Titanfall PC system requirements revealed
Respawn co-founder Vince Zampella took to Twitter today to reveal the minimum PC requirements for the PC version of Titanfall. Get your machines ready.
Titanfall is about to unleash high-tech mech warfare on March 11, with the beta potentially arriving in the next few weeks. So if you're a PC user, you're going to want to make sure your machine can handle the upcoming battle. Respawn co-founder Vince Zampella has revealed the game's system requirements in a condensed 140 character Tweet.
Zampella's Twitter (via Polygon) offers the following:
Minimum requirements:
- 64-bit Windows 7, 8, or 8.1.
- AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
- 512MB VRAM, Radeon HD 4770 or GeForce 8800GT
- 4GB Memory
Zampella also teased the possibility of a Mac release in a later Tweet, but notes that it would be discussed after the main Xbox One, Xbox 360, and PC versions launch.
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Ozzie Mejia posted a new article, Titanfall PC system requirements revealed.
Respawn co-founder Vince Zampella took to Twitter today to reveal the minimum PC requirements for the PC version of Titanfall. Get your machines ready.-
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It greatly depends on framerate. CoD Ghosts' engine is still based on Q3 tech, and the previous CoD engines did feel very sharp; however, with Ghosts they added so many additional graphics effects (which you can't turn off) that they turned the engine into a turd.
Frostbite will also feel like a turd if the framerates are low. But considering the graphics quality, Frostbite runs at amazingly high framerates, and I haven't even played it with Mantle yet! Too bad it's got stability issues - but that's a different issue.-
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Well, I don't know what it is exactly, but the Ghosts engine is choppy as fuck for the first 10 seconds or so after a map loads on my system. This choppyness even occurs in the menus. I've fairly good system with an SSD. The old CoD games ran at a stable 100+ frames per second. I read that it's related to Steam Friends, but disabling it didn't help either.
Once the maps run more smoothly, I still get nowhere near 100+ fps like in CoD:MW3. (Isn't it even hard-capped at 40 or some shit like that?) The hit-detection feels great if you're coming from BF4, but the framerates suck.
Oh, I had to disable mouse accelleration in Windows to prevent mouse accelleration in-game. I never had to do that for any other game.
All in all, there are lots of little things about the Ghost engine on PC that make it feel like a shitty port of enhancements that were implemented primarily for the consoles.
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PQ stands for picture quality. The PQ to price ratio for a used CRT is why I still game in 4:3. I bought a lightly used photo and video editing CRT for $50. BF4 with HBAO and Ultra lighting looks staggering on it. And 4:3 doesn't bother me because most PC games are still compatible with it. For PS3 and Wii U games I just sit closer.
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