Indies react to Xbox One self-publishing policy change
The Xbox One will now allow indies to self-publish their games. Developers behind Monaco: What's Yours Is Mine, TowerFall, and Tengami are among those that offer their reactions to Shacknews.
TowerFall
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Ozzie Mejia posted a new article, Indies react to Xbox One self-publishing policy change.
The Xbox One will now allow indies to self-publish their games. Developers behind Monaco: What's Yours Is Mine, TowerFall, and Tengami are among those that offer their reactions to Shacknews.-
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indie devs frequently don't understand the importance of marketing, and relying on the app store itself (whatever platform) to do it for you is a pretty big mistake. The Monaco's guy complaint about marketing is equally relevant on iOS and basically anywhere else. Unless the platform is tiny you better do some work yourself to rise above the chaff.
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how exactly do these devs expect the platform owner to help them with promotion? There's only so much room to advertise on a hub/storefront/etc. Once a platform has a sufficiently large number of apps and sufficiently high rate of incoming new apps it's completely impossible for everyone to get the same amount of promotion from the platform owner. So even if some amount of help is offered it will only ever apply to a select few folks and the rest will be left out and have to market for themselves like every other business does.
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Yes, that works when there's 1 game coming out a week. What if there're 20 new games every week? 40? And of obviously highly variable quality. This is the same issue that came up with mobile app stores 5 years ago. Those guys realized that part of making a mobile app means doing real marketing somehow. These guys seem to want to just make games and have someone else handle all the rest for them for free which isn't very reasonable. Showing your game at PAX does not constitute a marketing strategy.
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Remember Self publish doesn't mean anyone can upload a game whenever they like for a nominal fee. Self publish usually means you can publish your game online without being vouched for by a much larger game publishing company.
So for indie developers to get on the xbox one (before the policy change) they would have to strike a deal with someone like Ubi soft, or activision or EA, who would have the power to negotiate a position on xbox live. Of course in return for their efforts they're going to take a nice chunk of your profits.
But self publishing means you can directly speak to Sony (and now MS) without the big boys help. If they like what you're doing they'll broker a deal with you directly, making it waaay more manageable for small upstarts.
Again, this doesn't mean we'll see hundreds of games being published each week, its still a walled garden that Sony or MS can curate as they see fit.-
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No its not the same. Apple approves every game that comes their way as long as it meets all the qualifications they have for apps. Apple isn't curating their games category other than making sure titles meet the same standards apps of any kind have to meet.
This is not what Sony & MS are doing, they will still be hand picking which titles are allowed to be published on their platforms, and therefor controlling how many titles appear each week. We don't know yet how strict or open they will both be. The point is, self publish doesn't mean "if you meet certain standards your game will be published on the platform" it just means you can enter the negotiation process with Sony or MS without EA / Activision / Ubi sitting at the table.-
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One is a set of fixed standards which apply to everyone. You pass those standards you get published, whenever you pass those standards.
The other is curation where you're published if you meet a set of standards you aren't privy to, that constantly change due to the nature of the marketplace and what else is available.
So yeah, a completely different system. -
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also it's not even clear to me where this distinction is coming from with this news. From Ars:
http://arstechnica.com/gaming/2013/07/report-microsoft-to-finally-let-indie-developers-self-publish-on-xbox-live/
Game Informer reports that "sources" are saying Microsoft will soon announce that independent studios can release downloadable games directly on their systems without a publishing partner behind them. Indie self-publishers will reportedly be able to set their own release dates and pricing,
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Microsoft is reportedly set to "drastically overhaul" the process to certify games that go up on Xbox Live, streamlining the approval process to target an iTunes-style 14-day turnaround from submission to release. Rather than going over code with a fine-toothed comb, Microsoft will reportedly look for high-level terms of service violations and massive bugs instead.
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You can easily buy the games on a online storefront anyways so they should focus marketing on the internet, social media, and word of mouth. YouTube trailers with links to the store page on xbox.com and so on. Then the buyer can get it from a browser and have the console download it. There's plenty of avenues to getting their games sold especially if they're making it for PC anyways they're going to be promoting it online in the same manner. Now they can entice the people who would rather buy it on a console rather than the PC.
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No one is saying it will be 100% equal for everyone. But if a company at least shows interest and an eagerness to engage with developers, then maybe we can hope they'll give attention to at least some of the groups that really deserve it, be they established indies or new upstarts.
There is no perfect solution, but i'd rather that approach than one of total disinterest.-
The theme I've seen from the Monaco devs is they just expected someone else to do it for them.
However, Schatz has also been burned by disappointing sales for the Xbox Live Arcade version of Monaco, leading him to issue this warning to developers enthused by today's news. "If Microsoft doesn't promote your game, it will still be a gigantic uphill battle to see any sort of meaningful sales."
There's plenty of ad space on the 360 now, more than most people here seem to want. XBLA titles get put up there all the time. Monaco may or may not have gotten one of those slots. With policy changes Monaco still may or may not get an advertising slot. It's not Microsoft's or anyone else's job to advertise the game for them. It's the developers job. That's why a lot of developers sign with publishers, because publishers know how to do marketing and marketing is critical to success. Mobile developers long ago realized the importance of getting publicity on various sites and blogs and getting the game in peoples' hands.
Like I said, they took their game to PAX a few times and what else? I played the game at PAX in consecutive years and had no real idea what the game was doing. Does the game even do a good job advertising for itself once you're in the trial? I don't think so. I think it's a really poor singleplayer game and that was a big part of their problem.-
Great so thats one example, that proves what? No one is saying that its a smart move to completley depend on a platform to do all the work for you.
What I am saying is that you can't blame developers for being attracted to the platform that his making an effort to engage with them and listen to them from a very early stage (before the console launches).
The fact sony had the foresight to go with the self publishing model and hasn't simply responded to criticism like microsoft has, speaks volumes for the attitudes at both companies. Hell sony put several indie developers on stage along side people like Bungie and square at their conferences. This is more evidence that Sony is making an effort. I'm not saying they have the perfect solution that will solve every problem for every developer out there, but its just a good explanation as to why indie developers have been singing their praises in the last 6 months.
I guess i'm kind of confused as to what point you're tying to make here? Platform holders shouldnt support indie developers because they should just make deals with publishers?-
I'm saying whining about no free marketing as the reason your game didn't sell sounds like whining. And expecting to get much promotion from the platform owner is a pipe dream if the platform has any reasonable amount of content available.
Anyway, I don't know why I got myself into more console threads. Yes Sony gets credit for changes they've made with the PS4. The 360 already had a self publishing model that was tried and didn't work (and appears to be learned from) but in most of these criticisms seems to be ignored.-
Well, my point from the beginning in the other sub threads was that it wasn't so much the policy differences that mattered to indie developers. Yes its a big part of the equation, but the point is that Sony have shown a direct interest in small developers where MS didnt. And thats the main reason we see so much anti MS chatter coming from that direction. And to further that point, thats why a late game policy change wont do much to turn that tide for MS.
I'm not talking about whether developers whine too much, or they need to learn to stand on their own two feet. Obviously thats true in some cases and not others. In fact have you seen that indie game movie that was released a year or so ago? That was a pretty awesome illustration of how helpless some developers felt when working directly with MS. If Sony and now MS is making an effort to improve on that great.
In fact if what you posted about above about MS taking an open publishing direction is true, then i guess that will be really interesting distinction between the platforms. One will be what you spoke about before (dozens and dozens of games released each week) and the other other a more curated experience. I guess we'll find out which developers & gamers prefer soon enough.
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Yeah this is positive news, but you can't help but feel MS is in panic mode right now, responding and reacting to all the bad feedback they've been assaulted with over the last month or two.
Its going to take more than a policy change to make this stuff prove it's worth. For the last seven months we've heard story after story of Sony personally reaching out to indie developers and asking how they can help. Its going to take a gargantuan effort from MS to claw back that kind of favour before launch. -
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