The Fullbright Company's Steve Gaynor reflects on Gone Home
The Fullbright Company co-founder Steve Gaynor took some time out of his busy schedule to look back at Gone Home and reflect on its development, narrative, Chris Remo's composition, and whether he'll work with the Oculus Rift.
Gone Home's family unit
-
Ozzie Mejia posted a new article, The Fullbright Company's Steve Gaynor reflects on Gone Home.
The Fullbright Company co-founder Steve Gaynor took some time out of his busy schedule to look back at Gone Home and reflect on its development, narrative, Chris Remo's composition, and whether he'll work with the Oculus Rift.-
-
Awriite, Hot Scoops!
I played through this in a split session between a Saturday and Sunday, pretty much start to end, except I had to consult a FAQ for a hidden item that I was obviously missing. So glad I played through it that way. One of the parts that really stood out for me was how it illustrated how bad it can be when someone outright denies or refuses to acknowledge someone else's nature, and glazes over it, pretending that everything's normal. (I'm referring to when Sam acknowledges her relationship, and her parents just keep saying, "Oh, no, it's a phase; you'll get over it." ). That was a moment of gut-wrenching empathy for me, where my chest was tight with anger, knowing how Sam felt, and feeling like I somehow wanted that situation to change. Which is why the ending felt so gratifying. I didn't cry, but I got pretty close.
Steve Gaynor didn't like Persona 4 that much back when he talked about it in Idle Thumbs XI back in December 2008 (mostly complaining about hitting X to read all the text; which is fair), but I invite him to play through Persona 4 Arena's Labrys storyline. THAT one made me cry. I do see some similar narrative styles between that and the narration in Gone Home, so I'd be interested to hear what Steve thinks about it.-
Also, just to make more people recoil in horror at my FPS control scheme: http://chattypics.com/files/20130824_gonehomecontrols_jezxa3sm5n.jpg
-
-