Review scores have come to Shacknews
It's been a long time coming. Shacknews has been reviewing games for years, judging games not as products, but as experiences. Instead of breaking down games as the sum of easy-to-digest parts--graphics, gameplay, story--we wanted to provide a critical look at the game as a whole. Starting next week, we're going to start implementing numerical scores to our reviews.
It's been a long time coming. Shacknews has been reviewing games for years, judging games not as products, but as experiences. Instead of breaking down games as the sum of easy-to-digest parts--graphics, gameplay, story--we wanted to provide a critical look at the game as a whole.
Starting next week, we're going to start implementing numerical scores to our reviews. Behind the scenes, this has been a process that has been debated quite passionately by all of our editors. We never questioned "should we do this?" Rather, we wanted to be certain in how we would implement scores. We wanted a scale that reflected our holistic approach to reviews, one that embodies our games-as-experiences philosophy.
Here is the scale that we're going to use:
- 10 - A milestone in gaming
- 9 - An exemplary representation of its genre, with resounding impact
- 8 - A leader of its genre, offering fresh interpretation of the form
- 7 - A solid representation of its genre
- 6 - A flawed representation of its genre, failing to execute on new ideas
- 5 - Insipid, but mechanically sound
- 4 - Insipid, and mechanically faulty
- 3 - Artistically void, but mechanically sound
- 2 - Artistically void, and mechanically faulty
- 1 – Unplayable
We decided on a ten-point scale, as we believed anything more than that would be too granular. (That means no half points, no decimals, etc.) We also believe this is a scale that will be fully utilized. What's the point of a reviews scale if only the top half gets used?
I want to assure you that review scores will not change the approach we take to reviews. Instead of writing to a score, we want to make sure that the score is derived from the text our reviewer writes. Not only will you start seeing scores attached to every forthcoming review on Shacknews--we're going through the process of retroactively applying these scores to our legacy reviews. Eventually, we plan on offering a catalog of reviews that can be easily referenced, which should offer greater context on what a "10" means, for example.
Review scores have been an exciting debate for us here at Shacknews, and we're eager to see how you respond to them. Please offer me any questions and comments you may have in the comments below, and I'd love to hear your suggestions.
-
Andrew Yoon posted a new article, Review scores are coming to Shacknews.
It's been a long time coming. Shacknews has been reviewing games for years, judging games not as products, but as experiences. Instead of breaking down games as the sum of easy-to-digest parts--graphics, gameplay, story--we wanted to provide a critical look at the game as a whole. Starting next week, we're going to start implementing numerical scores to our reviews.-
-
-
-
-
-
It makes no sense that everybody doesn't just use a 1-5 scale. If you need 10 increments, do half points. 1-5 is a nice scale everybody understands and that allows you to use the entire range. 1-10 just carries extra baggage where people expect "average" to be 3/4 up the scale instead of in the middle of it.
-
-
-
-
-
I totally understand your concern. One of the reasons I decided to introduce the reviews scale now (instead of coinciding with a review) was so that we can be transparent about what we think these numbers mean. And, if there's any suspicion of foul play, you guys can call us on that bullshit. Point to this scale and say "hey, your review reads more like X." I want this scale to be transparent to everyone. Ultimately, reviews serve readers NOT publishers.
-
-
-
-
While not neccessary for me, I support this move. Especially with that kind of thought you seem to have put into it. I really like the individual meanings for the scores and I believe it's good to give a very clear "score" for a game, in particular for somewhat indifferent reviews.
You're gonna make it easier for your readers and I understand you probably have to go with the flow as well, since almost everyone is using a system like this. -
-
But you're totally going to love our "top 10 ankles of video games" piece coming up. Who knew ankles could be SO SEXY???
In seriousness, I know the proof is going to be in the pudding, so I hope to have our retroactive scores appear ASAP to give a clear understanding of where we want to take this system.
-
-
-
Yep. Shack's reviews are higher quality than most on metacritic, so it's good they will be included now. And they'll get some of that internet money.
I actually use metacritic, not for the average, but because it has all the reviews I like to read linked on one page. I always click Giant Bomb, Kotaku, Destructoid, EGM, Eurogamer, AV Club, Polygon and, for games released before spring 2013, 1-UP. Now Shacknews will be conveniently located on the page and I won't have to search for it separately.
-
-
Finally Remo's Reign of Terror has come to an end! http://www.youtube.com/watch?v=GD5ZXuL0HyE
-
-
-
-
-
I guess this was inevitable, and I know it drives traffic and shit, but it's just bad for good quality reviews. Even Roger Ebert was notoriously critical of the Star system used for movies and his own Thumbs system, because ultimately the numbers or good/bad evaluation become completely arbitrary and tell you nothing about the subtlety of differences between two games/movies/whatever.
-
-
-
Oh I get that, it's just that for many people, the number supersedes the text. They'll see that Call of Duty 25: Still Callin' gets a 9/10, and that Stunning Ambitious Indie Game gets 8/10, and immediately assume that it means that Call of Duty is better than Indie Game, when in reality it probably means that Call of Duty is 90% successful at being a fun and interesting action game, and that Indie Game is 80% successful at being a different type of game - each on their own respective terms. Then you'll get the ad nauseum deluge of "WTF Shacknewbs!? Call of Crap is nowhere near the brilliance of Stunning Ambitious Indie Game!" and so forth. But, good luck in implementing it. I understand why.
-
I'm really glad you brought up this example. One of the reasons why "graphics" and other metrics aren't included in our rubric is precisely to avoid this. In fact, as you can see, innovation and artistic intent is built into our scale. A blockbuster game that plays it safe is less likely to score high than a genuinely interesting indie game.
-
I think your scale is pretty well-designed. How much people remember/care about that in a year's time when looking at your scores on Metacritic is going to be debatable, even if you publish the rubric along with each review. I'm sorry to sound so cynical about this and I laud your approach, I just disagree with scored reviews on a fundamental level.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
This is a great question.
I chose "insipid" because it connotes blandness, a kind of "sameness" that plagues many modern games. "Artistically void" I think takes that to yet another step--avoiding not only making something that "feels the same," but actually is regressive in its approach.
The reason why there's some clear overlap and repetition in this scale is that it originates from a five-star scale we were working with. However, once you add half points to a 5 point scale, it becomes a 10 point scale like ours. Instead of simply saying "halves" are just in-between two numbers, we wanted to have a clear definition of what each number meant. Ultimately, we decided that our primary focus is the artistic intent, followed up by the execution. Essentially, a 7 really is a 3.5/5--but we wanted to define that score as more than "between 3 and 4."-
-
-
-
-
-
-
-
One of the biggest problems with scores is the importance the readers/gamers put on the scores. Trying to offer a better score system would just put more importance on it. Scores are fine in my opinion but the main review of the game should always be the written content of the review, not the score.
-
If you want the written word to keep its importance, leave the scores off. Simple. Any system contrasted to the way it was is going to put more importance on the numbers by the gaming community at large. Doing something different could make you stand out at least.
The scoreless review was once the best thing this stupid site had going on, and the reason I actually cared to read the reviews here. The staff changes ensured it wasn't going to last but whatever, a 5 star system like Giant Bomb doesn't put any more importance on scores over their reviews. Nor does the letter rating on 1up. If anything it makes me more interested in reading the full reviews compared to every other stupid fucking 10 point-that's-not-really-10-point site.
-
-
-
-
-
-
-
BlackCat9 is spot on. Either no reviews or a 5 point scale. Anything else is dumb because you aren't going to go out of your way to review horrible games that deserve a 1-2, so your scale is automatically redundant.
Going back and putting scores on old reviews sounds like the worst idea ever :( There is no way to do it correctly with the hindsight that you have.
-
-
-
-
-
-
This sounds well intentioned, but it's ultimately a decision to conform to the worst elements of the video game press.
If Shacknews wants to attract more readers, it should try, you know, improving it's editorial content. It's been a slow decline in quality since I started reading in 2007. Reviews are shorter, and less interesting. There is more coverage of banal news like DLC. There are almost no long opinion pieces about the game industry. Shacknews certainly isn't as bad as some place like IGN.com, but that's not saying a whole lot.-
I'm just responding to this to let you know that I see this feedback and, in many ways, agree. I'm definitely pushing for more interesting news, and certainly more editorials to appear on the site. Thanks for being such a long-time reader, and I hope one day, you will PM me to say "hey, this site is now as good as I remember it." Really appreciate the honest feedback.
-
-
-
I actually appreciate some of the minor news stuff. Like Rayman Legends coming to PC. Not earth shattering news, but it definitely helps people like me who only like to read Shacknews and one or two other sites.
I agree that the editorials have declined a little bit. I think 1UP in the mid-late part of the last decade is the best gaming site I've seen. It was unsustainable as a business, but it was awesome site.
-
-
-
-
I'm on board. It will help drive traffic and, ideally, increase page views. For example, personally speaking, odds are if I see Shacknews rate something 10/10 I'm going to read its review even if it previously didn't interest me. That also holds true if I see something rated 1, 2, or 3, because I'll be curious about what made it so bad. Also, if I was seeking out reviews of something, I'm not going to get all e-snob and turn my nose up at the review because there's a score at the bottom of the page.
Get over it. Change helps avoid stagnation. -
-
-
I am disappoint.
Honestly though I'm glad we made this far without review scores and while I don't necessarily see them as "evil" I do see them as a step backwards from well thought out written reviews without a score; as soon as you add that number it becomes all most people see.
Here's to hoping you guys can execute it in such a way that it isn't as soul sucking and meaningless as most sites that metacritic pulls from. -
-
-
-
-
-
-
I would argue that people follow it because it is a leader in its genre. Hell it defines its genre.
Also players have different priorities.To me CoD immediately gets a few legs up on most of the competition because it runs at 60 fps and has amazing feeling controls. So many games fail miserably in both of those departments that I would have trouble ranking them above a 7. Other people couldn't care less about either of those things.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Well as long as the way you do your reviews don't change I'm fine with this but at this thread illustrates there will be some backlash, because people will be offended when you don't give The Last of Us the proper 10 it deserves and instead give it an 8...... Still can't believe the rage that incited over at GS which goes to show what happens when you do attach a number to a great review the drones stop thinking.
But once again as long as the actual reviews are concise and well done as they already are then the number means little to me overall, its just for the simpletons. -
-
Unfortunately, we can only assign scores based on whatever copy exists on the site. For example, I quite disliked Uncharted 3 and disagree strongly with our review. And as the years have gone by, I think consensus has shifted a bit. But, we're going to assign the score based on what's originally on the site.
-
-
-
-
-
-
The problem is you have people who aren't going to look at what each score means, so anything 7 and below will be shrugged off and they won't even read the review itself, they'll just jump right to the score.
And I guess we can expect those other people who like to complain about scores being too low or too high to start showing up... -
-
-
-
-
I echo the "Ughhh" sentiment. I just got done turning off ALL the ratings on Rotten Tomatoes with using CSS and Stylish in Chrome. Showing simply "rotten or fresh" icons and hiding the score for movies suddenly made that site useful for me.
I think the same is true about video games, you really only need two, maybe three categories for them: Good, Bad, and Must Play -
I could very well be wrong but didn't Garnett, in a early podcast, state that for good or ill scores would never be a thing while he was in charge? If I'm remembering right then one of two things has changed either he is longer in charge of reviews or he changed his mind in favor of potentially more traffic.
My hope is that you hold true to the score reflects the review. Have sometimes seen reviews that lambasted a game only for it to get a high score.
Really though I don't put much thought about whether I should purchase a game based on a review or score. I might take certain critiques into consideration but by far I base it on whether the concept/story sound interesting and the mob logic that you see on forums or WC (Though I do realize that a lot of talking points might just be carried over from a review rather than having a conversation). -
-
-
-
It's worth linking "I Would Give It An 80": http://www.shacknews.com/article/50124/i-would-give-it-an
Numerous developers have told me that their mixed-review games actually deserved an 8/10. That seems to be the baseline. Sometimes I think they do believe it deserves higher, but that's the score they think they can say without being overly presumptuous.
By the standards laid in the scores above, I fully expect Shacknews to give the "I would give it an 80" games a 6.
-
-
-
-
-
This rating system is flawed. The description for #9 really should be #10. "Milestone" means a significant event or turning point. That does not automatically assume that it is a turn for the better. It could also be a turn for the worse. Therefore, "milestone" should not be used to refer to the highest rating. "Exemplary" and "resounding impact" are more suitable for #10. Please correct it. Thank you.
-
-
I'm not a big fan of 10 value scoring. Ultimately half the scale never gets used and it generally falls into the same pattern of:
6 = bad
7 = decent
8 = good
9 = great
10 = exceptional
In my opinion, a five-star scale or a letter grade scale works much better.
6 = 1 star = F = bad
7 = 2 stars = C = decent
8 = 3 stars = B = good
9 = 4 stars = A = great
10 = 5 stars = AA or S = exceptional
-