2013 Game of the Year: Super Mario 3D World
Created in Nintendo's vacuum, 3D World eschews modern gaming trends. It doesn't aspire to justify the medium to Hollywood types. Instead, it focuses on the singular goal of just being fun, gosh darn it.
"Are games art?" Many of this year's best are easy examples to point to, with their emotional narratives and nuanced performances. But our Game of the Year, Super Mario 3D World, doesn't aspire to justify the medium to Hollywood types. Instead, it focuses on the singular goal of just being fun, gosh darn it.
Created in Nintendo's vacuum, 3D World eschews modern gaming trends: there's no open world, there are no RPG elements, there's no online multiplayer, nor are there microtransactions or DLC. Yet in spite of Nintendo's resistance towards adopting modern conventions, 3D World is far from primitive. What elevates 3D World to the top of our list is how fresh it is. Every level introduces a new way to surprise and delight players--either by innovating with new gameplay mechanics, or tapping into Mario's storied legacy in an unexpected way.
One subtle feature exemplifies Nintendo's mastery of creating fun. In multiplayer, the player that earned the highest score in the previous level dons a gold crown on his or her head. However, if that player gets hit, the crown goes flying off, encouraging players to go after it. The addition of the crown doesn't have any meaningful impact on the gameplay (you don't earn any extra powers by wielding it). However, this minor feature encourages all sorts of mischief when playing with others.
The fact that such a small detail can have such a large impact on the overall experience only emphasizes how carefully crafted the 3D World experience is. It's easy to point at the large strokes--beautiful graphics, inventive worlds, and multiplayer characters that control drastically different from each other. But it's the small stuff--like being able to run up the flag pole with Cat Mario, or the way Toad is animated when he has a block stuck to his head--that separates 3D World from the competition. How often can one say a game is so through-and-through designed to delight?
Financially, the Nintendo vacuum has resulted in quite the dire situation for the company. However, gamers are reaping the rewards. In 2013, we've seen Nintendo boldly reinvent its key franchises to tremendous critical success. Super Mario 3D World is the pinnacle of Nintendo's gameplay-first ethos--a strategy that may be reconsidered in Nintendo's brave new world.
The Shacknews Best of 2013 Awards were determined by ballot voting across the entire Shacknews staff. Previous Game of the Year Awards have gone to The Walking Dead, The Witcher 2, and Red Dead Redemption.
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Andrew Yoon posted a new article, 2013 Game of the Year: Super Mario 3D World.
Created in Nintendo's vacuum, 3D World eschews modern gaming trends. It doesn't aspire to justify the medium to Hollywood types. Instead, it focuses on the singular goal of just being fun, gosh darn it.-
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http://youtu.be/Z0W16GyfcH0
This man does good work.
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This is my choice too. So many laugh out loud moments, and the post-Bowser levels are platforming bliss.
It's true that this game is so good because Nintendo sticks to their guns. They aren't going to make their marquee Mario title anything but perfect. I hope their next project is Galaxy 3, though I doubt we'll get anymore Mario platformers for the Wii U. The Gamecube only got one. -
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I love mario and nintendo, but there is something about mario world 3D that just doesn't work for me, not quite sure what it is, i think mainly its that I wish it was just Mario 64, which was infinitely better, but its not. I bought 3D world and New Super Mario Brothers, and i've had *WAY* more fun with new super mario brothers.
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Since Mario 64, there's been this expectation among players that every 3D Mario must come from Mario 64's mold: single-player, huge worlds. The thing is, that mold doesn't accommodate multiple players. Huge worlds like the ones seen in Galaxy, Sunshine, and Mario 64 would make tracking more than one player difficult.
Nintendo built Mario 3D World as a multiplayer game that you can enjoy on your own. It's like they took the flat, 2D worlds of classic Mario games and inflated them like a balloon. Those worlds throw more obstacles at you and are more linear, but also simplify tracking player movements. It's basically a cross between 2D and 3D platforming. Some may like that, some may not. I enjoyed the hell out of it.
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