Splash Damage's Extraction begins closed beta

The first wave of invites for the closed beta of Splash Damage's Extraction went out today, giving players a chance to try out Objective, Stopwatch, and Execution.

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Publisher Nexon has launched Splash Damage's multiplayer online FPS Extraction into closed beta. The first wave of invites for the game formerly known as Dirty Bomb went out yesterday, with additional waves set to be summoned in the near future.

Extraction's closed beta will feature three game modes: Objective, Stopwatch, and Execution. Players will be able to unlock different Mercs to help them play the game in different ways, while the game's Echo analytics system will remain active to help keep the game balanced.

Visit Extraction's website for details on how to activate your beta key or sign up to be a part of the next wave of invites.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    October 16, 2013 4:45 PM

    Ozzie Mejia posted a new article, Splash Damage's Extraction begins closed beta.

    The first wave of invites for the closed beta of Splash Damage's Extraction went out today, giving players a chance to try out Objective, Stopwatch, and Execution.

    • reply
      October 16, 2013 4:57 PM

      [deleted]

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      October 16, 2013 5:12 PM

      [deleted]

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        October 16, 2013 5:40 PM

        I, on the other hand, believe they have been redoing the same game over and over again.

        I swear I loved everything they released, but they never had the critical mass necessary for it to become sustained fun (I'd say goals were too complex for most online play, people didn't seem to understand what was going on).

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        October 16, 2013 5:55 PM

        Brink was fun, it just wasn't really good. It was poorly optimized (which didn't impact me that much because I had a beefy machine) but the core gameplay was pretty fun

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        October 17, 2013 12:10 AM

        Does Zenimax own the Enemy Territory brand now that they own id? There should be an ET: Fallout Wars or some shit.

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        October 17, 2013 12:38 AM

        ETQW was great.

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      October 16, 2013 5:43 PM

      Won't even spare the bandwidth after the shitpile that was Brink.

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      October 16, 2013 5:52 PM

      I'm looking forward to seeing more of it. I still prefer the idea of more complex objective based FPSs that involve more than simply kill the other team.

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      October 16, 2013 6:13 PM

      I would love to play this, as I am a huge fan of Splash Damage's games. I almost bought into the alpha when it was available but am a poor college student and talked myself out of it.

      Add me to the list of shackers begging for a key. :P

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        October 16, 2013 10:39 PM

        I'm the exact opposite - considering their awful track record, I'd avoid this like the plague. No and thanks.

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      October 16, 2013 6:24 PM

      Please let these guys score a hit.

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      October 16, 2013 10:52 PM

      I'm kind of shocked a publisher decided to fund another game of theirs. (I, for one, enjoyed what little of Brink I played.)

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        October 16, 2013 11:18 PM

        They are funding it themselves to have more control than they had with Brink. From what I understand.

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      October 16, 2013 11:28 PM

      I prefer Dirty Bomb

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        October 17, 2013 12:21 AM

        Yeah, it was such a better sounding title than this lifeless "Extraction"

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      October 17, 2013 12:40 AM

      This looks a lot more like Brink than Enemy Territory.

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        October 17, 2013 9:27 AM

        Don't confuse the art with the gameplay.

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          October 17, 2013 12:52 PM

          Are there vehicles and large open maps?

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      October 17, 2013 4:10 AM

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      October 17, 2013 4:44 AM

      [deleted]

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        October 17, 2013 9:11 AM

        Fully agree. Also, they have a bad habit of pitching stuff that SEEMS like it would be awesome (if done right) and then fully failing to deliver on the promise of their ideas.

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