Assassin's Creed 4 trailer highlights next-gen pretties
"'Next-gen bush?' I want to see a next-gen bush," I say every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes.
"'Next-gen bush?' I want to see a next-gen bush," I've said every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes.
The list of pretty includes dynamic foliage, rolling seas and extra-pretty shallow waters, a weather system with oodles of rain particles and shiny dynamic rippling wetness, and global illumination. All versions have similar effects of course, and some like the dynamic navmesh for boarding ships are downright crucial, but they're all next-gen on next-gen systems, see.
AC4 comes to Xbox 360, PlayStation 3, and Wii U on October 29, then Xbox One and PS4.
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Alice O'Connor posted a new article, Assassin's Creed 4 trailer highlights next-gen pretties.
"'Next-gen bush?' I want to see a next-gen bush," I say every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes.-
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Short, general version:
Basically, you lay out all the geometry of the level, all the textures, and all the light sources (including color and direction). Then you run it through software that figures out where the light falls and in what color and what intensity and how it bounces and so on. It then generates textures for the level that make it look like the world is being lit by the lights: The lighting is "baked into" the world.
It has the advantage of offloading a tremendous amount of processing from the CPU and GPU, since it's done in advance. The down side is that it's limited in the dynamism it can show, and often looks different from any dynamic lighting effects in the game.
If someone would care to expand on or correct this, by all means do. I'm not a graphics programmer.
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Coming next year to PC and consoles, Assassin's Creed Pirates HD, taking the naval combat from the ACIII spin-off to tablets and back again! http://www.youtube.com/watch?v=Otb2fqbFoMY
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