Nintendo taking quiet approach with indie plans
Nintendo has taken a less-public approach with courting indie developers, a method that some indies are praising.
Nintendo hasn't been quite as public about their plans for indie developers as Sony or, more recently, Microsoft. That doesn't mean they aren't actively courting indie developers for their platforms. Several indie devs have responded positively to Nintendo's growing outreach to their sector, noting that the company simply isn't as public about it as its competition.
Rhodri Broadbent of Dakko Dakko (Scram Kitty and his Buddy on Rails) lauds Nintendo's lowkey approach. "Certainly in our experience Nintendo has been every bit as helpful as the other platform holders," he told Edge. "They don’t shout very loudly about it, but they are working hard behind the scenes to make their platforms as welcoming as possible."
Lau Korgaard of Knapnok Games (Spin the Bottle: Bumpie's Party) echoes this sentiment. "Nintendo is just doing the right thing without making a big fuss about it. They work on establishing genuine human relationships with the indies," he added. "They are working on making their tools easily accessible and free and provide equipment for you and are super encouraging in general."
The 3DS and Wii U indie library is quietly growing, with Spin the Bottle: Bumpie's Party, Tengami, Dreamfall Chapters: The Longest Journey, Cloudberry Kingdom, and Scram Kitty and his Buddy on Rails among those titles set to arrive on the eShop in the future.
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Ozzie Mejia posted a new article, Nintendo taking quiet approach with indie plans.
Nintendo has taken a less-public approach with courting indie developers, a method that some indies are praising. -