Nintendo: layoffs not worth morale loss
While no decent person is ever pleased to see layoffs in the video games industry, they're generally accepted as part of the way it currently runs. Not so at Nintendo, company president Satoru Iwata has said. Pleasantly, Nintendo's belief is that while layoffs will help finances in the short term, people who justifiably fear losing their jobs will make worse games.
While no decent person is ever pleased to see layoffs in the video games industry, they're generally accepted as part of the way it currently runs. Not so at Nintendo, company president Satoru Iwata has said.
Pleasantly, Nintendo's belief is that while layoffs will help finances in the short term, people who justifiably fear losing their jobs will make worse games.
"It is true that our business has its ups and downs every few years," Iwata said in a Q&A at the annual general meeting in June--the transcript only came online on Friday--but Nintendo plans to tackle it by becoming more efficient. Unlike many big publishers and platformer holders, though, its idea of improving business efficiency doesn't involve firing teams or closing studios.
"If we reduce the number of employees for better short-term financial results, however, employee morale will decrease, and I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world," Iwata explained.
"I also know that some employers publicize their restructuring plan to improve their financial performance by letting a number of their employees go, but at Nintendo, employees make valuable contributions in their respective fields, so I believe that laying off a group of employees will not help to strengthen Nintendo's business in the long run."
This course will steer Nintendo right in the end, he believes, saying that Nintendo's fortunes will turn again as more people buy Nintendo systems and exchange rates shift in its favour.
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Alice O'Connor posted a new article, Nintendo: layoffs not worth morale loss.
While no decent person is ever pleased to see layoffs in the video games industry, they're generally accepted as part of the way it currently runs. Not so at Nintendo, company president Satoru Iwata has said. Pleasantly, Nintendo's belief is that while layoffs will help finances in the short term, people who justifiably fear losing their jobs will make worse games.-
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Nintendo is awesome. Even though there was no price drop on their system, I still went ahead and purchased a Wii U because from E3, this year coming up they got the games I want to play. Luigi U and boost mode co op is awesome. I think N's big problem this year was the streaming disruption of communication at Nintendo Direct during E3. Going back and watching X, Mario World-- Nintendo is going to be having a good year as long as they better communicate what wii u has to offer. X looks way more fun than TitanFall.
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Was just reading yesterday that the JRPG that I was most looking forward to on the 3DS (bravely default) wasn't even being considered for a State-side release. They eventually relented again after fan requests, but it won't be until fucking 2014. The game came out in Japan in Oct 2012, and was one of the highest profile, and best reviewed releases for the system.
Is this more Nintendo 'fuck you core gamers' shit? I thought they'd learned their lesson for the whole Xenoblade farce.-
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They don't know what it is because it never gets any push from Nintendo PR people. JRPGs aren't the gem they were in the SNES and PS days, but they can still make a profit and appease the core gamer market if they're given the PR they need. And this game has beautiful, unique artwork and graphics that should make it easy to market.
http://www.youtube.com/watch?v=E7lkPgshnmA
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nintendo is in the business of making money. they're the only ones out the 3 that do make money just from selling their system. they've probably done a cost analysis to see if it's worth bringing it to the states and decided it wasn't profitable.
as for the 2014 release. do you want an engrish or english port? -
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imagine the games certain teams could create if they could work together for a decade or more and just hone their craft. maybe replace certain members, obviously, but keep the core together. i.e, naughty dog or someone. vs. just being treated like a contractor, working for 1-3 years on a title, then being shitcanned with no protections to find your next role on a totally new team, for a new publisher, making something totally different.
look at games that established teams (decades established) make compared to the crank & bank titles that get pumped out every 12-24 months by the usual suspects.-
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I think it shows since they are able to keep pumping out amazing first party remakes, in house, and keep it fresh. Shit, Mario is almost 30 years old. I can't think of another developer that has kept a franchise alive for that long and actually continue to make great games out of it.
Seems like the only time they falter is when they play with fire and send it out to a third party dev. There is the occasional exception, like Retro, but other times it's a screw up, Team Ninja.
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