Nintendo explains 'why we're still in the hardware business'
"Go third-party." But, so long as Nintendo's making games, they will not back down on making hardware.
"Go third-party." That's the advice Nintendo has received for a long time. Even before the company shipped the massively-successful Wii, analysts have always been bearish on Nintendo's position as a hardware manufacturer.
But, so long as Nintendo's making games, they will not back down on making hardware. Nintendo of America senior director of corporate communications Charlie Scibetta told us that "Nintendo systems come to life the best when the hardware and software work in perfect harmony. That's why we're still in the hardware business, because we think our hardware is the best way to bring software to life."
"It's tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware," Scibetta said.
Other companies are also introducing second-screen components into their games. For example, Ubisoft has companion apps for Watch Dogs and Assassin's Creed 4. EA has "Commander Mode" controlled via tablet in Battlefield 4. Isn't Nintendo's competitive edge being taken away? "For Nintendo, having the second screen built right into the hardware means there's no learning curve, no lag, no technology curve to try and figure out how to use it," Scibetta argued. "When you talk about other companies utilizing a second screen, for us we wanted to have it built right in, that ensures that the software comes to life the way it was intended to be by the designer."
Oddly, very few games showcased by Nintendo at this year's E3 take advantage of the GamePad in meaningful ways. None of the company's biggest upcoming games--Mario Kart 8, Smash Bros, Mario 3D World--utilize the second screen significantly. So, what's the GamePad's marquee title? Scibetta's answer surprised us.
"I think that one game that we have in the booth here that does a lot of interesting things with the capabilities of Wii U is The Legend of Zelda: Wind Waker HD," he said, pointing to a port of decade-old game. "You can use the GamePad to take photographs, to write messages, and you can use Miiverse which is our online service, and you can actually put those screenshots in a Tingle bottle and send them out."
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Andrew Yoon posted a new article, Nintendo explains 'why we're still in the hardware business'.
"Go third-party." But, so long as Nintendo's making games, they will not back down on making hardware.-
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True. There was also Wii Sports Resort in 2009, I thought that was an excellent showcase of motion control, but again, that's years after launch, and like Skyward, it required the new MotionPlus sensor.
I totally agree that it took Nintendo too long to prove that motion control could be more than a novelty. Similarlly, they need to show people how the GamePad can be used for more innovative purposes than just a map or inventory screen.
There's nothing inherently wrong with using their unique hardware as just a "neat little bonus feature", IMO, but if they want to genuinely impress the public they have to step it up beyond that. -
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I love their games and I like the WiiU. Its a solid piece of tech that for some reason everyone chooses to overlook. Every single time I see tablet this or tablet that on other games I laugh, cause Nintendo did it first. I cant fathom giving my children the tour of the gaming world and have their first game be Gears of War or COD.
That just asinine.-
In fairness, many gamers overlook the Wii U because it lacks games. The Field of Dreams quote applies to first-party Nintendo software: "If you build it, they will come." I expect Wii U sales to pick up around the holidays with the release of Wind Waker HD, Mario 3D World, and the new Donkey Kong Country; and spike again next spring when Smash Bros. 4 and Mario Kart 8 drop.
Publishers will see hardware sales rising and develop software with confidence, knowing that a user base (finally) exists to buy their games. -
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that's what parental controls are for http://support.xbox.com/en-US/billing-and-subscriptions/parental-controls/xbox-live-parental-control
then you are free to design a system that caters to all age groups, instead of us adults having to deal with crippled services to protect the children -
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WII U CPU is almost identical to the WII, except triple core and with a few extra extensions (and higher clock rate). The CPU could be emulated in no time, probably already is. The problem is the GPU. Almost nothing is known about it. Its sorely under powered, as is expected, but its not completely useless, and its basically the same architecturally as a modern Radeon. That makes it very, very hard to emulate. That is where all the work is being done, to figure out the GPU.
It will happen. I would say in a couple years we will have a decent WIIU emulator.
The Gamepad has already been hacked. It was working on PC almost as soon as the WIIU came out. Obviously the software has not been made public yet, but the POC is in place and just waiting for something useful to do with it. I believe they are still working on the finer points of the protocols, but the gamepad is basically a non issue as well. It all boils down to the GPU. -
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Doors that very few, including Nintendo, are opening to a degree that entices someone to spend $300+ on this console for anything other than the promise of traditional core Nintendo franchises. You want people to believe in this new tablet controller? Release Mario with real tablet support out the gate. Or a Zelda. Or a Mario Kart with more than just the map. Anything.
And of course hardware quality is intrinsic to the game experience. Where's my Assassin's Creed on the Wii? GTA4? There's plenty of real, new gameplay experiences enabled by that improved hardware in each generation. We already know the limits of the current generation of hardware. I'll get GTA5 in a few months that stretches it to its limits. Given the option to spend $300+ on a new console that has 5+ year old power levels or power on par or greater than my PC what's the choice? Obviously it doesn't just create quality on its own, but it does create real opportunities for innovation in as much or more ways than a new controller (particularly in the sense that increased hardware power is a more well understood opportunity for innovation). You work on sports games, I love sports games, but there's a lot of room to grow there. It's not like we're hard up for ways to improve them with pure horsepower. I like the idea of trying to use the touch controls and whatever else in a sports game. But that's unproven to me but even when proven it's just one feature. What is definitely proven is that they need more pure processing power for more realistic physics, animation, graphical flourishes (field/uniform degredation), etc. Would I like a touch screen controller for Madden's playcalling interface? Sure, and maybe I'll get it on an Xbox with Smart Glass or a PS4 with a Vita (obviously at a significant premium over a Wii U then). But even if I don't, am I going to prioritize that feature over the massively increased fidelity of those next gen versions which offer real gameplay improvements as a result of that fidelity? Am I going to prioritize it over a higher fidelity simulation in franchise/owner mode? I can sympathize with the frustration that surely comes from being in the position you are but it's just an awfully hard sell to core gamers. I mean we just went through a generation where EA basically gave up on the Nintendo platform with their core franchises and now they're basically doing the same with the Wii U while showing some really impressive looking demos on the Xbox and PS4. -
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the point of the post was the VB was built around a potential game changing experience, that was never used well. it was pure marketing hyperbole. the wii was the same thing, the only difference being that it was better timed and marketed. the kinect, well, i wont really say much about it aside from the overwhelmingly negative opinions that are pretty well established as the norm for the thing. ive never used one.
i see the WIIU as just another extension of the WII, except this time they botched the marketing and timing. there is even less incentive for anyone but nintendo to do anything innovative, and nintendo never really did anything innovative with the wiimote. i worry for nintendo.
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The software needs the hardware line is so silly. Optimization isn't exclusive to their hardware.
Even if the WiiU never recovers, I don't see Nintendo leaving the portable gaming market any time soon. Until smart phone developers integrate more sophisticated control options into their devices, Nintendo will have a place.
The problem for the smartphone is that the moment you try to integrate an analog slider and buttons, it become a worse phone. -
Games fix everything. The 3DS had arguably even weaker, less unique hardware comparatively to the Vita when it was released and zero games for the first 6-9 months (especially stacked up against the Vita). Once they got on a cadence of releasing at least one high quality, must have game a month (which arguably started in January this year) it suddenly became the hottest platform.
Mark my words - exact same thing will happen with the WiiU. Once the parade of good games hits, we'll all forget these silly conversations.
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