The Elder Scrolls Online due April 4 on PC, later on consoles

The Elder Scrolls Online has been given a release date. The fantasy MMORPG will hit PC and Mac on April 4, while the Xbox One and PS4 versions will arrive in June.

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Bethesda has given a release date to its upcoming fantasy MMORPG based on the Elder Scrolls universe. The Elder Scrolls Online is officially slated to drop onto PC and Mac on April 4, 2014, thrilling series fans and numerologists everywhere. Console owners will have to wait a little longer, as the game won't arrive on Xbox One and PS4 until June, missing its previous spring 2014 window.

To celebrate the news, Bethesda and Zenimax Online have released a fresh new gameplay trailer demonstrating some of the game's massive PvP system in action. Watch hundreds of players duke it out in the trailer below:

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From The Chatty
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    December 11, 2013 7:00 AM

    Ozzie Mejia posted a new article, The Elder Scrolls Online due April 4 on PC, later on consoles.

    The Elder Scrolls Online has been given a release date. The fantasy MMORPG will hit PC and Mac on April 4, while the Xbox One and PS4 versions will arrive in June.

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      December 11, 2013 7:27 AM

      Looks like lag city

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      December 11, 2013 7:32 AM

      and it will become Free to Play on May 1st of the same year

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        December 11, 2013 8:41 AM

        Possibly, given the state it was in when my friend played in the recent weekend beta.. It just seemed like it needed way more than 5 more months.

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      December 11, 2013 8:41 AM

      Ooof those animations and drab colors. Didn't Warhammer shut down recently?

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      December 11, 2013 8:42 AM

      [deleted]

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      December 11, 2013 8:44 AM

      I love MMO's but I have zero interest in this game. It looks like every other fantasy MMO and from what I've seen there is nothing new or interesting to lure me in.

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      December 11, 2013 8:44 AM

      mehmorpuger

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      December 11, 2013 8:51 AM

      [deleted]

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        December 11, 2013 9:16 AM

        It does... but I watched a friend playing the beta and it looked promising. The intro was a little rough, but polish-able and the game once you got past that looked like a TES game. Having peeked at the beta I have more hope than I did before...

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        December 11, 2013 2:36 PM

        I don't entirely understand the cry for co-op in Elder Scrolls. Normally I'm all about co-op, but not with Elder Scrolls, Dead Space, and a few others.

        Much like a good novel, I have no interest in sharing or having my experience interrupted. For me the game is entirely about immersion. Playing a game with another human and immersion mix like oil and water.

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          December 11, 2013 2:42 PM

          it wouldn't be an interruption if you invited them into the game... it would be voluntary cooperation. co-op. exploring a vast world alone has it's appeal, but so does exploring it with a good buddy.

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          December 11, 2013 2:46 PM

          [deleted]

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          December 11, 2013 4:35 PM

          [deleted]

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          December 12, 2013 12:43 AM

          I agree, coop with a buddy is usually just fucking around for laughs and zero immersion. Elder Scrolls' strength lies in single player experience, where you do things on your own pace and can pay attention to the world and the story.

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            December 16, 2013 7:30 AM

            Speak for yourself, I guess. I play with buddies and maintain immersion.

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        December 11, 2013 3:39 PM

        I read this as "Cop Mode" and got really confused trying to visualize that.

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      December 11, 2013 9:53 AM

      The only exciting thing about this game for me is that we might finally have a true console MMORPG. I was fooled by DC:U and I was fooled by Defiance, but I'm hoping the combo of Next-Gen and the track record of the developer will equate to something entertaining.

      I just hope they find a way around the issues that have plagued Console MMOs up to this point like tiny text, cruddy inventory management (too many options for a controller to navigate smoothly), and a missing chat system. I'd like to see this be the first really voice chat heavy MMORPG and I'm hoping that with the Xbox Kinect, at least, those who don't like wearing headphones will still be able to voice chat fairly easily.

      As for complaints about this being an MMO instead of a Co-Op game, from what I've seen of it recently the gameplay looks to be more of a cooperative single-player type game than the traditional MMORPG.

      Elder Scrolls games already have all of the mechanics of MMORPGs in place anyway, the only big difference is that there will be a larger number of players to cooperate with.

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        December 11, 2013 10:42 AM

        Haven't both FF MMOs been wildly successful for Square? I have a hard time saying we don't have a "true console MMO" at this point, given how well FFXIV 2.0 plays with a controller.

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          December 11, 2013 10:50 AM

          Ah yes, but I haven't played Final Fantasy XIV and so therefore it doesn't factor in to my declaration that this would be the first true Console MMORPG. Shouldn't you already know this about me?

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      December 11, 2013 10:03 AM

      Didn't like the beta at all :(

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      December 11, 2013 11:19 AM

      I think management is just done with it. Shove it out the door half-finished and see what happens.

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      December 11, 2013 12:48 PM

      that terrible frame rate...

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      December 11, 2013 1:25 PM

      They have two tough crowds to please. What I've seen up till now is "ok" but doesn't make me want to jump into the game. If anything it looks like SWToR-ish MMO, just with Skyrim slapped on top of it. So F2P in 8+ months from release.

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        December 11, 2013 4:07 PM

        In order to succeed... really succeed and not fail over to f2p... they MUST do two things:

        1. Capture a decent portion of the market and give them a fun, balanced trip from level 1 to cap (whatever level that is) without being able to grind to cap in a week. You make the game simple enough to grind to cap that easily, you'll lose accounts right after that release sales spike, just like every other contender, then you'll die. Players might complain at the difficulty of the game! Deal with it and collect their money.

        2. Provide a fun and engaging END GAME for level capped characters. And it has to be fully implemented at release. Alts are NOT enough to keep me playing your game.

        I think there's a market for a paid subscription MMO and I think it can even coexist with WoW. BUT it has to be more than the cheap-ass template Cryptic type games where they look to just cash in with initial sales and fuck the longevity.

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          December 11, 2013 4:23 PM

          Isn't PVP the endgame? Got tons of New Frontier vibes from the video. Not sure if that is a good thing though.

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            December 11, 2013 4:41 PM

            I dunno, but I'd be game for that. And some raiding. Just have SOMETHING.

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      December 11, 2013 1:58 PM

      Should have just released it on April 1st since this mmo effort is a fool's errand. This project is wasting talent and resources that would have been better spent on more TES or fallout expansions/dlc while Bethesda handles the reins of the new game.

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      December 11, 2013 2:28 PM

      Wow, i wasn't expecting this until at least holiday next year.

      From what I've heard, hopefully four months is enough time to test out the crafting and record the rest of that dialogue...

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      December 11, 2013 2:40 PM

      It had potential from what I've played. Great art style and great music especially. Unfortunately any parts of the gameplay/story are drowned out by the HORDES of other people running around like idiots doing the exact same thing you are doing, spoiling the immersion, spoiling future plot developments, and especially in the case of when I was at the end of a long quest, about to kill the boss, just getting into it, spoiling the fun when five guys suddenly run ahead of me and killed the end boss before I got a chance to. I watched them save the island as I lined up to save it myself. Again, great potential but by the fact that it's coming out as early as april, they are not going to deliver it any better than what I saw. I'd probably pick this up on day one if they had an option to play by yourself.

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        December 11, 2013 2:42 PM

        -but as it stands I'm not going to touch it. Seriously, not having the feature to play it by yourself is a SERIOUS oversight that will cost them many sales. It's a fucking HUGE world, it can stand on its own, they don't need to force the MMO aspect through their own hubris. Let the people who just want to play a big elder scrolls game play a big elder scrolls game.

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        December 11, 2013 2:44 PM

        This is because an elder scrolls MMO was a dumb idea.

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      December 11, 2013 3:56 PM

      My friend played in a couple of betas and he says it's relatively decent, albeit unfinished obviously.

      I get there's a lot of hate for making it an MMO but I plan to treat it like a large SP game. I have some faith that they will keep it somewhat true to the series.

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        December 11, 2013 10:17 PM

        See my post above. I took it the exact same way, It is pretty true to the series and there is a lot of fun to be had, but it's a game that impedes its own fun. A game shouldn't do that and it's unfortunate that it happens so often in ESO.

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      December 11, 2013 4:29 PM

      I never asked for this

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      December 16, 2013 7:33 AM

      Is that gameplay, really? I can't see any gameplay in it. Just ingame cutscenes.

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