Grand Theft Auto 5 review: great, not grand
Our review of Rockstar's latest big-budget tent pole, Grand Theft Auto 5.
Driving has never been better in GTA
This review is based on retail PS3 code provided by the publisher. Grand Theft Auto 5 is now available on PS3 and Xbox 360 at retail. It is also now available on PlayStation Network for $59.99. The game is rated M.
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Steve Watts posted a new article, Grand Theft Auto 5 review: great, not grand.
Our review of Rockstar's latest big-budget tent pole, Grand Theft Auto 5.-
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So did I, but the acceleration and sensitivity on the free aim is really not that good compared to other 3rd person shooters. I can see some people having trouble with that. Definitely led to my death more than a few times in missions, but the character abilities counter-balance some of those issues. Michael and Trevor on the ground while Frank's is good for driving and shooting.
Also, free aiming without holding the left trigger down for the zoom works a lot better. Just use and move the camera like normal and when you fire a weapon with RT the crosshair will appear. Then it sort of works like an FPS, you can hip fire with reduced accuracy or aim with LT for finer control. But aiming at targets all over while holding the left trigger with free aim just doesn't feel good, at any sensitivity setting. It's actively bad I'd say.-
On this topic, has anyone seen any "hardcore" type versus modes or settings in GTA Online that forces free-aim for everyone yet? The lock-on in a multiplayer deathmatch is really dumb, I don't see the point of it at all.
I hope it's not tucked away and requires some bullshit like reaching level 50 to unlock -
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Dude I bought this game, played for 10 minutes then I realized. I just don't like GTA anymore. This will be my last GTA ill pick up until they make the new "leap" whatever that is and its not the online component.
I don't need GTA to live my "gansta" fantasies so more than two thirds of the games allure is lost on me.
I find Saints Row to be more fun. I never want to put it down and I've been able to finish ever single one since the beginning. Not the case with GTA. Even Sleeping Dogs was finished and was more fun than this title. As for Max Payne and Red Dead. I was able to play and enjoy those games, but sadly Rockstars brand of Sand-box game as it relates to their crime "drams" are just not for me.-
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Man, you should play Michael's yoga mission, which winds up with Michael being drugged, being abducted by aliens, undergoing some kind of examination, then being released thousands of feet above the city where he flies around in a psychedelic trance, while some electronica remix integrating voice samples detailing all of the failures in his life thumps through the speakers. It's fucking awesome.
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I don't know, there's just something missing from the SR games that the GTA games have always had, I'm just not sure what it is. I played most of the way through SR3 and just lost interest because the story completely failed to engage me. Yes, the gameplay is fairly fun and "wacky," but the plot is so loose and incidental that I just have a hard time caring.
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I agree with you, Saints Row is more fun, hands down. (though I think 4 was a step backwards from 3)
Rock* keeps trying to make interactive cinema (and maybe they've succeeded) but Volition basically looked at GTA, and said let's take out every single element that doesn't directly contribute to a player's enjoyment.
So far I've had to make myself continue playing GTA V a few times, just to see if it picks up the pace... So far I would have to say I prefer IV over V.
Also pretty disappointed in the choice of radio stations, Saints Row 4's music was also a disappointment. -
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>And as beautifully rendered as it may be, the world doesn't offer much substance beyond playing dress-up or engaging in a handful of mini-games.<
- Have to disagree. While in between heists, laying low or waiting for that call, I found GTA V to be at its most immersive. This was when I bonded with my family as Michael, collected celebrity artifacts as Trevor, driving jobs for Franklin, not to mention racing, and the spontaneous wanted levels that inevitably turn into a non-scripted hilarious car chase movie, and feast for this gamers eyes. For me, this was where the game shone - as I really felt like I had meaningful "stuff" to do in between the pivotal missions. I actually enjoyed robbing security vans, mountain biking, ollying on BMX's, playing golf, flying under bridges, exploring off-shore wrecks, to name but a few. The game, in between the narrowly scripted but all together great heists and story movers, was precisely what I caused it to be... over and over again. And as a result, some of GTA V's finest moments. For me. -
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It's really hard to get into such a rigidly structured GTA Game after playing something much less so like a Saints Row, or more especially Just Cause 2. I've been playing through it a second time recently and am amazed at how much more flexible and fun it is than GTA. I was playing a mission recently where I had to hijack a car on the move and then drive the passenger to a part of the map. Instead of just getting in the vehicle and driving it to the destination, I acquired a helicopter and used it to block the car's path. I then attached my hook-line to the top of the car and the bottom of my helicopter and flew the passenger to the destination instead.
Let me know when GTA allows you to go off script like that. -
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This is just my opinion (I'm not rage-responding)... It's just an observation.
I liked Shack reviews FAR more before a scoring system was introduced. It felt more sincere and far less impartial. It left the reader to draw their own conclusions and determine whether or not the game seemed "up their alley." It felt like less of an attempt to get hits. This was tremendously admirable considering most reviewers today give off the vibe they've either been bribed, or they're complaining for the sake of complaining to acquire hits.
I am aware of the reasons behind the decision to implement a scoring system. The intent was openly shared with the Shack community, to the extent of admitting it was to garner more traffic. This was also admirable, but let's not pretend this scoring system is any better than that of others because it took longer to conceive.
With so many years spent on the development of GTA V, and with the time it took to write this review since the release date, I simply would have expected more. Especially considering GTA Online is addressed.
I don't entirely disagree with the reviewer. The score of 8 doesn't even bother me. It's the complete lack of substantial information in this somewhat hollow shell of review that really caught me off guard. I expected so much more from Shacknews. And the notion that an editor let this pass.. "and the aiming is shifts wildly in quality". Really?
Not only do I not claim to be "kinda smart"... I am convinced I am dumber than 99% of the posters on Shack forums (and that's giving myself credit that I likely do not deserve). It took how many days to publish this review? I know with full certainty I could do better in 3 days, if not tonight. However, I am only 40% done with GTA V, and I would much rather do that, since it's incredibly fun, and this is not. -
I am regretting buying this for the PS3. I just find the controller too difficult to use in this game. I can't drive straight and using free shoot is weird feeling too. I did NOT have this problem on either the XBox or the PC (using an XBox controller). I don't have large hands, but I find my hands cramping up for some reason. It's odd because I've played other games with no problems, but I guess I'm just gripping the damn thing too tightly.
Loving the game. They did dial down the sophomoric shit quite a bit and made it less jarring when it does appear. It was weird how in GTA IV in an intense encounter trying to assassinate an aging Italian mobster, you'd see purple dildos lying around the whole area. It pulls you right out of the narrative. In GTA V, the crazy shit is still there, but it's just not as likely to take you out of the story.-
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Shooting while driving is terrible. I really thought they'd implement Red Dead's aiming method (aiming detaches from the following camera), but sadly it's no different than GTA IV.
I play GTA IV PC with an xbox controller, but whenever I'd need to shoot out of a car, I'd drive with the controller and aim with the mouse.
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I agree. The fact that you can't really aim before you start popping off shots really bothers me. That's why I pretty much switched to sticky bombs as my primary vehicular weapon as soon as I could - hold down the LB, aim, release and throw. Much nicer than just BANG BANG BANG BANG "oh shit I'm like 15 feet off" (continues firing wildly while still adjusting aim, wasting dozens of rounds)
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