Titanfall on PlayStation 'definitely not out of the question'
Titanfall may currently be exclusive to Xbox One and Xbox 360 (and PC, but apparently that doesn't count because we want Microsoft and Sony to fight in a dank basement) but it won't necessarily always be that way. See, according to publisher EA the exclusivity is one of those "tactical opportunities" that comes along (ie metal briefcases full of money), while developer Respawn Entertainment says a PlayStation version later is "definitely not out of the question."
Titanfall may currently be exclusive to Xbox One and Xbox 360 (and PC, but apparently that doesn't count because we want Microsoft and Sony to fight in a dank basement) but it won't necessarily always be that way.
See, according to publisher EA the exclusivity is one of those "tactical opportunities" that comes along (ie briefcases full of money), while developer Respawn Entertainment says a PlayStation version later is "definitely not out of the question." Fingers crossed.
"When you boil it down, we would love to be everywhere, but we're just starting out," Respawn lead artist Joel Emslie told Eurogamer. "It comes down to quality, not quantity." A silky 60fps is a goal Respawn wants to nail, which gets more difficult the more platforms you're developing for.
He added, "We of course would want to go further in the future with stuff, but we're just starting out. It's pretty frustrating! We want to be everywhere. We want to put Titanfall everywhere, but that's where we're at. We're starting there."
Meanwhile, Meanwhile, EA Labels president Frank Gibeau told CVG that "there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we'll execute on it." And Titanfall was one of those.
So one imagines Microsoft offered a chunk of money to make Titanfall an Xbox 'exclusive', but one key question we won't get answered any time soon is whether that's forever or for a set time.
Our Andrew was jolly pleased when he played the mech-tastic shooter at E3. "Nearly every aspect of the game feels like it's been designed for fun," he said.
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Alice O'Connor posted a new article, Titanfall on PlayStation 'definitely not out of the question'.
Titanfall may currently be exclusive to Xbox One and Xbox 360 (and PC, but apparently that doesn't count because we want Microsoft and Sony to fight in a dank basement) but it won't necessarily always be that way. See, according to publisher EA the exclusivity is one of those "tactical opportunities" that comes along (ie metal briefcases full of money), while developer Respawn Entertainment says a PlayStation version later is "definitely not out of the question."-
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I don't know if it says anything about Sony's E3 performance.
EA loves multiplatform games, before it was announced it was assumed the game Respawn was working on would be on all platforms. It's more likely they worked a deal with MS for an exclusive period, not really any different from getting exclusive CoD DLC for a month again, aside from the $$$.
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Cloud in this case is the simple way of saying dedicated server spawns on demand when needed. From the sound of it, once they're up and running it's technically not any better or worse or different than regular dedicated servers.
I just hope it's real easy and costs nothing for developers and publisher so we don't see any more P2P based multiplayer and everything goes client / server on the console.-
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Again, what is your problem?
I said once the servers they are using it for are up and running, it's not. Because a dedicated server is a dedicated server when that's what it's doing. Don't try to twist my words. I never said they couldn't use the cloud stuff beyond on demand dedicated servers. Was only relaying what the developers were talking about w/ giant bomb an hour ago in regards to Titanfall's cloud usage.
I'm sure they've elaborated elsewhere it's functionality beyond spooling up dedicated servers. So step the fuck off.-
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No need for apologies. I would like to continue being a dick though and point out that "From the sound of it" in my first reply is hardly a matter of fact way of relaying information. I guess that wasn't 100% clear but I was going on what little I heard from them and they didn't go super in depth. And I don't know what's so dismissive about what I said, either. Was even hopeful for traditional P2P console multiplayer going away for good if this kind of setup was easier and more beneficial for devs and pubs.
I would have appreciated a reply saying what else Respawn were actually using the cloud stuff for in Titanfall rather than super cloud snark. There's been enough of that the last few days!-
Also curious to know if it is leveraging the rest of Azure as you put it, and if it is a real big deal for this game specifically, how is the PC version going to suffer? They mentioned it wouldn't use the cloud stuff for servers and they'll probably need to rework some things, but again no real specifics beyond dedicated servers.
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Think for a few seconds on the bandwidth hardware has to then think of the bandwidth you will have between the console and the cloud not to mention the latency. There is nothing there worth mentioning it's all bs hype from microsoft that will add nothing. "multiplayer standalone hosts" you mean dedicated servers that have been a mainstay in forever in pc gaming?
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