New Mirror's Edge to be open-world action-adventure

EA is assuring fans that the reboot of Mirror's Edge will not be turned into a shooter, but will be more action-adventure.

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EA's announcement earlier this week of the return of Faith in a new Mirror's Edge was met with much celebration from fans of the original game. The company isn't releasing too many details about the game, the company is assuring fans that the reboot will not be turned into a shooter, but will be more action-adventure.

"The first game was a lot about running away from things," EA's Patrick Söderlund told Eurogamer. "And, even though you want to have sections with that, you also want Faith... she's a powerful character and you want her to take control. You'll see a little bit more of that in this game. Again, we're not going to turn this into a shooter. On the contrary, in fact. But we are going to evolve Faith and the story. Once we show more of this people will be genuinely excited. I am personally extremely excited about it."

He told CVG that the game would be "First-person, running predominantly--this will be more of an action adventure game, but true to what the first one was to a large extent." He said the same formula would not work again because it wasn't really the vision DICE had for the IP. What DICE wants to build can't be done on current generation he said.

In a conference call yesterday, EA Label's boss Frank Gibeau revealed the game would be an "open world action adventure" and that fan reaction had been "great."

Contributing Editor
From The Chatty
  • reply
    June 13, 2013 5:00 PM

    John Keefer posted a new article, New Mirror's Edge to be open-world action-adventure.

    EA is assuring fans that the reboot of Mirror's Edge will not be turned into a shooter, but will be more action-adventure.

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      June 13, 2013 5:09 PM

      Loved the original (apart from weapons combat) and am excited about this one. Curious at the same time, what changes they will make and will they add to or take away from what fans loved about the first game.

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        June 13, 2013 6:47 PM

        I loved the original except for combat in any form... The point was free-running parkour, the combat just made you stop/slow down, IMO.

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          June 13, 2013 8:18 PM

          For the most part I agree. Some of the melee and counters allowed you to blow through an area of bad guys fairly quickly without being a complete bullet magnet, but anything beyond that was annoying, yes.

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        June 13, 2013 11:31 PM

        I particularly loved the weapons combat in the original, because it was so different to the weapons combat in other games, in that you could only use weapons you stole from guards, and there was no reloading, so you had to throw the weapons away. I thought that made for excellent cinematic action. I will be very sad if they've completely removed guns. Just running is boring. They should have guns for people who like them, just not make the compulsory.

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          June 14, 2013 12:02 PM

          Dont' agree at all, I hope they get rid of guns completely and stick to hand to hand combat and disarming. Most people seem to agree.

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            June 14, 2013 12:51 PM

            But it's so cool to grab a gun off a guard and shoot them with it. I really did think the way the first game approached guns was unique. There isn't one other game out there which treats guns the same way, i.e. you can only use guns you take from guards, and can't reload them. It feels so badass.

            I guess I'm in a minority though. I'll still enjoy the game without guns, I'm sure, though I will miss them. Maybe they could sell a guns add-on as cheap DLC for people like me.


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      June 13, 2013 6:27 PM

      What is up with Faith's arm in that picture?

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      June 13, 2013 6:29 PM

      Mirror's Edge + Zelda?

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      June 13, 2013 6:46 PM

      Hate "open world" being tacked into way too many games, but hopefully this turns out OK anyway.

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        June 13, 2013 7:20 PM

        Agreed, but Mirror's Edge was a game that *screamed* to be open world, where you can go where you want (hopefully) instead of following the red/yellow/blue paths...

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          June 13, 2013 8:35 PM

          Being able to move to street level often will be a nice change of pace.

          The more open they make it, though, the harder it will be to create a cohesive tone and experience.

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          June 13, 2013 10:45 PM

          No it really just "screamed" for more open ended level design but still have the well crafted linearity needed for a level to flow well. I can't see how open world will be a good thing here at all really.

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            June 13, 2013 11:41 PM

            Well, it's a design issue. I absolutely think there's something to the idea of an open parkour world in which it's more about improvising and making your own route versus intuiting the way the level designer intended for you to traverse the world. Certainly I think the former is a more interesting premise than the latter. Execution would make or break it, though.

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            June 14, 2013 9:33 AM

            Because it shouldn't involve following a well-placed path. You should be able to improvise and parkour in any environment. I want multiple ways to reach a destination, not one I'm forced to take. AC is open-world, but you can still get a good flow going.

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      June 13, 2013 7:34 PM

      Awesome, I really enjoyed ME, looking forward to more

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      June 13, 2013 8:58 PM

      So it's gonna be like Assassins Creed

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      June 13, 2013 9:15 PM

      Mirror's Creed

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      June 14, 2013 1:19 AM

      My first reaction was "nooooo" but now I think it could be super cool to have this beatiful, stylized open world to run wherever i want. As long as there's not a lot of combat and a lot of running (judging from trailer they can really fuck up that part).

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      June 14, 2013 7:33 AM

      Skyrim... with roofs.

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      June 14, 2013 7:54 AM

      it should be like the spiderman2 game on xbox/ps2/gc
      that game was amazing i could web sling all day

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