Shantae: Half-Genie Hero seeks crowdfunding
WayForward has started a Kickstarter campaign for Shantae: Half-Genie Hero, the first console game in the series.
Indie studio WayForward has announced plans for an HD sequel to the Shantae series. Shantae: Half-Genie Hero is coming to PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U. The developer is asking for $400,000 in funding, but the project already seems to be going pretty smoothly.
In fact, the video on the Kickstarter page seems to have a prototype up and running, even if it only features Shantae, well, running. This will be the character's first time on consoles, but the core Metroid and Zelda inspired mechanics are said to remain intact. Stretch goals include the ability to play as Shantae's nemesis Risky Boots, along with new transformations and moves.
As of the time of writing, Half-Genie Hero is up to approximately $125,000 of its goal, with 26 days remaining.
Shacknews' crowdfunding policy requires games to have a prototype for front-page coverage.
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Steve Watts posted a new article, Shantae: Half-Genie Hero seeks crowdfunding.
WayForward has started a Kickstarter campaign for Shantae: Half-Genie Hero, the first console game in the series.-
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Shacknews' crowdfunding policy requires games to have a prototype for front-page coverage. http://www.shacknews.com/chatty?id=30638915#item_30638915
In the case of Shantae, there's video of the game running in some form. For Inafune, there's absolutely nothing other than vague ideas and a character design.
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The goal for this game seems to be an order of magnitude off from what it would actually cost to bring to market. I am sure WayForward have budgeted this project accordingly, but it is still disingenuous to suggest that the original goal (minus payment processing, Kickstarter fees, and tier rewards) is sufficient to fully fund the remaining development. Asking for significantly less than the actual cost of developing the game perpetuates a false sense that games are cheap to produce and should be priced accordingly. I don't meant to single WayForward out here as every high profile video game KickStarter in recent memory has been guilty of this. One need only look at Double Fine's Broken Age for perhaps the most public example of how badly KickStarter goals approximate the actual budgets of modern video games.
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