The Elder Scrolls Online due April 4 on PC, later on consoles
The Elder Scrolls Online has been given a release date. The fantasy MMORPG will hit PC and Mac on April 4, while the Xbox One and PS4 versions will arrive in June.
Bethesda has given a release date to its upcoming fantasy MMORPG based on the Elder Scrolls universe. The Elder Scrolls Online is officially slated to drop onto PC and Mac on April 4, 2014, thrilling series fans and numerologists everywhere. Console owners will have to wait a little longer, as the game won't arrive on Xbox One and PS4 until June, missing its previous spring 2014 window.
To celebrate the news, Bethesda and Zenimax Online have released a fresh new gameplay trailer demonstrating some of the game's massive PvP system in action. Watch hundreds of players duke it out in the trailer below:
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Ozzie Mejia posted a new article, The Elder Scrolls Online due April 4 on PC, later on consoles.
The Elder Scrolls Online has been given a release date. The fantasy MMORPG will hit PC and Mac on April 4, while the Xbox One and PS4 versions will arrive in June.-
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I don't entirely understand the cry for co-op in Elder Scrolls. Normally I'm all about co-op, but not with Elder Scrolls, Dead Space, and a few others.
Much like a good novel, I have no interest in sharing or having my experience interrupted. For me the game is entirely about immersion. Playing a game with another human and immersion mix like oil and water.-
I respect your pov but I think you're mixing up MMO's (forced mp) with a voluntary coop mode.
I don't understand how exploring Skyrim with some buddies wouldn't be anything but an awesome experience. I remember when I started playing me and a couple friends jumped on vent and for three hours just kept talking about all the cool places we'd been finding, no storyline btw, just random travelling. At the end we just bemoaned the lack of coop as it wold have been awesome to do it as a group in the same game. -
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Now you don't have to try! COPS: Skyrim
http://www.youtube.com/playlist?list=PL3F85878A2CA41ABE
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The only exciting thing about this game for me is that we might finally have a true console MMORPG. I was fooled by DC:U and I was fooled by Defiance, but I'm hoping the combo of Next-Gen and the track record of the developer will equate to something entertaining.
I just hope they find a way around the issues that have plagued Console MMOs up to this point like tiny text, cruddy inventory management (too many options for a controller to navigate smoothly), and a missing chat system. I'd like to see this be the first really voice chat heavy MMORPG and I'm hoping that with the Xbox Kinect, at least, those who don't like wearing headphones will still be able to voice chat fairly easily.
As for complaints about this being an MMO instead of a Co-Op game, from what I've seen of it recently the gameplay looks to be more of a cooperative single-player type game than the traditional MMORPG.
Elder Scrolls games already have all of the mechanics of MMORPGs in place anyway, the only big difference is that there will be a larger number of players to cooperate with. -
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In order to succeed... really succeed and not fail over to f2p... they MUST do two things:
1. Capture a decent portion of the market and give them a fun, balanced trip from level 1 to cap (whatever level that is) without being able to grind to cap in a week. You make the game simple enough to grind to cap that easily, you'll lose accounts right after that release sales spike, just like every other contender, then you'll die. Players might complain at the difficulty of the game! Deal with it and collect their money.
2. Provide a fun and engaging END GAME for level capped characters. And it has to be fully implemented at release. Alts are NOT enough to keep me playing your game.
I think there's a market for a paid subscription MMO and I think it can even coexist with WoW. BUT it has to be more than the cheap-ass template Cryptic type games where they look to just cash in with initial sales and fuck the longevity. -
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It had potential from what I've played. Great art style and great music especially. Unfortunately any parts of the gameplay/story are drowned out by the HORDES of other people running around like idiots doing the exact same thing you are doing, spoiling the immersion, spoiling future plot developments, and especially in the case of when I was at the end of a long quest, about to kill the boss, just getting into it, spoiling the fun when five guys suddenly run ahead of me and killed the end boss before I got a chance to. I watched them save the island as I lined up to save it myself. Again, great potential but by the fact that it's coming out as early as april, they are not going to deliver it any better than what I saw. I'd probably pick this up on day one if they had an option to play by yourself.
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-but as it stands I'm not going to touch it. Seriously, not having the feature to play it by yourself is a SERIOUS oversight that will cost them many sales. It's a fucking HUGE world, it can stand on its own, they don't need to force the MMO aspect through their own hubris. Let the people who just want to play a big elder scrolls game play a big elder scrolls game.
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