Quake Live gets new standalone client
Web browser compatibility is now a thing of the past for Quake Live, as Bethesda has released a new standalone client for the free-to-play version of Quake 3.
Web browsers are evolving all the time and not all of these updates necessarily play nice with Quake Live. Bethesda is stepping forward and solving this issue by replacing browser-based play with a new standalone client for id's free-to-play version of Quake 3, meaning you'll never have to worry about what part of the latest Chrome update is making the game cry.
"We're excited to announce that the Quake Live experience is evolving - benefiting from now having its own standalone client," states the Bethesda Blog. "With the new client, the Quake Live team can dedicate more time to updating in-game features without the worry of how ever-evolving web browsers will affect gameplay and performance. If you ever experienced any browser compatibility issues, or troubles installing the Quake Live plug-in, we highly recommend you give the new standalone client a try."
Player stats, profiles, and match stats will all make the transition smoothly. Bethesda adds that there are no changes planned to Quake Live's subscription model, which will continue as it currently is.
You can grab the standalone client from the Quake Live website. Unfortunately, it'll only work for PC, as Bethesda says the client will not work for Mac or Linux.
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Ozzie Mejia posted a new article, Quake Live gets new standalone client.
Web browser compatibility is now a thing of the past for Quake Live, as Bethesda has released a new standalone client for the free-to-play version of Quake 3.-
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What about chrome's native client support? https://developers.google.com/native-client/dev/
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on bethblog the old news about the standalone client was updated and new posted. new bits are this: http://www.quakelive.com/forum/showthread.php?35472 so this is a huge news for quakelive standard players. but some sites think the standalone is new. well, newswriter are only humans :>
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paying means support and patches. without patches a multiplayer title is dead.
yes the development of quakelive was slow due to the tiny team. but in comparison to quake 3 much has changed. casual players dont see it at first. i could name 30 important features, enhancements and bugfixes easily.
quakelive did something i never predicted. the scene plays NEW MAPS. the community actually forces in tournaments to play new maps.
about adding to steam. i dont think its important. if a player searches for a highskill fps, sooner or later he will find quakelive ;)
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