How Microsoft plans to make Xbox One a friendlier place to play online
Microsoft wants to tackle the online nastiness of Xbox Live with a new system on Xbox One--but how? A new Reputation system will track player behavior and attempt to separate hostile players from the more sportsman gamers.
Jumping into an online game on Xbox Live can sometimes be a harrowing experience. If you're not part of a Party of friends, you'll potentially expose yourself to a vocal smackdown of homophobic, sexist, racist, and just generally nasty remarks. Microsoft wants to tackle that with Xbox Live on Xbox One--but how? A new Reputation system will track player behavior and attempt to separate hostile players from the more sportsman gamers.
"What we're looking at doing is creating a very robust system around reputation and match-making," Microsoft senior product manager Mike Lavin said. "Ultimately if there's a few percent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks."
It appears Microsoft may end up segregating foulmouthed Live players into games they exclusively play in. "You'll probably end up starting to play more with other people that are more similar to you," Lavin told OXM, who jokingly described the quarantined part of Live "the Xbox Live version of hell."
"If we see consistently that people, for instance, don't like playing with you, that you're consistently blocked, that you're the subject of enforcement actions because you're sending naked pictures of yourself to people that don't want naked pictures of you," Lavin said. "Blatant things like that have the ability to quickly reduce your Reputation score."
ProTip: Pretty much no one wants naked pictures. Just don't do it.
The new Reputation system on Xbox Live will have parties assigned an overall score for the group. However, the score will only reflect the player with the lowest score. Lavin suggests that "the weight of peer pressure" may help encourage better player behavior.
"We're one of the only platforms that really takes an interest in exploring and investigating major problems, and this extends from sexual harassment, to age harassment, to gender to everything else under the sun," Lavin added. "Really fostering a sense of community and providing an infrastructure for that is a huge deal."
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Andrew Yoon posted a new article, How Microsoft plans to make Xbox One a friendlier place to play online.
Microsoft wants to tackle the online nastiness of Xbox Live with a new system on Xbox One--but how? A new Reputation system will track player behavior and attempt to separate hostile players from the more sportsman gamers.-
System is broken. Its broken in Xbox 360 and the underlining issue persist.
You are dependent on how others perceive you. I cant tell you how many times I've received bad rep because I was particularly good that day on MP match, or called unsportsmanlike or whatever because the players I was in a party with hated Puerto Ricans. Hell I remember getting a bad rep and I hadn't talked much at all and I was just playing support in a the matches.
This system only works if somehow Xbox is giving you the proper rating based on how you play, not what peoples perception of you are.
nice idea...that's it.-
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"MS Xbox is giving you the proper rating based on how you play"
Well just that is not going to work. Many to the homophobic, sexist, racist, ect remarks come from players that have high scores.
Players' behavior in chat is a major part on how you play.
Lack of communication isn't a good way to play multi-player games in general.
I wonder if MS is going to copy the system the League of Legends setup.
Maybe MS is finally realizing that making people pay to access the web that they're already paying for and then being harassed by a 12 year old yelling homophobic, sexist, racist, ect isn't what people want to pay a premium for.
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How about we just remove rating people all together. After each game, have people rate their experience. Depending on how they rate, have a couple followup questions. For example, rate it bad, you will be asked if it was because of player(s) or some other reason and then asked to categorize it. Since you don't pick out one specific person, it allows a system to correlate and narrow down who the trouble person is and you'll never get in trouble over a single game. Plus with the ability to record games now, after they narrow down sufficiently with ratings, they can review the games and take the appropriate action.
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I think he means people who rate other people poorly will end up with poorer ratings themselves, and tend to match up with other people who tend to rate people poorly. I am sure it would work for people who rate people highly too.
The trick to this method is to not tell anyone that this is how it works.
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yeah there is a feedback reputation system but it's annoying to use/undiscoverable and I'm not sure it actually has any global effect. I think negatively rating someone just ensures you won't (or likely won't) be matched with them again, but it doesn't do anything like stop matching you with other players with similar feedback or make the shitty players play in their own purgatory.
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but you still get paired with people who lots of other people said avoid to, presumably that person is an undesirable teammate as well, you just haven't experienced it first hand. Given the size of the CoD population there's a whole lot of people in that group so even judicious rating of players still leaves plenty of known assholes you have yet to see personally.
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Playing FIFA12 when I came across a cheater in Pro Clubs (127 rated Virtual Pro, obviously cheating) my whole team would report this person and have them as avoided. We would still get matched up against them the same night and even the next week. We thought maybe it needed time to apply and replicate through Live. The other idea is since it's EA's servers, avoiding them through Live in EA games won't work.
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Hahah that made me laugh. On that note I really think they should go with an age level rating system so if your 12 you play with other 12 year olds and so on an so. I think Jeff was talking about something like that on a weekend confirmed podcast a few months ago. I just don't see how they are really gonna be able to do anything that really works to its right point. I'm sure there are a few tools and systems they can in place but, people are just gonna ruin whatever system they put in to screw over other people cause they got pissed at them for some small thing. The online part of the 360 was something I never really liked the only time I would go on line when I had my 360 was to use netflix or to play borederlands with friends I never liked having to pay to be online on top of paying for all the other services I already had to pay for.
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I'll tell you what would make Xbox Live a better place: a mandatory "mute individual" option for all games. I remember when I first played Tribes and discovered the mute feature; ever since then I've been spoiled, and when it comes to competitive games the lack of a mute option has been damn close to a dealbreaker for me.
I don't have a problem playing against 12-year-olds, so long as I don't have to listen to them. I suspect I am not alone in that. While I'm sure a good chunk of Live would like to permaban the pre-teens who can't shut up about you being a mexican jew lizard (or maybe that's David Icke), I suspect more would much rather wipe the floor with them... in silence.
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