think it's commendable that he pulled the game.-
My first reaction is that it's a pretty ridiculous stance to take and he should feel bad for taking it. If your description is accurate and it really bothered him that much why not do something positive with the revenue? Oh boo hoo someone got mad at a shitty phone game? Well now they also helped feed a homeless guy or put a kid in a third-world country through school or donated a goat to an impoverished family or something so get over it. Enriching the lives of others would probably outweigh the terrible pain and suffering he's experiencing.
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I'd rather pull a game I made and do whatever "charity" giving I felt appropriate with what I made than keep it up and endure countless angry messages and death threats. There are some really fucked up people in this world that will go to great lengths to make someone's life a living hell over something even more mundane than a game.
He did what he felt was best and is far from a "dick move."
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Because....
http://static4.wikia.nocookie.net/__cb20110917214938/archer/images/9/99/PirateKing.png
Big Big Money!
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Who the hell cares? People love your game, people hate your game. People play far more than they should. People never give it a chance. That's all their problem and they'll just move on to some other game and do it all again tomorrow. Don't make games, movies, write books, or sell any sort of product to a consumer if you don't want or can't tolerate praise, criticism, or ridiculous Internet discussions about it.
If it's not about the money then he should have just donated it. And if it was just some joke game like you said, then he should have never bothered to update it and just walked away and let it be what it is and nothing more. I like how you call it a joke game, but then talk about this grand idea in life to have it also be one that makes people smile and brings them happiness and all fun! With a joke game.
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