Ouya 2.0 console coming next year, new controllers planned
Android-powered gaming console Ouya has seen its fair share of problems in year one. But company founder Julie Uhrman is excited for year two, which will see the eventual launch of "Ouya 2.0" and an updated controller.
Android-powered gaming console Ouya has seen its fair share of problems in year one. But company founder Julie Uhrman is excited for year two, which will see the eventual launch of "Ouya 2.0" and an updated controller.
"Our plan is to have Ouya 2.0 sometime next year, we haven't finalized the date of that," Uhrman said. "We're still determining what exactly we want that to be."
If a 2.0 model does come out in 2014, it will make good on Ouya's promise of releasing a new console every year. "For the hardware, we are looking at different chips. We are looking at what type of performance we want," Uhrman told Polygon. One of the main criticisms of Ouya's launch console was that it was grossly underpowered compared to most modern smartphones. (It is an unfair comparison, given phones are subsidized by contracts. But many consumers may not consider that fact.)
In addition to a new console, Ouya is working on an updated controller. Uhrman notes that the company is taking feedback, "iterating that software, fixing the triggers, fixing the thumbsticks and if that doesn't work, we'll iterate it again and if we decide that's not the right path, we'll change it." However, new controllers will be launched into the marketplace rather stealthily. When asked if there would be any indication on packaging to point out which controllers are updated and which aren't, Uhrman simply said "you wouldn't know until you bought it."
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Andrew Yoon posted a new article, Ouya 2.0 console coming next year, new controllers planned.
Android-powered gaming console Ouya has seen its fair share of problems in year one. But company founder Julie Uhrman is excited for year two, which will see the eventual launch of "Ouya 2.0" and an updated controller.-
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Ya know, if you think this through it begins to make sense why Nvidia has made some of it moves lately. Traditional consoles only come out every so many years. But, general CPU and now mobile SoC have been on a steady tick/tock cycle for a while now. And it's always been on the same basic platform/OS. Meaning, that the game you had on Android 1.1 probably still runs today on 4.3. As well, the Android platform has seen a staggering increase in graphic performance since 1.x (and, yeah you can say pretty much the same thing about iOS/iPhone). So the mobile platform is going to outpace the console pretty much like the PC has been doing all this time. Except, the PC has been able to swap out the cpu/gpu before having to get all new hardware, which has been the case about every two years with mobile (people do forget about the subsidy). So, a new Ouya every year? Yeah, I can believe it. They believe they can match the pace of the phone market with either nearly similar hardware or just behind the curve. Which is what I believe Nvidia has figured out and is why they left the console market.
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WE DIDN'T LAND ON PLYMOUTH ROCK, PLYMOUTH ROCK LANDED ON US!
http://www.extremetech.com/gaming/150892-nvidia-gave-amd-ps4-because-console-margins-are-terrible-
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Here's the link in case anyone ask: http://venturebeat.com/2011/03/04/qa-nvidia-chief-explains-his-strategy-for-winning-in-mobile-computing/
Q: Do you think there will be another round of consoles coming?
A: Oh, no question about it.
Q: And can you predict when it will be in terms of how many years from now?
A: We will build one of them, right. And the reason for that is because the world doesn’t have enough engineering talent for anybody to build three of them at one time. It takes the entire livelihood of a computer graphics company to build one of them. And every single time they build one, my life is in danger. You build it once every five or seven years, but you have to build it all in a very short time. That’s because they wait and wait and then they say, ‘Can I have it next week?’
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If they do this I'll likely buy the new one. Old games look like shit on an LCD without a lot of shaders so it'd be nice to run Retroarch with all the shaders enabled on an Ouya 2.0 console at a decent speed with an SNES->USB adapter to avoid any default controller shit. Then again a setup PC would work just fine for that anyway.
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