EverQuest Next Landmark videos show off building
It hasn't happened in many yonks, but EverQuest Next actually has me excited about an MMORPG. Sony Online Entertainment has showed off the landscaping players will be able to do in EverQuest Next Landmark, the free world-building spin-off, and oh it's quite something indeed.
It hasn't happened in many yonks, but EverQuest Next actually has me excited about an MMORPG. Sony Online Entertainment has showed off the landscaping players will be able to do in EverQuest Next Landmark, the free world-building spin-off, and oh it's quite something indeed.
While EQ Next is still a fair way out, Landmark is due to launch this winter. Players will be able to stake a claim on land and start building away, protected from other players. It's not purely building, as you'll need explore around to gather resources and craft tools and whatnot.
SOE may bring particularly flashy Landmark creations into actual EverQuest Next, making them part of the world when it launches. From a cynical perspective, it's getting us to do its work. If you're more excitable, it's pretty ruddy special that your creations may be seen by the world.
The Gamescom presentation is up on Twitch, with more on the game in general and the creation tools we'll get to play with (jump to 19:40 for that), but here are some building timelapses:
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Alice O'Connor posted a new article, EverQuest Next Landmark videos show off building.
It hasn't happened in many yonks, but EverQuest Next actually has me excited about an MMORPG. Sony Online Entertainment has showed off the landscaping players will be able to do in EverQuest Next Landmark, the free world-building spin-off, and oh it's quite something indeed.-
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They licensed the engine from this guy who is doing cool work.
http://procworld.blogspot.ca-
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It's simple, really. From his blog:
This problem is linked to the sampling theorem and Nyquist frequencies. In a nutshell what this means is you can only reconstruct some information if your sampling frequency is at least twice of the information's frequency. If that sounds weird to you, you are not alone. As it turns out, we live in a freaky reality. Things, regardless of them being real or virtual, have frequencies sort of baked into them and their arrangements. In this particular case the virtual tree trunks had frequencies that were higher than the voxel frequency used to represent them. These trunks would just disappear.
Basically, something something NyQuil something voxels
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Stop blaming the devs for sucking at PS2 zeebs, they can't help you improve your K/D ratio!
https://players.planetside2.com/#!/5428010618039222481/stats
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I'm waiting to see the Troll art before I get hyped up too much.
http://chattypics.com/files/everquest_yhad0958nf.jpg -
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Thing is, there are tanks and healers in the game...you just don't have to use them in the traditional sense. Because they have released so little information about this, we are all left wondering how that is going to work. But if you improve mob AI, the notion of a tank holding aggro goes out the window. From what I've read, it seems like depending on what class you have active, you will have different ability slots (i.e., 1 utility, 1 defensive, 2 offensive) so the notion of roles could still be there, but just not in the way we are accustomed.
/shrug until they give us more, though, this is going to concern everyone.
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