Tomb Raider comparison video pits PS4 against PC
Both next-gen consoles received a "Definitive Edition" of Tomb Raider featuring fancy new effects that PC players can't get right now. However,...
Both next-gen consoles received a "Definitive Edition" of Tomb Raider featuring fancy new effects that PC players can't get right now. However, does the PS4 version of the game (proven to be more definitive than the Xbox One version) really trump PC? A comparison between the two reveals that both platforms have trade-offs.
For example, the console version is missing tessellation on characters and environments, "with some of these elements appearing more blocky on the PS4 and Xbox One as a result," according to a new Digital Foundry face-off. In addition, motion blur is used more sparingly, and texture resolution is lower. "On the flip side, all the Definitive Edition graphical extras--such as the dynamic foliage and the impressive sub-surface scattering--are absent from the PC."
So both versions have their strengths and weaknesses, making the "Definitive Edition" claim a bit incorrect. In fact, the PC version can ramp up the resolution to 4K and enable SSAA, something neither console can do.
Here's a video for you to pore over:
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Andrew Yoon posted a new article, Tomb Raider comparison video pits PS4 against PC.
Both next-gen consoles received a "Definitive Edition" of Tomb Raider featuring fancy new effects that PC players can't get right now. However,...-
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Ya the FPS on the PC side was atrocious for a comparison video. It appears, as I had thought, that while they enabled TressFX hair on the PS4, it had nowhere near the amount of strands and physics being applied. Better than none, which I'd hoped would be enabled on the PC for those with less than mid-high range cards but whatever. I can turn it on at 1440p, and while I don't get constant 60fps if I do, it's good enough for me.
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I see what they mean about re-modelling her head. Her head/face looks almost like a different person. Her eyes and nose and lips all look pretty different.
You can definitely see the tessellation difference on her boobs... around the edges the shape looks somewhat angular and you can see the corners where the polygons meet. On the PC the edges are smooth. But I'd say the lighting and skin effects for the most part look nicer on the PS4 version. -
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I don't know if there's a difference between video cards with tressfx, but I think they did a better job with toning it down on the ps4 version. You notice it when you aim down the sites with the bow... on the pc, it looks a bit out of control and glitched out... it also occasionally casts ugly shadows.
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