Crackdown may return with 'right team and time'
Crackdown might return someday, "given right team and time," according to Microsoft's Phil Spencer.
The Microsoft press conference debuted quite a few games, but it had a distinct lack of Crackdown. That doesn't mean the franchise is dead, though, as Microsoft Studios general manager Phil Spencer says he'd like to see it return when the stars align properly.
"Crackdown is important to me," Spencer said on Twitter (via GameSpot). "Given right team and time it's a franchise I'd like to see return."
That's not exactly a promise of a new Crackdown title, but it's something. At Microsoft's initial Xbox One presentation, the company showed off the user interface, which had a subtle appearance of an Agility Orb. Later, a (largely debunked) rumor had Crackdown 3 on Microsoft's show list, along with other games that didn't appear like Banjo Kazooie 4 and Fable 4. In the days before E3, though, this combination of factors had some fans excited for a Crackdown announcement that didn't come.
Whatever team Spencer might have in mind, Crackdown 2's Ruffian Games definitely isn't on the project. It's currently working on its self-funded Tribal Towers, along with a "top secret project" that it specified is not Crackdown 3.
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Steve Watts posted a new article, Crackdown may return with 'right team and time'.
Crackdown might return someday, "given right team and time," according to Microsoft's Phil Spencer.-
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So, what journeyman double-A developer will get offered this? Liquid Entertainment? Double Helix is busy with the Killer Instinct game for XBox One.
It's not Ruffian, if we are to believe their blog post from February 2013: http://www.tribaltowers.com/2013/02/19/ruffians-new-thing/
"We’re not working on Crackdown 3! I know, I know it’s as shocking as finding out your favourite Lasagne is chock-a-block with Red Rum’s offspring. The thing is it’s simply not an offer that’s on our production table right now, so rather than dwell on this lets get back to the real story here... -
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The second Crackdown is one of the weirdest mis-uses of a pretty good concept this generation. The first game felt kinda like a tech demo, albeit a really good one, but the second game just re-used a lot of the same city geometry and actually removed most of what made the first game kinda fun (tracking down bad guys and killing them in their fortresses) in favor of pretty crappy conquest point silliness.