Titanfall 'really tough to market,' producer says
"Its actually been really tough trying to accurately market Titanfall."
Titanfall is a game that features giant robots shooting each other. It's also won tons of awards. Yet, Respawn producer Drew McCoy claims that the game has been tough to market because it doesn't feature a single player campaign.
"It's actually been really tough trying to accurately market Titanfall," he told NeoGAF (via IGN). "Without a bunch of highly scripted SP moments to recam from different angles, the usual 'movie like' trailer is just about right out."
Instead, the company has been focusing on simply showing off gameplay, hoping that the flow will appeal to gamers. "Starting as a Pilot, taking on AI and other player Pilots, wall running around a Titan, earning your Titan, climbing in, battling other Titans while stomping on humans, ejecting, etc. There's a huge amount of gameplay mechanics available at any one time, and encompassing them in a few minutes is actually quite hard to do."
Of course, even amongst hardcore gamers, it's been difficult for the Titanfall team. Although the game has always been 6v6 at preview events, players were upset to find out recently that there will be no larger player counts in the final game.
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Andrew Yoon posted a new article, Titanfall 'really tough to market,' producer says.
"Its actually been really tough trying to accurately market Titanfall."-
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They had a pretty good article on it in Game Informer. They make it sound like a type of game that we just haven't seen yet. It sounds like they are combining multi-player and single player in a way which hasn't been done yet. Basically you will be playing a single-player game with a story and you have AI buddies running around with you... then some kind of events will happens and you will seamlessly drop into multiplayer matches and then come back out of them. At least that's what I got out of it. It is a multiplayer only game, but not in the traditional sense where you go to a lobby and choose a server type thing. You are playing a story and then you are fighting against other players, but it sounds like it will be difficult to tell who is real and who are bots? There is a bigger war going on around you and you are just part of it. If they can pull off what they were describing it sounds pretty awesome actually.
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Here is what you do.
You pay $15,000 to Day9 and a couple of his buddies. You bring them in and let them play the game for day, record the action and voice chat, then cut that into a trailer. 3-4 dudes on the same team, laughing it up, oooing and awwing about the graphics and robots, and plenty of action shots. Even if people dont know Day9, they can relate to gaming with their friends.
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Maybe they are more worried that the game isn't standing out in a crowded space. I haven't really followed this game except watching a few gameplay videos, but I guess since it's 6 vs 6 you will be killing bots most of the time or the maps are going to be really small? Those are mostly all bots I see flying about in the gameplay video?
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The are a part of the core gameplay, like it or not. They've always been in there to give people who suck a chance at some fodder kills and extra xp for calling down Titans faster.
Whether or not that random element detracts or adds to the experience remains to be seen. It's probably not going to become a pro competitive shooter with that stuff but if it's balanced out loke DOTA's creeps who knows? Writing it off without even trying it or saying it should be removed before you know how it works and plays is just fucking asinine. Same goes for changing the player counts that they've tested thoroughly and settled on what was the best for the game. I though it would be a 10v10 game initially but 6v6 still makes sense to me with the player mobility and high powered mechs in the mix (which can also be put on autopilot modes). Reserving my judgement on all of this until I actually play it.-
I'm have to take the side of optimism here, the L4D series versus mp was some of my favorite competitive online gaming in recent years, and it was filled with tons of AI fodder enemies. It may not be designed for pro-reports-bros but it was a lot of fun.
They're something different at least, and different is better than just a mostly straight CoD clone with jump jets and mechs. Judging from the negative response to all this junk that's probably all people really want, unfortunately. Or think they want.
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