Battlefield games are 'two year projects'
Electronic Arts has avoided annualizing the Battlefield series, in spite of the success Activision has had with the Call of Duty franchise. EA CFO Blake Jorgensen pointed out the many reasons why the company doesn't believe that's a smart decision for them.
Electronic Arts has avoided annualizing the Battlefield series, in spite of the success Activision has had with the Call of Duty franchise. EA CFO Blake Jorgensen pointed out the many reasons why the company doesn't believe that's a smart decision for them.
"It's a two year project," he said, pointing out that "Battlefield takes us about two years to develop." Indeed, two years separate Battlefield 3 and 4. However, he also added that "Battlefield is a product that doesn't just sell once; it sells for 24 months associated with not just Battlefield, but all the additional Battlefield Premium activities that the consumer wants."
"You've got to be careful that you don't destroy some of that tail that is on the Battlefield product," he told investors at the UBS Global Technology Conference (via Gamespot).
Of course, another reason you want to avoid annualizing a series is "you also want to be really careful that you don't destroy the franchise along the way. You've got to make it exciting and different." It's an interesting statement, given that outside of Battlefield, EA is quite masterful at the art of the annual release.
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Andrew Yoon posted a new article, Battlefield games are 'two year projects'.
Electronic Arts has avoided annualizing the Battlefield series, in spite of the success Activision has had with the Call of Duty franchise. EA CFO Blake Jorgensen pointed out the many reasons why the company doesn't believe that's a smart decision for them.-
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no the netcode is basically broken right now. they patched it and made it worse... the servers start to desync with the clients due to destruction and levolution... its fucking annoying. test your aim as the map goes on for longer, shit gets really weird.
or go on test range and blow a bunch of shit up. then retest shooting the target dummies and watch how its desynced.
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BF3 certainly had it's share of launch problems but I think you hear more about BF4's because they certainly have much larger issues. They really should have held off and fixed bugs for at least a month or more before release. It wouldn't have hurt them nearly as badly as all the negative press surrounding the current fairly broken state it's in now.
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Lol, I cannot accept revives because I have rebound the default keys. Normally the revive auto declines for some unknown reason (even if the medic survives). I just had a round where I could neither accept the revive, decline the revive, nor suicide resulting in me having to leave the server. I think I'm done with this game until the next client patch.
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I think that was their original hope. But the numbers weren't good enough for them. Even though I swear the last couple MOH's sold in the 1 to 6 million dollar range. They weren't good enough to differentiate themselves from COD and the MP was kind of a shit compromise between COD and Battlefield...so its kind of one of those stupid sales expectation things.
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MoH 2010 sold 5 million copies, and justified making a sequel. MoH: Warfighter... didn't. It sold "well below expectations" according to Peter Moore at the end of January 2013. http://www.shacknews.com/article/77633/medal-of-honor-franchise-no-longer-part-of-eas-rotation
Danger Close got shut down in June, and DICE opened an LA-based studio that is working on the Star Wars: Battlefield game due out in 2015.
http://www.develop-online.net/news/ea-confirms-danger-close-team-disbanded/0115133
http://www.shacknews.com/article/79195/ea-opening-la-based-dice-studio-for-star-wars
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