Report: PS4 developers can only access up to 5.5GB of RAM
Sony made quite the fuss over the amount of memory PS4 has. But, Sony hasn't been exactly forthcoming about memory allocation. Their next console reserves 3.5GB of memory for its operating system.
Sony made quite the fuss over the amount of memory PS4 has. Not only will their next-gen system contain 8GB of RAM, it will be of the super-special GDDR-5 kind--one of the reasons why Sony argues that their system is a "supercharged" PC.
Xbox One, on the other hand, also offers 8GB of RAM, but at slower speeds. And, developers can only access 5GB of memory, with the other three reserved for the console's three operating systems. Clearly, PS4 seemed like the definitive winner here, with faster RAM and a not-as-bloated OS. But, apparently Sony hasn't been exactly forthcoming about memory allocation.
A new report by Digital Foundry shows that PS4 actually reserves 3.5GB of memory for its operating system--more than what Xbox One takes up. Only 4.5GB of memory is guaranteed for games. So, PS4 offers less RAM than Xbox One does, even if the speed is much faster. An additional 1GB of "flexible memory" can be "reclaimed" from the OS, if its available--a process that "isn't trivial," according to the report.
However, as Digital Foundry points out, PS4 was originally designed to support 4GB of RAM, with 512MB reserved for the console's operating system. The surprise announcement of 8GB of RAM at E3 means that Sony is clearly using much of that added memory to support system features, not necessarily games. PS3's limited OS memory was blamed for the lack of crucial features, like cross-game chat.
On Xbox One, the reserved memory can be used to suspend games and run apps. It's likely that PS4 will be able to do the same, especially with PSP Go and PS Vita both offering that feature.
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Andrew Yoon posted a new article, Report: PS4 developers can only access up to 5.5GB of RAM.
Sony made quite the fuss over the amount of memory PS4 has. But, Sony hasn't been exactly forthcoming about memory allocation. Their next console reserves 3.5GB of memory for its operating system.-
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It's marketing, and there's a pretty clear progression of how it happened.
1) Sony has a press conference, says little about the PS4 and reveals little. People complain that they didn't show enough.
2) Microsoft decides to show a lot at their conference, trying to make people happy. They show too much, people say it's crap, Sony throws out more marketing speak (while still not giving too much away) and people flood to Sony.
3) As more information gets out on Sony, people will either validate their prior beliefs or (more likely IMO) be disappointing that what they were assuming is not true. This is the first indication of it.
Ultimately it will come down to two things: how successful the Kinect is and how good Sony's OS is. Microsoft obviously knows how to have a strong OS - it's what they do. It remains to be seen how strong of an OS Sony can make. If they can make a decent OS, the extra power of their hardware will push them ahead. Assuming that Kinect isn't successful and people decide that having it is better than having the increased visuals.
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No. You cant compare console architecture to that of a gaming PC someone built, they arent the same. Core components such as GPU, CPU, RAM, DAP, etc can be similar but the major difference is the UMA. Consoles are designed with a unified memory architecture design specifically to run console games with lower foot prints.
Running something like FC3 on a console is not the same as running it on a PC.
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Well, let's see what developers say. The developers working on both platforms will most likely already know this. It will be interesting to see what they say about this.
Is 4 GB enough for most games? - Most likely
Would 8 GB allocated for the games be better? - Almost certainly
Will it matter if one platform has slightly less memory available for the games than the other? - Probably not much -
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More or less depending on how you read what Sony said.
Basically only 4.5 GB is "guaranteed" which is less than Xbox One's 5 GB. But, apparently a non-trivial "recovery" can net you about 1 GB more, so 5.5 GB is available in theory, but I guess we will have to see if that's really used much in the real world.
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The bandwidth between that buffer is huge. It's basically the next generation version of the eDRAM from the 360 architecture.
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
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FYI, the Digital Foundry report has been updated. It's actually 4.5 GB, up to 5.0 GB:
"A new source familiar with the matter has provided additional information to Digital Foundry that confirms only 4.5GB of the PS4's 8GB GDDR5 memory pool is guaranteed to game developers right now, while also clarifying how the PS4's "flexible memory" works in practice.
In real terms, an additional 512MB of physical RAM may be available in addition to the 4.5GB mentioned in the SDK. Flexible memory consists of physical and virtual spaces, and the latter introduces paging issues which impact performance. In our original story we combined them together.
For practical game applications, the correct figures for this story, as we understand it now, are a guaranteed 4.5GB for development and a further 512MB from the flexible pool. We have updated the headline accordingly."
http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory
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