'Steam Machines' beta launches this year, full release in 2014
Valve's second "living room" announcement came today, taking the wraps off of its "Steam Machines" initiative. It will be sending out 300 prototypes to users this year, in preparation for a formal launch in 2014.
The second in Valve's trifecta of planned announcements came today. Continuing the theme of Steaming up your living room, today the company took the wraps off the long-rumored Steam Box. Now dubbed "Steam Machines," they will run on the Linux-based SteamOS that the company announced on Monday.
The announcement laid out a roadmap for their release in 2014. The prototype will be shipping out this year to 300 users. To have a chance at testing one of the machines, you have to follow some instructions on the announcement page, including joining a special group and making 10 Steam friends. The entry period ends on October 25.
The FAQ states that the boxes will be coming in 2014, from a variety of manufacturers. You'll be able to build your own boxes using SteamOS, naturally, but Valve promises images of its own box sometime "soon." It also cautions you not to create multiple accounts to up your chances, because that simply won't work.
Valve had previously promised Steam Box prototypes would be due in 3-4 months, but that was six months ago. This came just as the company distanced itself from the Xi3 Piston, which was initially dubbed a "Steam Box" when it debuted.
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Steve Watts posted a new article, 'Steam Machines' beta launches this year, full release in 2014.
Valve's second "living room" announcement came today, taking the wraps off of its "Steam Machines" initiative. It will be sending out 300 prototypes to users this year, in preparation for a formal launch in 2014.-
Can the Linux-savvy sections of the Shack hivemind clarify something for me? I'm assuming, since SteamOS is Linux-based, that these boxes won't be able to play Windows games. Or is that incorrect?
I'm interested in playing my Steam collection in my living room, but I wonder if I should just build a computer of my own and load Windows 7 onto it so I can play, well, the vast majority of my Steam games.-
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I agree. Internet connections are generally lower bandwidth and higher latency than Wired Lan connections, with Wifi somewhere in the middle. In either case, streaming locally should give higher bandwidth and lower latency than streaming over the internet.
If many people were happy with OnLive, this should not be any worse, and it has the potential for being much better as you can stream a less compressed video over the higher bandwidth with lower latency as the streaming computer is at most 2 hops away instead of several.-
Onlive has massive backend infrastructure that is doing high performance frame compression. Onlive transmits at 720p. Realtime encoding of a 720p stream is a significant burden on i7-920 class servers adding ~500ms latency. This is on a wired network.
Arguably streaming from a windows pc will better than no access at all, but its still a pretty terrible 'solution'
http://www.iis.sinica.edu.tw/~swc/onlive/onlive.html.-
I don't think it'll be nearly as bad as you think. I've managed to do decent real-time streaming of games over LAN using nothing more complicated than a VNC variant, and that's probably one of the dumbest ways to do it. Even Wireless-G has more than enough bandwidth to transmit barely compressed or even raw video at 720p with enough room left over to handle control inputs and whatnot. A properly optimized streaming app should be able to make this quite feasible over most house LAN connections.
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With Powerline network devices becoming better and better, I'd just go for one of these systems to your TV. Some people have their machines very close to their TV as to be able to run a cable easily, but for those of us with Houses, I'll be running a powerline setup vs a wireless one. I'm not much for games that require ultra low latency, so I'm not going to be bothered by a very slight lag(a lag which would only be noticed by crazed fps fans)
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Yup, What I'm anticipating is $100 variations that are just built for indie games, streaming and online content streamnig, then 199 devices that are built for your older PC titles/low req games, then a 299-499 device depending on need. Since 1080p isn't too tough to render most games in high settings on a decent 200-250 video card, these devices don't have to have massive internals. RAM however atm is very expensive so it'll be interesting to see how they deal with current fluctuations in pricing.
Personally I feel the Xbox and PS4 would benefit from this type of system, user upgradable parts, especially how close they have become to PC's this upcoming gen. The Steambox devices may make them go this route if there's enough demand.
Just as the ios/android markets have had iterative performance increases year over year, there's no reason why they can't sell upgrade "kits" for their current systems. CPU performance hasn't had a huge increase in the last few years(i5-750 is not too far from a haswell i5-4670k if clocked equally) so allowing a user to slip in a upgrade to the GPU/amount of RAM would lengthen device's shelf-life while allowing developers room to improve their game complexity with turning on additional features for upgraded devices while still allowing non-upgraded devices to have their own render paths.
Chair's Infinity Blade 3 comes to mind here. They are still supporting the iphone 4 which is a HUGE step down from the 5S, but the game isn't any different mechanically. Many games coming out had cut off support to the 4, including Limbo which is far less complex graphically than IB3, but IB3 built the correct render pathing system to allow for the 4 to still be supported, a 3 year old device.
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Thanks for the answers, everyone. Another question: Is there any advantage to buying a Steam Box that runs Linux, or should I stick with my original plan and just build a Windows PC? I imagine streaming games would result in a loss of visual quality -- not a big deal if I'm playing classics like Quake or Doom, but not exactly ideal for newer games.
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You could always just build a Windows HTPC and install SteamOS later if you think it's worth it. Or vis versa. There aren't enough details to be able to make an informed decision yet.
I've been holding out on building an HTPC for a while, so I'm planning on building one to try SteamOS with and will switch to Windows later if I don't like it.
If you're more attracted to the simplicity of buying a pre-built Steam Machine then you'll need to wait for more details. -
SteamOS is just Linux running games that are developed for OpenGL. Windows can play OpenGL games, though maybe not as fast as a dedicated Linux Distro(with the caveat of full driver support from Nvidia and AMD) but the difference may not be significant enough.
I will say though, that MANY dev houses have been asking for something like this to come out for years so many of these dev houses may drop any new games being developed for DirectX so the NEED for Windows as the main gaming OS will dwindle away as new games fully switch to only a OpenGL system that is optimized for a Linux environment.
At PAX, I attended a panel with Chris Roberts, Chris Taylor, DayZ dev and a dev from Uber and they all were saying that they would all drop DirectX if they felt there was a system with enough of a userbase to change to. Welp, here it comes with 50million users.
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Does anyone else feel that this announcement is a bit underwhelming? After the PS4/XO reveals with hardware, flashing lights, big conferences, bumping music and everything this just doesn't feel like big news. Not saying it isn't big news, it just doesn't feel that way to me. Besides the OS, I don't know if they told us anything we didn't know - basically a steam box is coming and no you can't see it or learn anything other than the fact that we plan to bring it out in 2014. Maybe MS and Sony have jaded me, I don't know.
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It just seems like a half thought out move. Okay so it'll have it's own OS and games will start to support it. But without a set standard in hardware, the performance will be up in the air. You shouldn't be able to own a STEAM box that can't run a goddamn game you own on steam.
I just see zero advantages to this other than if you don't want to physically move your desktop PC near your TV. I immediately think of Gabe as L Rob Hubbard moving us onto a cruise ship.
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