Call of Duty not representative of military life, says Ghosts producer

Call of Duty: Ghosts continues taking the series into Hollywood blockbuster territory. Part of the reason for that is because Activision and Infinity Ward can't imagine replicating the war stories told to them first-hand.

7

The Call of Duty series has often prided itself on its realistic take on military warfare. However, as the years have gone on, they've veered away from a realism and moved more towards the Hollywood blockbuster territory seen in Call of Duty: Ghosts and its sci-fi elements. The reason for that, according to Activision CEO Eric Hirshberg and Infinity Ward executive producer Mark Rubin, is because they can't completely replicate the war stories told directly to them by military veterans.

"There an enormous amount of appreciation for what [veterans] do," Rubin told Game Informer. "In no way do we feel we are a representation of what their lives are like. We are trying to be a cinematic movie experience based on authentic equipment and authentic experience. A lot of the stuff that we show in the game has been done by someone, but it's not a representation of what they do or it's not an equivalent in any way of what they do. We're just trying to make a fun movie."

This is clearly a different approach than the one EA took with Medal of Honor.

Though it's a fictional experience, Hirshberg does note that veterans are included in the development process. "We try to make our games authentic, we try to get the feel right. And then, also, there are guys who come in and do our mo-cap for us and become actors in the game, do the stunts in our commercials, and certainly, there are some high-level consultants who have some harrowing stories that have been some of the inspiration for some of the missions and levels in our games."

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    October 1, 2013 3:45 PM

    Ozzie Mejia posted a new article, Call of Duty not representative of military life, says Ghosts producer.

    Call of Duty: Ghosts continues taking the series into Hollywood blockbuster territory. Part of the reason for that is because Activision and Infinity Ward can't imagine replicating the war stories told to them first-hand.

    • reply
      October 1, 2013 4:08 PM

      Are they in the game or movie industry?

    • reply
      October 1, 2013 4:13 PM

      I'm shocked.

    • reply
      October 1, 2013 10:45 PM

      o rly

    • reply
      October 1, 2013 10:54 PM

      Interestingly enough, playing any Call of Duty game online is exactly like being in the armed forces. Though not designed to be an accurate representation, the community for the Call of Duty series took proactive measures to maintain the sense of camaraderie- from the verbal abuse right down to the "tea bagging."

      • reply
        October 2, 2013 4:52 AM

        I bet that almost 100% of the development staff watched Full Metal Jacket; over 50% of them having watched it before age 15. You can't throw a blanket party in a Call of Duty game... yet...

        • reply
          October 2, 2013 5:11 AM

          in college i wrote a paper which was basically about how Full Metal Jacket portrays war as a game for boys. CoD pretty much just closes the loop on that.

          • reply
            October 2, 2013 5:46 AM

            Hell, remember when Gearbox carbon-copied the beginning of Full Metal Jacket for the training level of Opposing Force? How did they not get sued for that? Did they get permission?

    • reply
      October 2, 2013 1:13 AM

      Whaddaya mean, you can't be a dog in military?

    • reply
      October 2, 2013 4:48 AM

      "We are trying to be a cinematic movie experience." Finally abandoning all pretense, and admitting that they want to make a Baysplosionfest. At least the trailer looked a bit more tame than the Modern Warfare games written by Jesse Stern.

      "...and the whole thing plays like the violent delusions of a Cold War fantasist with his head stuck in a lathe." -- Yahtzee, Zero Punctuation review of Call of Duty: Modern Warfare 2

    • reply
      October 2, 2013 5:06 AM

      I would argue that playing CoD is EXACTLY like being in the military, as you play enormous amounts of it in the downtime while deployed. Unless you are in a shitty FoB of course.

Hello, Meet Lola