Final Fantasy 6 arrives on Android
The 1994 classic, Final Fantasy VI, has released on Android devices with many of the restorations and upgrades found in the 2007 Game Boy Advance revival.
FF6's Blitz on Android
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Ozzie Mejia posted a new article, Final Fantasy 6 arrives on Android.
The 1994 classic, Final Fantasy VI, has released on Android devices with many of the restorations and upgrades found in the 2007 Game Boy Advance revival.-
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Found this video
http://www.youtube.com/watch?v=DXUKWzcy33M -
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God, I've been waiting so long to get a (legal) chance to play this. After playing the DS version of Chrono Trigger I wanted to go back and play the other SNES RPG greats like Secret of Mana, Earthbound, and of course, this.
But man do I find those graphics UGLY. Fuck man, the sprites looked so much better. Maybe I should give it a shot, maybe it'll look better on my smaller screen size phone, but man, come on. -
Man, I've been waiting for this for a while. And, I'm really glad they didn't try to convert it to 3D like the early FF games. I wish EA would play around with the pricing a bit more. I get why they're doing this and I applaud them for trying the different pricing model with FF: Dimensions. I get that these FF games are in-fact full fledged game so they deserve a higher price than just the normal $.99 - $5, but even the holiday sale did get us to an impulse price point. They should take a few notes from Steam on that.
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At least iOS users have angry birds to hold them over while they wait for this to come out.
Also, don't have the game, but saw this being passed around twitter:
http://imgur.com/vPfazQJ -
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Chrono Trigger never has a "world of ruin" where the story becomes jumbled -your characters use canned responses, regardless of who you bring. In CT they ALWAYS have their own responses and the story is always interesting, though less free form.
So Chrono Trigger. FFVI up to the world of ruin though, is pretty damn excellent. The WOR is fun, but it feels like it loses focus and is mostly up to you what you feel like doing.-
I always felt that the contrast between WoL and WoR was one of the game's strengths. The first half of the game has this tightly focused narrative (similar to the vast majority of other JRPGs) while the latter half is more open-ended (more common in western RPGs). Both styles have their strengths, and this incorporated both in a way that didn't feel gimmicky.
The major shift also helps sell the event that causes it -- the cataclysm was so profound that even the game structure was affected.
And to clarify what I meant about CT -- I don't disapprove of silent protagonists in general (Zelda and Valve's games use it well), I just don't think that it was the best choice for CT. It worked well for most of the game, but as soon as Crono suddenly sacrifices himself at the first Lavos encounter the player loses that sense of agency and investment associated with the character -- it's suddenly no longer "you".
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