Titanfall to remain exclusive to Microsoft, PC
EA dashed any hopes for a PS4 version of Titanfall, stating during today's financial call that the game would remain exclusive to Microsoft consoles and PC for the duration of its life cycle.
Those hoping to get a taste of towering mechs on their PlayStation 4 will be very disappointed to hear that Titanfall will most likely not find its way to a Sony platform. EA has stated that the game will remain exclusive to Xbox One, Xbox 360, and PC for the entirety of its life cycle.
"In the case of Titanfall, it's a brand new IP and it's exclusive only for the life of the title on Xbox One and Xbox 360 and PC," said EA CFO Blake Jorgensen during today's EA financial call (via Joystiq).
This statement contradicts an earlier statement from Respawn, who had previously expressed that a PS4 version was "definitely not out of the question." Respawn's Vince Zampella has weighed in on Twitter, adding that the studio will not release Titanfall on PS4, but will develop future games for the platform.
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Ozzie Mejia posted a new article, Titanfall to remain exclusive to Microsoft, PC.
EA dashed any hopes for a PS4 version of Titanfall, stating during today's financial call that the game would remain exclusive to Microsoft consoles and PC for the duration of its life cycle.-
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Vince Zampella(Co-Founder of Respawn Entertainment) weighs in.
http://www.neogaf.com/forum/showthread.php?t=706403
Sounds like he found out when everyone else did. Seems clear that if sequels do come they will hit PS4.-
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Dunno, Titanfall doesn't seem to be getting a lot of preorders.
http://www.forbes.com/sites/erikkain/2013/10/21/xbox-one-vs-ps4-top-pre-ordered-next-gen-video-games/
However it's a new IP and a lot of people don't know about it, so maybe once it's out there people will give it more attention. Honestly, out of both consoles launch titles, Titanfall is the one I'm looking forward to most... just gonna get it on PC.
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How do exclusivity deals work, and is it usually beneficial for the developer? As a developer, you sign a contract saying you can only put out your game for one platform, and I assume they get compensated for that. So is the compensation a flat fee? A percentage of sales? I assume whatever they're getting has to be more than the revenue generated (minus the costs associated) with going multi-plafform, right?
Or is that way off base?
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The developer takes money from a publisher to make games. Publishers work deals with system owners for licensing and/or exclusivity. This carries over on to the Developer as it will affect development processes.
I'd imagine the Respawn guys worked all out on the XB1 and PC versions and were expecting to get resources for PS4 later, they might have had a small amount towards it but nothing significant since nothing was announced. -
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It's really hard to to say in this case. If they had a bonus based on sales not coming out on both platforms would hurt their ability to get that bonus. Seeing as how these guys were flush with cash I am going to assume they signed a good deal and their lawyers would have written in something to renegotiate the bonus if it is based on sales and EA does something to restrict its sales.
We don't know what the deal is and Respawn is not the typical indie studio so who knows. I guess I assume they had so much money of their own they wouldn't have taken a bad deal from EA to deal with the publishing end. EA I believe has rights to Repsawn's games for a certain number of years and I don't think they would have given that up unless the deal was pretty good. They may have even had competing offers from MS. I would assume there are also performance bonuses because IW was used to get the most extreme bonuses I have ever heard of in the game industry. But EA making an exclusive deal throws a monkey wrench into that that I hope Respawn's lawyers accounted for.
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So I went to a microplay for the first time ever last week. It was pretty awesome. On that note someone in there was looking for couch coop games for their 360. The person working was like "I recommend Halo 4" and the customer was all "What is Halo?". The guy was like 30 years old, he would have been in his prime when Halo was out, where the hell was he hes never ever heard of it.
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Umm, actually Halo was on more than one console.
http://videogamesdaily.com/content/halo-2600-carts.jpg
http://members.shaw.ca/jeffv/halo2600.html
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Not in the first year of a console launch. Let's assume they're going to follow the CoD model with this and release another one in a year. Now let's look at this from EA's eyes.
1. New IP = risk.
2. Expensive AAA game = RIsk
3. New Console cycle with lower number of potential sales = risk.
4. Get a bunch of money from MS up front for first year = safe
5. Sit back and see if first game is a success. If it is, plan multi console release for second game = safe
They're making all the right decisions with this. Everyone will get it eventually.
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