Xbox One headset included with all systems
Microsoft's 180 saga continues. Xbox One systems will now include a headset, thanks to all the hollering fans did when Microsoft said that Kinect was good enough.
Microsoft has done a rather stupendous job addressing nearly every complaint fans have had with Xbox One. From the big DRM reversal to its recent indie proposal, Microsoft is making good on the nickname "Xbox 180."
Here's another surprise for you. Xbox One systems will now include a headset, thanks to all the hollering fans did when Microsoft said that Kinect was good enough.
A new unboxing video produced by Microsoft shows the contents of the Day One edition of the system: Xbox One console, Kinect, specially branded Day One controller with chrome D-pad, HDMI cable, and yes--the Xbox One Chat Headset (MSRP: $25).
"The chat on Xbox One offers 3x the sampling rate of the Xbox 360. The quality of the Xbox One Chat Headset speaker and microphone have been upgraded to take advantage of the much improved audio quality. It’s also super lightweight-only 44g-with a padded earpiece that can be worn on either your left or right ear, and a bendable, rotating mic boom. You can control mute and volume without taking your hands off the controller," Microsoft details.
The headset isn't exclusive to the Day One bundle, either. A Microsoft spokesperson confirmed to Shacknews that "the chat headset is included in both the Day One and standard editions of the console." You win, internet.
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Andrew Yoon posted a new article, Xbox One headset included with all systems.
Microsoft's 180 saga continues. Xbox One systems will now include a headset, thanks to all the hollering fans did when Microsoft said that Kinect was good enough.-
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Unfortunately no, the 360 originally shipped with headset and or some other thing? (I forget, remote control? in premium pack?) - definitely didn't have same consistency here.
Now,.......
The AU$ has GONE TO THE SHITTER i nthe past 10 weeks and they probably set these prices 6 months ago when the AU$ was 25% stronger. As it stands, it costs Aussies only $537 US to buy an Xbox One.
The "Aussie rape tax" is a mere 37$ US...... this is by far the closest margin I've ever seen on a foreign product here.
MS probably won't raise the price, but they may withhold stuff from the box :/ they must be pissed about our AU$ tanking.
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That just makes sense. I remember shaking my head when MS announced that Xbones would NOT include headsets. Yeah, sure, you have the Kinect, but they did not consider that most people live in busy houses where people are talking, shouting, laughing, tromping around, watching television, gabbing on the phone, tending to barking dogs... The list just goes on and on.
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These statements are so weird to me. After dealing with them on a professional level for almost two decades now, they've never come off to me as anything but a company that listens to its customers and make changes based on that feedback. They've never came across as pushy or anything remotely similar. Perhaps the gaming division is just managed differently, and maybe the move to rein the company in instead of being so divided has more to do with these changes than anything.
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I don't see those as pushes, really, they're evolutionary moves that would have happened no matter what. FPS games were always going to end up popular on consoles eventually since they were a huge genre on PC, things like Ultima Online introduced the monthly sub for gaming online and it's not surprising that MS adopted it to create the ridiculously huge infrastructure that is XBL and support all the things gamers wanted out of online gaming at the time, and Kinect is part of XBox One simply because of how many were bought by customers this gen. Those are all customer driven things, not really pushed and forced on us.
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They sure did, they "constantly added to it" to get 52% of the library for two years, which was just one year less than you could actually buy a goddamn PS3 that has the feature. Oh yeah, and how can I forget the wonderful feature they added to the PS2 games, universal, unfixable lag and miserable blurring at all resolutions. Such a shame all PS3 owners could not partake in that one.
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I think the people at the top are like, 'hey guys, so you made the kinect sound isolation awesome right?' and they're all 'yeah, boss it's awesome and people are going to love our product' and then he's all 'okay cool because we're not including a mic for chatting in games etc.' and they're kind like 'oh, yeah... ' and when fans bitched the top dog comes back to them and is like 'are all these greasy motherfuckers worried for nothing or what? can't we do a bad ass demo of how well this is going to work?' and with tears in their eyes they say 'honestly, bro you better just include the headset because it's not that awesome :(((
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this one? http://www.wired.com/gadgetlab/2013/05/xbox-one/ no demo there. and not in the cnet video either http://www.youtube.com/watch?v=j7GBUeHv_Ts
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It wasn't just the whining; don't forget that Microsoft's fiscal year was a mess, and that Don Mattrick was essentially a lame duck division head, since he was in talks with Zynga. Also, they had a disastrous PR plan, which was answered swiftly with an excellent PR plan from Sony at E3 (so successful that the PS4's requirement of PSPlus for multiplayer was met with applause driveb by euphoria inertia).
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Whoops forgot to include the unboxing video: http://news.xbox.com/2013/08/xbox-one-unboxing
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I'd have no problem paying extra for the Kinect if I thought developers would do anything with it. Most won't, though, at least not for a few years. I have no interest in shouting at my TV to browse Netflix or reload guns or whatever. Build a game around it. Not a virtual petting zoo for five year olds. A real game targeted at the core market.
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I find it really fucking depressing how hostile most gamers are to anything new except for better graphics on the same old stuff.
The new Kinect is pretty amazing and if developers don't make enough core-oriented games for it then that's a software problem, not a failing of the device itself.
And the absolute best way to make sure developers do cool things with the Kinect is to make it mandatory and bundle one with every system, and that's exactly what they're doing.
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Sadly, I don't know if it has. In these threads there's always a ton of people who simply mock the fact that they caved instead of appreciating how aggressively they're listening to feedback.
MS really can't catch a break lately. I'm not saying they haven't made genuine mistakes, but there's a lot of folks that seem to just love hating them for its own sake.
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I'm a pretty hardcore Ninty fan but honestly the new Kinect is more impressive than the Wii U GamePad. People really don't seem to understand how much better this thing is than the first-gen Kinect. The GamePad is cool and all but really it's just a new implementation of what they invented in 2004 for the DS.
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This corrects a big oversight. Everyone having a headset helped push Xbox live over psn and helped Microsoft secure multiplayer gamers and communities for the 360. Kinect was not a viable substitute and its not worth taking a chance on kinect 2. That Microsoft initially didn't include a mic with the Xbox one is worrying because it shows an inability to learn from ps3 mistakes, or in this case 360 successes. Third console curse could still hold true for Microsoft.
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It's nice to see Microsoft taking steps to address a lot of the issues that people had when information was made public. However, no backwards-compatibility with the 360 is still a major issue imo. I understand that the new hardware (and the software to run it) probably makes it very hard, if not impossible, to run both the new games and the 360 games. Couldn't Microsoft develop some type of emulator/program downloadable via Xbox Live that could detect 360 games and run them on the One that way? I'm not a programmer so I could be off base here but it at least seems like a plausible idea.
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An emulator is not really feasible with the console hardware power levels. It never is. That's why the PS3 did back compat by including PS2 hardware on board. Emulation is insanely expensive in terms of processing power.
The other option is outright porting games. That's how the 360 did back compat, ports of engines to get large swathes of the popular Xbox games to work.
It is interesting to note that both companies took different approaches last generation (include old hardware vs software fixes) and yet both have decided back compat isn't worth the cost this time around. Sony got the best PS2 games onto the PS3 via HD collections that they could sell and dropped the hardware support asap.
I would guess that if consoles continue to exist it won't be as much an issue in the future now that they've converged on x86 and given up on custom chips every generation. -
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BC is stupid. you want to play your old games? keep your old console! the majority of ALL consoles don't have BC. and admit it - you mainly just want to know that you can play your old games. you're not actually going to play them - at least not after the first 6-12 months after launch.
you're not going to get shit for trade-in or value for your 360 or PS3 so why not keep them around? if BC is that important to you you're probably going to want to keep your old console handy. if not, then you probably don't really care about those old games and just want a bullet point to argue about.
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