PlayStation Now recommends 5Mbps connection
Sony recommends a 5Mb per second connection at minimum for using PlayStation Now, in order to make "the gameplay experience feel as if the game is being played locally."
Sony's PlayStation Now announcement finally gave us a better idea of its plans for the 2012 Gaikai acquisition. We found it ran pretty well on the CES show floor, but more details are now available regarding what you'll need at home to make the experience work.
Sony's official response to fan questions on the PlayStation.Blog revealed that the company recommends a minimum 5Mb per second connection. "In our internal tests, users with this bandwidth or greater have been enjoying a low latency, high-quality gaming experience," it stated. PS Now will test your connection and optimize for it, but they say 5/Mbps is ideal for making "the gameplay experience feel as if the game is being played locally on their device."
The Q&A also noted that you can rent a game through PS Now and then opt to buy and download the full version if you'd like. Since save files are stored with PSN's cloud service, you'll be able to switch back and forth with PS Now and full versions of the games without losing progress.
Sony has also opened a site to sign up for more information on the service, but has not yet detailed how to get into the closed beta launching later this month.
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Steve Watts posted a new article, PlayStation Now recommends 5Mbps connection.
Sony recommends a 5Mb per second connection at minimum for using PlayStation Now, in order to make "the gameplay experience feel as if the game is being played locally."-
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The guy on the PS blog used MBPS with everything in caps. Seems kind of low but I'm sure like netflix, PSN, and other online services will run like shit on my 60Mbps connection.
Also this naming convention is stupid there should be a better way to differentiate besides the capitalization of one letter. -
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2400 baud was a very common speed in the late 80s. 28.8 was popular throughout the early 90s and 56.6 became the standard in the late 90s. They pretty much peaked the speed that a standard phone line could go at, though some companies tried to market 115200 modems, but none ever hit that theoretical speed and most companies focused more on compression and optimization onto 56.6 modems. (USrobotics X1 for example)
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our first was a hayes brand 2400 baud modem. the modem was built into the wall wort:
http://www.ebay.com/itm/HAYES-MODEM-2400-MODEL-3110US-PRODIGY-KIT-2400-BAUD-MODEM-VINTAGE-COLLECTORS-NR-/161188171917
and based on that ebay text, now i understand why we had this one. it came with Prodigy. we had Prodigy. now it all makes sense. i was like 6 at the time so i didn't know, i just knew Prodigy had an Indiana Jones game which i thought was cool and wasn't on the expensive subscription tier -
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Bandwidth limits like that are starting to become more widespread sadly, and there's various efforts pushing back against them. Many ISPs are advertising "no limits" explicitly for this reason. More importantly though, there are various legal wranglings trying to get bandwidth limits ruled as illegal on the basis of either common carrier or net neutrality. Sony promoting a service that, as you say, will easily run afoul of these limits strikes me as an indicator that they've thrown their hat in with the pro-net neutrality camp, which would be great news.
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