Diablo 3 revisions to 'cut the legs out' from auction house
Diablo 3 lead content designer Kevin Martens says that the revisions to loot and crafting are aimed squarely at reducing the influence of the auction house.
Diablo 3's upcoming expansion is adding quite a bit of content, but Blizzard is using the opportunity to correct some things too. The studio is making no bones about it, either, as lead content designer Kevin Martens says the revised loot system is targeted squarely at the auction house.
"The loot system and the enchanting and crafting systems are both intended to cut the legs out from the auction house; to make it unnecessary to go on it to some degree, where the most fun way to play the game becomes the best way to play the game," Martens told PC Gamer. He said this is in reaction to users over-reliance on the auction house at the end-game, rather than getting new loot through play as intended.
The update will add smarter drops with more legendaries and extra effects, in addition to a new Loot Run mode that will randomly generate a small dungeon to grab some loot.
Blizzard has no plans to do away with the auction house completely, as Martens says that trading is still a perfectly valid way to gain items. "It's just that it's been skewed so if you're a character who's spending money maybe you're getting eighty percent of your gear from the Auction House, and 20 percent in game. It should be the reverse at best. It's more fun to kill monsters. It's the same thing I said about Loot Runs. If you want the best gear, let’s put it in a place in-game where you're killing monsters."
The auction houses have been criticized before, as former game director Jay Wilson said it "really hurt the game." It was the root of some technical problems as well, like a gold-duplicating bug that forced Blizzard to pull the auction house altogether, temporarily.
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Steve Watts posted a new article, Diablo 3 revisions to 'cut the legs out' from auction house.
Diablo 3 lead content designer Kevin Martens says that the revisions to loot and crafting are aimed squarely at reducing the influence of the auction house.-
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Well better late than never.... I guess.
Wished they would have made the crafted items MUCH more useful (i.e. a bit better than any drop you could expect, at least for normal/nightmare), but make them BoA..... that way the RMAH is still useful for mats trading, but not required to get the better items.
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Good stuff. Whether you liked D3 at launch or not, got to give a hand to Blizzard for doing what they always do - taking care of their games long after release.
I'm assuming the "new drops" will be BoP or BoA, or at least a good part of them? Otherwise I don't see what there is to stop people from spamming the AH with these new found items, which will lead to prices falling before long, which then again will lead to AH being the only viable option for gearing up quickly... But I guess there's nothing wrong with BoA, just a little bit of a shame not being able to share gear with friends.-
I agree, I don't really see how the changes they've discussed impact the AH at all unless they end up as BoA/BoP. Which, personally, I would love.
In terms of sharing with friends, I feel like you should be able to trade the items with any player who is actually in the game when the item drops. If that isn't an incentive to play with friends, then I don't know what is.
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That part worked and should continue to work with some of this new loot stuff. The big problem was a combination of the loot not being that different (better gear just had bigger numbers) and it being really easy to put stuff up for sale, which filled the market with tons of items that are slight upgrades to the gear you have.
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The problem is that having an AH like that with such a gigantic player base is that the market becomes so flooded even the top 0.1% of items end up dirt cheap. As a result, you can easily pick up a full set of decent gear on the auction house, and end up with very very little chance of ever obtaining better drops yourself.
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well yes. it's like they listen to SHACKNEWS!!! add class aware loot? add more CRAFTING? it's like... you wouldn't even need the AH !!!!! players getting useful things in their playsession at a reasonable pace?? AMAZING !!!!!!!!
And if there are turbo players, the AH will always be available for the immediate gratification needs! options for players!!
The thing with the AH is... it basically wasn't optional! necessary evil to coat over the fact people were saying to NOT EVEN UPGRADE THE BLACKSMITH since it was expensive and worthless!!!!!!! -
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You will have an account paragon level, any character (non-hardcore) you level will give you a level for the account, so all your characters will be the same level. It is infinite, so you can level forever, but each character has a cap on the number of points you can spend on them. I think you need 850 levels to cap your points. If I am not mistaken, each character will be able to use the same amount of points per level, so if you have 100 points to spend, I think you can spend 100 on each character.
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