Sony acknowledges 0.4% failure rate for initial PS4 shipments
Although PlayStation 4 won't be available to the public en masse until later tonight, there are plenty of people out there with systems, media and Taco Bell winners included. However, out of the thousands of systems out there, some have issues, which Sony has officially acknowledged.
Although PlayStation 4 won't be available to the public en masse until later tonight, there are plenty of people out there with systems, media and Taco Bell winners included. However, out of the thousands of systems out there, some have issues, which Sony has officially acknowledged.
"A handful of people have reported issues with their PlayStation 4 systems," a Sony spokesperson confirmed. "This is within our expectations for a new product introduction, and the vast majority of PS4 feedback has been overwhelmingly positive. We are closely monitoring for additional reports, but we think these are isolated incidents and are on track for a great launch."
Speaking to IGN, Sony says that "the number of affected systems represents less than .4% of shipped units to date, which is within our expectations for a new product introduction." According to the rep, "there have been several problems reported, which leads us to believe there isn't a singular problem that could impact a broader percentage of systems."
Unfortunately for Sony, one of the people affected by a broken PS4 happened to work for IGN. Apparently, the system would turn on, however would not output a signal to the television. If you're amongst the unfortunate 0.4% that experience problems tomorrow, note Sony's support number: 1-800-345-SONY.
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Andrew Yoon posted a new article, Sony acknowledges 0.4% failure rate for initial PS4 shipments.
Although PlayStation 4 won't be available to the public en masse until later tonight, there are plenty of people out there with systems, media and Taco Bell winners included. However, out of the thousands of systems out there, some have issues, which Sony has officially acknowledged.-
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If it was over a 6 month period, yeah. I don't know if it's good or bad for "out of the box" failures. I don't think 1 out of a thousand not working at all is terrific, but this is new tech. I bet it's higher for most new cars. Something will shake loose in the first week for 1/2 of 1% of most vehicles.
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"I can't comment on failure rates, because it's just not something - it's a moving target. What this consumer should worry about is the way that we've treated him. Y'know, things break, and if we've treated him well and fixed his problem, that's something that we're focused on right now. I'm not going to comment on individual failure rates because I'm shipping in 36 countries and it's a complex business." -- Peter Moore, May 2007, in an interview with Mike Antonucci of the San Jose Mercury
http://www.shacknews.com/article/46898/moore-on-xbox-360-folding
http://www.1up.com/news/peter-moore-360-failure-rates
Yes, the context of that was way different, but it seems like Sony's deciding that acknowledging a 4-out-of-1000 failure rate on launch day is far better than mounting a "fortress" PR strategy. -
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The only problem I have is their wording: .4% of units shipped. Well, millions of units have shipped, but only a couple thousand have been plugged in and turned on. Are they clumsily saying that they mean of the units given out as prizes only .4% went bad? Or are they saying "we shipped millions and thousands have been used and .4% of the millions have gone bad and we haven't even turned on the vast majority of these things"?
Because that might be bad.-
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I'm pretty sure each one went through a test, but honestly, shipping is rough. That's where the .4% comes from. With the 360 it was way higher because they forgot to remove the damn plastic from the heatsink. What Sony is saying, I think, is that at the production facility, things went smooth, except for the wobble.
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