Fighter Within is Ubisoft's full-body fighting game for Xbox One Kinect
Ubisoft is working on a new game for Xbox One Kinect called Fighter Within. According to Ubisoft, it will provide players "the excitement of a real fight, throwing you into the most immersive total-body combat experience ever made."
Ubisoft is working on a new game for Xbox One Kinect called Fighter Within. According to Ubisoft, it will provide players "the excitement of a real fight, throwing you into the most immersive total-body combat experience ever made."
It sounds a lot like Fighters Uncaged for Kinect (pictured), which Ubisoft also described as "an immersive total-body combat experience."
A cached website spotted by Fusible leaked Ubisoft's unannounced game. According to the marketing copy on the website, Kinect will let players fight one another "using unprecedented 1 to 1 precision movement tracking." In fact, it appears Fighter Within will also offer local co-op fights--something that should send shivers down the spines of lamps everywhere.
It's unclear how much Fighter Within will share with Fighters Uncaged--a game that was ripped apart by critics and gamers alike. But here's what Ubisoft's last-gen effort at Kinect-powered brawling looked like:
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Andrew Yoon posted a new article, Fighter Within is Ubisoft's full-body fighting game for Xbox One Kinect.
Ubisoft is working on a new game for Xbox One Kinect called Fighter Within. According to Ubisoft, it will provide players "the excitement of a real fight, throwing you into the most immersive total-body combat experience ever made."-
I've taken actual martial arts (over a decade ago), and one of the most important aspects of sparring and board breaking is kinetic feedback. Even throwing techniques in the air or shadow sparring has some element of feedback, where a smart participant can know if they're doing the technique right, or what they have to correct to get there. How will this game convey that? Lack of satisfying feedback has been the most collosal failure of 360's Kinect (and to some extent, for some controller-based 7th-generation console games as well; Resident Evil 6 is an example).
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"Even throwing techniques in the air or shadow sparring has some element of feedback"
Um what feedback do you get from air/shadow sparring that you don't from...air sparring with a kinect? And the feedback would be your opponents reaction in-game(albeit, not exactly the same by a long shot as a real sparring session) -
I get what you're saying, but if you think of it as shadow boxing it kind of works. What annoys me is that you can't do things like slips, popping in and out of range, parry / counters, feints etc. You have to work within their parameters. Looks like if you want to block a punch, you have to bring both hands up high on your face. Yes that works, but there's 100 other things you could do. I guess it's like the guitar hero version of fighting.
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