PlanetSide 2 introduces Battle Islands

PlanetSide 2's creative director Matt Higby briefly spoke about the game's new Battle Islands, which takes the MMO into more instanced territory.

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Sony Online Entertainment announced a new set of updates for Planetside 2 at the MLG Spring Championships event in Anaheim over the weekend. Battle Islands is set to take the large-scale shooter out of the MMO space and into a more instanced Outfit v. Outfit scenario. According to creative director Matt Higby, this will help further usher the game into the eSports realm.

"The idea of Battle Islands is, rather than having a full-on 64 square kilometer continent, they're a little bit smaller," creative director Matt Higby told Shacknews. "They're more focused and they're designed for smaller-scale combat. The battle islands are also set up so that when we do our eSports gameplay mode, they'll be what's used. They'll be instanced in that case, instead of in our massively multiplayer mode. In the instanced version, they're set up for 48 v. 48 of objective-based combat and gameplay."

The first of the Battle Islands is called Nexus, a throwback to the original Planetside that's filled with icy environments. All gear, vehicles, and features that are available in the full world of Auraxis can be found in Battle Islands, though the smaller space will mean a heavier emphasis on action, which should appeal to the eSports crowd. Battle Islands will also be integrated into live servers, for non-MLG types to enjoy, as well. The update is coming soon.

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From The Chatty
  • reply
    July 1, 2013 11:35 AM

    Ozzie Mejia posted a new article, PlanetSide 2 introduces Battle Islands.

    PlanetSide 2's creative director Matt Higby briefly spoke about the game's new Battle Islands, which takes the MMO into more instanced territory.

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      July 1, 2013 11:51 AM

      I wish they'd apply that kind of landscaping to maps like Esamir

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      July 1, 2013 1:07 PM

      Horrible idea :(

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        July 1, 2013 1:07 PM

        Isn't this what killed PS1?

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          July 1, 2013 1:27 PM

          Yes then BFRs came right after.

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          July 1, 2013 2:02 PM

          No, the battle islands actually provided some awesome fights. It was the BFR's that killed it along with the caverns (they were expansion only so served to split the player base, and the BFR's were just unstoppable killing machines for the first few months)

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            July 1, 2013 2:27 PM

            The battle islands in PS1 were just like the other persistent continents, only difference being that they were tiny.

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              July 1, 2013 3:08 PM

              Yeah, tiny and designed to funnel attackers down certain paths. The main continents weren't really heavily planned around gameplay whereas these things had some thought put into them about attacking options, routes etc.

              I had plenty of decent battles on them, especially when they started restricting tech levels on them too.

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          July 1, 2013 2:07 PM

          When you take people out of a MMO like this that thrives large battles, it fucking dies. Idiots start spending all their time playing the instances and the rest of the game withers away.

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          July 1, 2013 7:20 PM

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