Xbox One game DVR requires Gold subscription
As with Xbox 360, certain features on Xbox One will be exclusive to Live Gold members. One of those features is "game DVR," which enables users to record and share up to five minutes of gameplay footage.
As with Xbox 360, certain features on Xbox One will be exclusive to Live Gold members. One of those features is "game DVR," which enables users to record and share up to five minutes of gameplay footage. The Gold requirement is unsurprising, given that most online-enabled features on Xbox are blocked behind a paywall. With game DVR, clips are stored in the cloud, with "magic moment" clips stored on Xbox Live gamercards.
"You'll be able to see these clips in the Xbox One Guide, in your own game DVR collection, and when you are looking at gamercards on the system," Microsoft's Marc Whitten explained.
DVR captures are limited to 720p at 30fps, Microsoft confirmed to IGN. And only Gold users will be able to use the feature. "Game DVR features will be available to Xbox Live Gold members only," a spokesperson told One Hit Pixel (via NeoGAF).
Other Gold-exclusive features for Xbox One mentioned by the Live official website include OneGuide, which offers "customized" TV listings based on what's popular within the Live community. Skype is also exclusive to Xbox One and Xbox Live Gold.
-
Andrew Yoon posted a new article, Xbox One game DVR requires Gold subscription.
As with Xbox 360, certain features on Xbox One will be exclusive to Live Gold members. One of those features is "game DVR," which enables users to record and share up to five minutes of gameplay footage.-
-
I'm probably alone in this, but this makes me rage. All the talk about how it's a core feature and how it's always running in the background no matter what, but it's a complete waste of resources if you don't pay their sub fee. I've only ever paid for ~6 months of Gold since the 360 launched because I mostly play single player games.
-
-
Yeah, the 360 has slowly become that way too. Imagine my surprise the night I came home from work, put on my headset, and joined the chat group with my friends (as I had done every night for several months) only to get a popup message that said Silver members could no longer voice chat. No dashboard update, no new ToS, just a glaring middle finger from Microsoft shining at me in the middle of the night.
-
-
-
-
-
-
-
-
-
-
-
It has to do with your big Xbox One tirade right there about the feature being shitty and poor messaging. Sony hasn't given any real details yet either. The fact that they've put multiplayer behind a paywall now suggests to me they'll be using this generation to reset expectations for what's free vs paid. I would honestly be surprised if either system gave you access to the raw recording to put on a USB stick and do whatever with, same as every other appliance computing device of recent years. If that's a thing that's important to you you're going to want to stick to PCs.
-
-
I meant raw in the sense of accessing it via some file browser.
Like I said, I never expected that to be the case. I expect the sharing UI to just maybe let you choose a couple major providers and put your video there. Much like existing games that have this sort of functionality just let you put it on YouTube or the company's own site and nowhere else (ex you can't email yourself the video file afaik).
I mean, realistically what percentage of people are going to put these clips anywhere but YouTube? The console will have some basic video editing UI and then you'll be set. If you're someone who wants to do some crazy streaming show with fancy overlays and video editing you'll probably have to do the same thing that you'd do today to capture/stream console games.-
-
You need to justify development of these features with real user scenarios. You keep comparing this to transferring save games but it's completely different. It's important to allow people to move between consoles with their save game/progress (either their own multiple consoles or a friend's machine). At the beginning of the console cycle the only possible way to do this was allowing save games to be moved via USB devices. That's justification enough for a feature that has security implications. This scenario is completely different. As I said, how many people who want to share a video are not going to put it on YouTube or be unhappy if they can only put it on YouTube? It's a tiny number of people to do a bunch of extra work for what is ultimately a more cumbersome workflow than just allowing for a way to share to other services in the UI.
-
-
If you consider the idea that the vast majority of people will want to share video on the dominant video sharing platform a strange and unlikely scenario then yes, this conversation is pointless.
Likewise I can point to the number of existing videos of games on YouTube as proof that there are a meaningful number of people who want this feature. I could point further to existing games that have had to build this feature themselves. I could point to decades of sports games that allowed you to save replays to show your friends.
I really have no idea why you think this will be a feature with some huge perf impact that devs will get to opt into if they don't need the cycles foe their game. There's a reason these machines are using significant OS overhead and they're not going to turn into PCs with variable spec targets for a dev depending on what features they want to use.-
-
Even if I were to grant all the silly conditions you're saying apply (as if the Xbox is going to be constantly uploading a stream of your gameplay just in case you want to save a clip...), the answer to your question is still obvious: for singleplayer games (and clearly people like this scenario since they're bitching about needing Gold to use this feature, implying they don't care about multiplayer).
-
-
-
-
-
-
-
I would have been remarkably surprised if either company had given you the ability to access the video directly from the HDD; it would have required them to spend more time and money on software for a feature that maybe 1% of customers would ever use since I'm sure there are tools already in the console OD to let you share it to major video services.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
You ain't kidding.
http://www.penny-arcade.com/comic/2002/07/22
-
-
-
-
-
-
-
I'm sad to hear this. I'm actually quite excited about these video features as I always have stupid stuff happen to me while playing games and love telling people these stories. I can't wait to actually show them what happened instead! Too bad I already dropped live since I play multiplayer on my PC and don't care for any of the exclusive multiplayer games on xbox anymore since halo4 changed halo. I guess I'll just stick with PC and PS4 for a while then.
-
Yeah, I'm not sure why someone would get an Xbox One if they weren't planning on taking advantage of the Gold online features. Online/multiplayer features have been one of Microsoft's strongest areas. If you have a PC for MP gaming, the PS4 seems like the better option, though we still don't know all the details of what they will be putting behind their pay wall.
-
-
-
-
-
No, it's not bullshit. 7 years of live service here and I've always gotten it at around $35.
Here's one from last week for $38.
http://www.cheapassgamer.com/topic/317772-xbox-live-12-month-gold-membership-for-3799-by-newegg-via-ebay/
Here's one from the end of June.
http://www.cheapassgamer.com/topic/316287-year-of-xbox-live-via-newegg-on-ebay-35/
Best Buy had an deal back in February.
http://www.cheapassgamer.com/topic/304277-12-month-xbox-live-gold-35-cod-black-ops-2-40-and-more-best-buy-weekly-deals/
-
-
-
-
-
-
-
When I first got my 360 years ago I used to find the 12+1 cards for about 30$ But lately I've been lucky if I can find it for 45$ Either way I'll wait and see what happens with the xbox one. The only game I really want on it right now is the new halo just so I can play the campaign so maybe by the time that comes out there will be a bunch of other cool exclusives that'll make live worth the money. Otherwise I guess I won't have the video feature.
-
-
-
-
lol what? Recording and sharing games doesn't require multiplayer anything. Most of the let's plays I've ever seen are single player games. Not playing multiplayer doesn't mean you're not into the social aspect of games, it just means you're not into the specific social aspect that multiplayer represents. There are plenty of other ways to be social with games.
-
-
-